Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
"John Lewis" <john.dsl@verizon.net> wrote in message
news:422ff825.10313319@news.verizon.net...
> On Wed, 9 Mar 2005 18:34:44 -0500, "HockeyTownUSA"
> <magma@killspam.comcast.net> wrote:
>
>>
>>> Without a common sw-interface standard agreed on by
>>> all game developers, the general usage of such hardware is moot...
>>> the hardware developer would have to write custom-interface code
>>> for each game, if not the physics code itself.
>>>
>>
>>Why would it be any different than current graphics or sound cards?
>>DirectX
>>is a standard API. Just integrate a physics API and voila, you're all set.
>>I
>>would think with a physics card you would just have to specify material
>>properties like its state (liquid, gas, solid), density,
>>hardness/brittleness, even its boiling and melting points. Then the
>>physics
>>processor would crunch the numbers and pass it on to the video processor.
>>
>>
>
> Has Havok shown any interest in this development ?
> Layering their physics models on this hardware seems a natural.
> No indication in the article as to whether AGEIA sought input
> from leaders in game-physics implementations ( DICE, Havok
> etc) in the design of their chip. If not, it is probably doomed.
>
> John Lewis
>
>
Yeah, aren't the physics in HL2 modeled with just four lines of code?