[DECK] Groundfighting

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Archived from groups: rec.games.trading-cards.jyhad (More info?)

Deck Name: Germaine
Created By: Tom
Description: Germaine & friends enjoy becoming anarchs. Ok, it's just a
variation of the rifle/rush decks, but there are a few add ons and
re-thoughts. Main problem with multirush decks, IMO, is having a weenie deck
as prey or predator, since you can't rush them all without depleting your
dekc with a single player. In order to avoid so, I packed gehenna events
that target such decks, and Carver's meat packing.

And obviously the merged version of germaine. Not only for the +2
conditional bleed, but also for becoming anarch. Diversion wasn't enough
motive to go anarch with this kind of deck, but the fact that groundfighting
is an inferior flash AND allows to cancel drawing out the beast... well,
sounds sweet. We'll try to test it this weekend

Crypt: (12 cards, Min: 24, Max: 32, Avg: 7,33)
----------------------------------------------
1 Gustavo Morales ani cel for 4 Gangrel
1 Guillermo Arsuaga aus for CEL PRE 6 Toreador Antitribu
1 Spider ani for CEL PRO 6 Gangrel Antitribu
1 Muhandis for qui AUS CEL PRE 8 Toreador
1 Hrothulf dom pot pro CEL FOR PRE 8 Ventrue
3 Count Germaine obf CEL FOR POT PRE 8 Brujah
1 Beckett (ADV) cel tha ANI FOR PRO 8 Gangrel
3 Count Germaine (ADV) obf CEL FOR POT PRE 8 Brujah

Library: (90 cards)
-------------------
Master (12 cards)
1 Carver`s Meat Packing and Storage
2 Fame
1 Haven Uncovered
7 Minion Tap
1 Secure Haven

Action (16 cards)
6 Flurry of Action
2 Ambush
4 Bum`s Rush
2 Harass
2 Smash and Grab

Action Modifier (10 cards)
4 Forced March
6 Freak Drive

Political Action (1 cards)
1 Political Stranglehold

Combat (39 cards)
5 Disguised Weapon
9 Diversion
6 Groundfighting
7 Psyche!
4 Pursuit
2 Side Strike
6 Taste of Vitae

Retainer (1 cards)
1 Ghoul Retainer

Equipment (7 cards)
6 Assault Rifle
1 Sire`s Index Finger

Event (5 cards)
1 Dragonbound
1 Nightmares upon Nightmares
1 Restricted Vitae
1 Thirst
1 Torpid Blood

Combo (1 cards)
1 Elemental Stoicism

comments wellcome, as usual

Smiling Tom
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

Smiling Tom wrote:
> Deck Name: Germaine
> Created By: Tom
> Description: Germaine & friends enjoy becoming anarchs. Ok, it's just
a
> variation of the rifle/rush decks, but there are a few add ons and
> re-thoughts. Main problem with multirush decks, IMO, is having a
weenie deck
> as prey or predator, since you can't rush them all without depleting
your
> dekc with a single player. In order to avoid so, I packed gehenna
events
> that target such decks, and Carver's meat packing.
>
> And obviously the merged version of germaine. Not only for the +2
> conditional bleed, but also for becoming anarch. Diversion wasn't
enough
> motive to go anarch with this kind of deck, but the fact that
groundfighting
> is an inferior flash AND allows to cancel drawing out the beast...
well,
> sounds sweet. We'll try to test it this weekend
>
> Crypt: (12 cards, Min: 24, Max: 32, Avg: 7,33)
> ----------------------------------------------
> 1 Gustavo Morales ani cel for 4 Gangrel
> 1 Guillermo Arsuaga aus for CEL PRE 6 Toreador
Antitribu
> 1 Spider ani for CEL PRO 6 Gangrel
Antitribu
> 1 Muhandis for qui AUS CEL PRE 8 Toreador
> 1 Hrothulf dom pot pro CEL FOR PRE 8 Ventrue
> 3 Count Germaine obf CEL FOR POT PRE 8 Brujah
> 1 Beckett (ADV) cel tha ANI FOR PRO 8 Gangrel
> 3 Count Germaine (ADV) obf CEL FOR POT PRE 8 Brujah

I'd say your crypt is too fat, even if you play 7 mtaps. Germaine is
your business end, the rest should be there to bleed/rescue/etc.

> Library: (90 cards)
> -------------------
> Master (12 cards)
> 1 Carver`s Meat Packing and Storage
> 2 Fame
> 1 Haven Uncovered
> 7 Minion Tap
> 1 Secure Haven

A direct intervention or 4 might be good for a one-man-army deck.

> Action (16 cards)
> 6 Flurry of Action
> 2 Ambush
> 4 Bum`s Rush
> 2 Harass
> 2 Smash and Grab

Maybe 2 bums could become 2 big game?
Heart of the city might be a nice addition, unless you're worried by
incidental bleeds for 5 with germaine ADV.

> Action Modifier (10 cards)
> 4 Forced March
> 6 Freak Drive
>
> Political Action (1 cards)
> 1 Political Stranglehold
>
> Combat (39 cards)
> 5 Disguised Weapon
> 9 Diversion
> 6 Groundfighting
> 7 Psyche!
> 4 Pursuit
> 2 Side Strike
> 6 Taste of Vitae

Infernal pursuit is next to a necessity in a deck like this. IMO.

> Retainer (1 cards)
> 1 Ghoul Retainer
>
> Equipment (7 cards)
> 6 Assault Rifle
> 1 Sire`s Index Finger
>
> Event (5 cards)
> 1 Dragonbound
> 1 Nightmares upon Nightmares
> 1 Restricted Vitae
> 1 Thirst
> 1 Torpid Blood

I wouldn't use restricted vitae in a deck like this. Also the -handsize
of these events could be very bad for you. I'm not entirely convinced
these are a good idea. I'd probably stick with torpid blood and
dragonbound.

> Combo (1 cards)
> 1 Elemental Stoicism
>
> comments wellcome, as usual
>
> Smiling Tom

-Bram vink
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> > Crypt: (12 cards, Min: 24, Max: 32, Avg: 7,33)
> > ----------------------------------------------
> > 1 Gustavo Morales ani cel for 4 Gangrel
> > 1 Guillermo Arsuaga aus for CEL PRE 6 Toreador
> Antitribu
> > 1 Spider ani for CEL PRO 6 Gangrel
> Antitribu
> > 1 Muhandis for qui AUS CEL PRE 8 Toreador
> > 1 Hrothulf dom pot pro CEL FOR PRE 8 Ventrue
> > 3 Count Germaine obf CEL FOR POT PRE 8 Brujah
> > 1 Beckett (ADV) cel tha ANI FOR PRO 8 Gangrel
> > 3 Count Germaine (ADV) obf CEL FOR POT PRE 8 Brujah
>
> I'd say your crypt is too fat, even if you play 7 mtaps. Germaine is
> your business end, the rest should be there to bleed/rescue/etc.
>
Well, the fact is that I'll actually try to play 2 or 3 vamps at a time. One
man army decks have so many flaws that it's something I'll have to correct.
Perhaps dropping 1 copy of each germaine for an additional horthulf and
becket/muhandis. I know the deck is fat, but if I want to nullify vamps of 4
cap and below with the events, then I should play bigger vamps.

> > Library: (90 cards)
> > -------------------
> > Master (12 cards)
> > 1 Carver`s Meat Packing and Storage
> > 2 Fame
> > 1 Haven Uncovered
> > 7 Minion Tap
> > 1 Secure Haven
>
> A direct intervention or 4 might be good for a one-man-army deck.
>
> > Action (16 cards)
> > 6 Flurry of Action
> > 2 Ambush
> > 4 Bum`s Rush
> > 2 Harass
> > 2 Smash and Grab
>
> Maybe 2 bums could become 2 big game?
> Heart of the city might be a nice addition, unless you're worried by
> incidental bleeds for 5 with germaine ADV.

A horrible mistake for my side. Yes, will drop 2 flurrys for 2 hearts of the
city and add 2 big games instead of something else

>
> > Action Modifier (10 cards)
> > 4 Forced March
> > 6 Freak Drive
> >
> > Political Action (1 cards)
> > 1 Political Stranglehold
> >
> > Combat (39 cards)
> > 5 Disguised Weapon
> > 9 Diversion
> > 6 Groundfighting
> > 7 Psyche!
> > 4 Pursuit
> > 2 Side Strike
> > 6 Taste of Vitae
>
> Infernal pursuit is next to a necessity in a deck like this. IMO.
>
flurry of action at inferior does the work most of the time, but a copy or
two wouldn't hurt, yes

> > Retainer (1 cards)
> > 1 Ghoul Retainer
> >
> > Equipment (7 cards)
> > 6 Assault Rifle
> > 1 Sire`s Index Finger
> >
> > Event (5 cards)
> > 1 Dragonbound
> > 1 Nightmares upon Nightmares
> > 1 Restricted Vitae
> > 1 Thirst
> > 1 Torpid Blood
>
> I wouldn't use restricted vitae in a deck like this. Also the -handsize
> of these events could be very bad for you. I'm not entirely convinced
> these are a good idea. I'd probably stick with torpid blood and
> dragonbound.

I'll add more beckett ADV to avoid such drawback. I don't think restricted
will hurt me, since I won't hunt ussually and the possibility of an older
vamp hunting on my vamps... well, it's an older vamp action that won't
target my pool.

> > Combo (1 cards)
> > 1 Elemental Stoicism
> >
> > comments wellcome, as usual
> >
> > Smiling Tom
>
> -Bram vink
>
Thanks for the inputs. Heart of the city is definitely a must, and I'll
retool the crypt to manage more vamps. Perhaps replacing the
rifles/disguised for magnums might be a way to put more vamps in play.