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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Description: Wanted to splash a bit of thaumaturgy for weather control
in the old trap/undead persistance combat module. Bleed with Govern the
Unaligned. Play trap/weather control/undead persistance if blocked.
Dawn Operation to get Ecstatic Agony and Anima Gathering through.
Conditioning for those who don't block. Cute intercept module added for
that toolbox-feel. Humanitas, Hungry Coyote and HG to keep blood on
your vamps in order to bring them out of torpor. Thoughts?
2 Marlene 6 AUS dem DOM for thau Ventrue Antitribu:2
2 Vincent Day 5 aus dom for pot thau Ventrue Antitribu:2
1 Kurt Strauss 5 aus DOM thau Tremere: Antitribu:2
1 Billy 5 AUS dom for Ventrue Antitribu:2
1 Peter Blaine 4 aus dom for Ventrue Antitribu:2
1 Thelonius 4 aus dom thau Tremere: Antitribu:2
1 Brooke 3 dom thau Tremere: Antitribu:2
2 Juan Cali 3 aus for Ventrue Antitribu:2
1 March Halycon 1 for Pander:2
Master: 13 cards
6 Blood Doll
1 Humanitas
1 Hungry Coyote
1 Corporate Hunting Ground
4 Fortitude
Action: 15 cards
5 Govern the Unaligned
3 Ecstatic Agony
1 Anima Gathering
6 Nose of the Hound
Action Modifier: 8 cards
4 Conditioning
4 Dawn Operation
Combat: 26 cards
10 Undead Persistance
10 Trap
6 Weather Control
Reaction: 18 cards
2 Spirit's Touch
2 Precognition
8 Wake with Evening's Freshness
3 Enhanced Senses
3 Fast Reaction
Also I have a question for LSJ (or anyone who can help), can I play
multiple copies of undead persistance and press at the end of every
three rounds indefinitely (provided they don't S:CE)?
So for example, March Halycon enters combat and I play trap. I hit for
one and opposing vampire knocks her teeth in via undead strength. She
should go to torpor but I play undead persistance. Press. Round II both
vamps punch for one. Press provided by Trap. Round III both punch for 1
damage. Final press provided by trap because I played a card in the
previous two rounds (undead persistance in Round I). Both hit for 1
damage and combat should now end because both trap and UP are up but
can I play another Undead Persistance thus starting yet another round
and so on and so forth within every consecutive round?
Description: Wanted to splash a bit of thaumaturgy for weather control
in the old trap/undead persistance combat module. Bleed with Govern the
Unaligned. Play trap/weather control/undead persistance if blocked.
Dawn Operation to get Ecstatic Agony and Anima Gathering through.
Conditioning for those who don't block. Cute intercept module added for
that toolbox-feel. Humanitas, Hungry Coyote and HG to keep blood on
your vamps in order to bring them out of torpor. Thoughts?
2 Marlene 6 AUS dem DOM for thau Ventrue Antitribu:2
2 Vincent Day 5 aus dom for pot thau Ventrue Antitribu:2
1 Kurt Strauss 5 aus DOM thau Tremere: Antitribu:2
1 Billy 5 AUS dom for Ventrue Antitribu:2
1 Peter Blaine 4 aus dom for Ventrue Antitribu:2
1 Thelonius 4 aus dom thau Tremere: Antitribu:2
1 Brooke 3 dom thau Tremere: Antitribu:2
2 Juan Cali 3 aus for Ventrue Antitribu:2
1 March Halycon 1 for Pander:2
Master: 13 cards
6 Blood Doll
1 Humanitas
1 Hungry Coyote
1 Corporate Hunting Ground
4 Fortitude
Action: 15 cards
5 Govern the Unaligned
3 Ecstatic Agony
1 Anima Gathering
6 Nose of the Hound
Action Modifier: 8 cards
4 Conditioning
4 Dawn Operation
Combat: 26 cards
10 Undead Persistance
10 Trap
6 Weather Control
Reaction: 18 cards
2 Spirit's Touch
2 Precognition
8 Wake with Evening's Freshness
3 Enhanced Senses
3 Fast Reaction
Also I have a question for LSJ (or anyone who can help), can I play
multiple copies of undead persistance and press at the end of every
three rounds indefinitely (provided they don't S:CE)?
So for example, March Halycon enters combat and I play trap. I hit for
one and opposing vampire knocks her teeth in via undead strength. She
should go to torpor but I play undead persistance. Press. Round II both
vamps punch for one. Press provided by Trap. Round III both punch for 1
damage. Final press provided by trap because I played a card in the
previous two rounds (undead persistance in Round I). Both hit for 1
damage and combat should now end because both trap and UP are up but
can I play another Undead Persistance thus starting yet another round
and so on and so forth within every consecutive round?