G
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Archived from groups: rec.games.trading-cards.jyhad (More info?)
hey all,
still on a deck-building frenzy, i tried my hand at one of the most
looked-down groups: the anarchs. the combat-intensive environment where
i play has forced me to look into the combat aspect of the sect. it
seems interesting to just make a mess of the table, hence a couple of
"fun" cards.
Deck Name: Messy Anarchs
Description: Bruise-bleed, whatever that means. 😛
Crypt: (13 cards, Min: 19, Max: 26, Avg: 5.53)
----------------------------------------------
1 Dylan aus cel dom for pro 6 Ventrue
Antitribu
1 Maria Stone cel obf pro FOR 5 Gangrel
Antitribu
1 Larry dem for pot SAN 5 Blood Brother
1 Jerry cel for pot SAN 5 Blood Brother
1 Gustavo Morales ani cel for 4 Gangrel
1 Zachary for pre CEL OBF PRO 7 Gangrel
Antitribu
1 Richter for pre CEL POT 7 Brujah
Antitribu
1 Kyoko Shinsegawa aus cel dom for 5 Tremere
1 Eugenio Estevez dom for AUS THA 6 Tremere
1 Pieter for tha OBF PRO 6 Gangrel
Antitribu
1 Marlene dem for tha AUS DOM 6 Ventrue
Antitribu
1 Vincent Day aus dom for pot tha 5 Ventrue
Antitribu
1 Barry ani for pot san vic 5 Blood Brother
Library: (92 cards)
-------------------
Master (20 cards)
1 Powerbase: Los Angeles
6 Galaric`s Legacy
2 Gird Minions
2 Anarch Revolt
1 Anarch Free Press, The
1 Seattle Committee
1 Hospital Food
4 Blood Doll
1 Anarch Railroad
Action (12 cards)
4 Jack of Both Sides
8 Skullduggery
Reaction (7 cards)
4 Friend of Mine
1 Car Bomb
2 Wake with Evening`s Freshness
Combat (41 cards)
25 Diversion
1 Chiram`s Hold
6 Improvised Tactics
3 Taste of Vitae
6 Concealed Weapon
Retainer (1 cards)
1 Tasha Morgan
Equipment (12 cards)
3 Laptop Computer
1 Body Bag
1 Highway Haven: RV
6 .44 Magnum
1 Aaron`s Feeding Razor
comments:
the basic strategy of the deck is to use galaric's and another master
every master phase. that way, there will always be an anarch around. if
all else fails, the seattle committee should take care of it.
the combat module is *very* simple. each vampire in the crypt can use
two of the disciplines in Diversions.
typical minion phase: bleed with laptop/skullduggery. blocked.
improvised tactics/concealed weapon, strike (either with pot IT or
..44), additional strike with diversion, prevent with diversion,
prevent, prevent. press if needed.
most can use at least one discipline in Imp Tactics and Skullduggery.
the Jack of Both Sides are there to help equip everything except the
guns, which are expected to come into combat via Concealed Weapon.
the most cornercase combo in the deck is Kyoko-Hospital Food-Razor,
which serves as the pool gain engine. she'd be perfect for the RV, IMO.
Friend of Mine is present only for a little bleed defense. you never
know when you'll get a bleeder behind you.
The Anarch Free Press is only meant for those oh-so-important actions
that *need* to be blocked. minimal, yes, but still can spell the
difference.
"fun" cards:
Car Bomb, just to piss those few who use vehicles.
HWH:RV, for the "no untap".
Chiram's Hold, for IGs, DotB, etc.
Body Bag, for rights to say "neener, neener, neener"
the inclusion of three blood brothers. seems fun.
i'd like to place in some Flash or Pursuit but i'm not sure where to
place them. since this is the first time i'm playing with fortitude,
maybe a disarm or two just to screw someone? and maybe a Fame? i also
need to shave off two cards, since the count is already at 92.
so many things to do, so little space!
TIA.
G
hey all,
still on a deck-building frenzy, i tried my hand at one of the most
looked-down groups: the anarchs. the combat-intensive environment where
i play has forced me to look into the combat aspect of the sect. it
seems interesting to just make a mess of the table, hence a couple of
"fun" cards.

Deck Name: Messy Anarchs
Description: Bruise-bleed, whatever that means. 😛
Crypt: (13 cards, Min: 19, Max: 26, Avg: 5.53)
----------------------------------------------
1 Dylan aus cel dom for pro 6 Ventrue
Antitribu
1 Maria Stone cel obf pro FOR 5 Gangrel
Antitribu
1 Larry dem for pot SAN 5 Blood Brother
1 Jerry cel for pot SAN 5 Blood Brother
1 Gustavo Morales ani cel for 4 Gangrel
1 Zachary for pre CEL OBF PRO 7 Gangrel
Antitribu
1 Richter for pre CEL POT 7 Brujah
Antitribu
1 Kyoko Shinsegawa aus cel dom for 5 Tremere
1 Eugenio Estevez dom for AUS THA 6 Tremere
1 Pieter for tha OBF PRO 6 Gangrel
Antitribu
1 Marlene dem for tha AUS DOM 6 Ventrue
Antitribu
1 Vincent Day aus dom for pot tha 5 Ventrue
Antitribu
1 Barry ani for pot san vic 5 Blood Brother
Library: (92 cards)
-------------------
Master (20 cards)
1 Powerbase: Los Angeles
6 Galaric`s Legacy
2 Gird Minions
2 Anarch Revolt
1 Anarch Free Press, The
1 Seattle Committee
1 Hospital Food
4 Blood Doll
1 Anarch Railroad
Action (12 cards)
4 Jack of Both Sides
8 Skullduggery
Reaction (7 cards)
4 Friend of Mine
1 Car Bomb
2 Wake with Evening`s Freshness
Combat (41 cards)
25 Diversion
1 Chiram`s Hold
6 Improvised Tactics
3 Taste of Vitae
6 Concealed Weapon
Retainer (1 cards)
1 Tasha Morgan
Equipment (12 cards)
3 Laptop Computer
1 Body Bag
1 Highway Haven: RV
6 .44 Magnum
1 Aaron`s Feeding Razor
comments:
the basic strategy of the deck is to use galaric's and another master
every master phase. that way, there will always be an anarch around. if
all else fails, the seattle committee should take care of it.
the combat module is *very* simple. each vampire in the crypt can use
two of the disciplines in Diversions.
typical minion phase: bleed with laptop/skullduggery. blocked.
improvised tactics/concealed weapon, strike (either with pot IT or
..44), additional strike with diversion, prevent with diversion,
prevent, prevent. press if needed.
most can use at least one discipline in Imp Tactics and Skullduggery.
the Jack of Both Sides are there to help equip everything except the
guns, which are expected to come into combat via Concealed Weapon.
the most cornercase combo in the deck is Kyoko-Hospital Food-Razor,
which serves as the pool gain engine. she'd be perfect for the RV, IMO.
Friend of Mine is present only for a little bleed defense. you never
know when you'll get a bleeder behind you.
The Anarch Free Press is only meant for those oh-so-important actions
that *need* to be blocked. minimal, yes, but still can spell the
difference.
"fun" cards:
Car Bomb, just to piss those few who use vehicles.
HWH:RV, for the "no untap".
Chiram's Hold, for IGs, DotB, etc.
Body Bag, for rights to say "neener, neener, neener"
the inclusion of three blood brothers. seems fun.

i'd like to place in some Flash or Pursuit but i'm not sure where to
place them. since this is the first time i'm playing with fortitude,
maybe a disarm or two just to screw someone? and maybe a Fame? i also
need to shave off two cards, since the count is already at 92.
so many things to do, so little space!
TIA.
G
