[SOLVED] Detailed Post. Please help me optimize my connection!

Apr 8, 2020
4
0
10
Hi all,

I am trying to improve my internet speed to my PS4 Pro for better gaming. I have a coax running from the wall to my modem (NetGear CM1000). My modem is connected to my router (Netgear R6400v2) via CAT6 ethernet. My router is connected to my PS4 via ethernet. I'm 90% sure this ethernet is also a CAT6 but I don't remember for certain. My ISP is Xfinity by Comcast and I'm paying for up to 600 MBPS. I ran speed tests on my PS4 with this set up and the results were as follows:

4 consecutive tests

Test 1:
Download - 88 mbps
Upload - 8.6 mbps

Test 2:
Download - 113 mbps
Upload - 7 mbps

Test 3:
Download - 174 mbps
Upload - 7.1 mbps

Test 4:
Download - 62 mbps
Upload - 7.6 mbps

Just out of curiosity (I have very little knowledge in this field) I turned off my router and disconnected it and ran the ethernet directly from my modem to my PS4 Pro. Here are those test results:

Test 1:
Download - 472.5 mbps
Upload - 9.4 mbps

Test 2:
Download - 255.5
Upload - 8.9 mbps

Test 3:
Download - 345.3 mbps
Upload - 8.9 mbps

Test 4:
Download - 255.6 mbps
Upload - 10.0 mbps

Assuming I'm even looking at the right issue to begin with (my router being the speed issue), what can I do about it? Is it a hardware issue? A software issue? Any and all responses are greatly appreciated. Thank you!!

Robert
 
Solution
There are sites that test for jitter but you can just ping some common ip like 8.8.8.8 and watch it. A random spike here are there does not mean much. The ones that cause issues are when you burst of higher latency in a row. Don't put a lot in the 10ms number though it is just a example many games tolerate more.

Be aware you can not fix a lot of these issues when they are not caused by your equipment or your traffic. If some ISP has some problems in the internet you likely can do nothing about it.
You still have huge variations in the speed even directly connected to the modem. You should also be able to get much closer if not over 600mbps you pay for. I would test in the early morning to be sure your ISP does not have overload issues.

That router should easily be able to run 600mbps. Problem is there are many features in router that if you use them slow you down. it still should be much higher than the 174mbps you get in the best test. I would check to see if there is newer firmware. I would also reset the router and configure only the admin and wifi passwords. Avoid configuring anything else.

Do you have another device like a pc so you can check if other devices are affected. Even a cell phone will likely get over 200mbps if you are close to the router.

The good news is even if you don't get this fixed it has little to no impact on your games. Games only need about 1mbps up and down at the most. Many are much lower than this. It will affect your download of games but not the playing
 
Apr 8, 2020
4
0
10
You still have huge variations in the speed even directly connected to the modem. You should also be able to get much closer if not over 600mbps you pay for. I would test in the early morning to be sure your ISP does not have overload issues.

That router should easily be able to run 600mbps. Problem is there are many features in router that if you use them slow you down. it still should be much higher than the 174mbps you get in the best test. I would check to see if there is newer firmware. I would also reset the router and configure only the admin and wifi passwords. Avoid configuring anything else.

Do you have another device like a pc so you can check if other devices are affected. Even a cell phone will likely get over 200mbps if you are close to the router.

The good news is even if you don't get this fixed it has little to no impact on your games. Games only need about 1mbps up and down at the most. Many are much lower than this. It will affect your download of games but not the playing

Thanks for the response!! I hard-reset my router, checked for firmware updates (I have the latest installed) and re-ran the tests with the same results. I haven't turned on any router features myself but maybe there are some features turned on by default that could be affecting it's performance? I went ahead and performed the same speed tests you suggested on my 2012 MacBook Pro9,2 and my iPhone X. Here are the results:

2012 MACBOOK PRO9,2 (2.4 GHz band) tested via speedtest.net. 7 feet from router.
Test 1:
Download-113.5 mbps
Upload-17.75 mbps
Ping-13ms

Test 2:
Download - 123.86 mbps
Upload - 17.88 mbps
Ping - 10 ms

Test 3:
Download - 96.17 mbps
Upload - 17.63 mbps
Ping - 10 ms

Test 4:
Download - 93.54 mbps
Upload - 17.75 mbps
Ping - 24 ms

IPHONE X (5 GHz band) tested via speedtest app. 7 feet from router.

Test 1:
Download - 309 mbps
Upload - 17.8 mbps
Ping - 16 ms

Test 2:
Download - 152 mbps
Upload - 18 mbps
Ping - 10 ms

Test 3:
Download - 386 mbps
Upload - 17.8 mbps
Ping - 11 ms

Test 4:
Download - 206 mbps
Upload - 17.9 mbps
Ping - 10 ms

If download speed isn't the correct measurement to gauge my in-game wifi performance by, what metric should I be looking at? My goal is to optimize my WiFi performance for the best possible multiplayer experience. I play a first person shooter and the winner of a gunfight is often determined by fraction-of-a-second reaction times. I just want to know that whenever I lose a gunfight, it's not due to me having inferior internet (which I've been suspicious of) and these tests clued me in to there being significant room for improvement

Thanks for helping me understand all of this. Me and my buddies have spent more time today speculating about wifi than actually playing our game! Ha!
 
The key factor for games is the latency BUT it is not really how low it is but more how consistent it is. Latency is not affected by the bandwidth you have unless you overload the connection.

Game companies do not want to give a advantage to someone who happens to live closer to the server location and has lower ping speeds. They introduce artificial delays so people that have low ping time to even this out. They can't fix huge differences of say 250ms but they seem to fix 100ms or more.

This means someone with a 70 ping to the server will run the same as someone with a 110 ping to the server.

What is key is that the latency is very consistent the server can only correct so fast for difference....this is one of the ways hacker cheat by abusing this. You want less than say 10ms of jitter in your connection.

Wifi because of how it is designed will get massive spikes in ping times because of interference. It could be as simple as someone walks between the device and the router but most times it is because of neighbors wifi use. If you really want to improve your gaming experience not using wifi should be your largest concern.

From what I have seen the best people can use crap machines and connections and still win. They spend way more time playing these games than I would ever consider.
 
  • Like
Reactions: RBurris24
Apr 8, 2020
4
0
10
It's time to look for trouble in your modem. Look at the status screen and how many uncorrectables do you have? If you have them 5-figures deep, something is wrong.


Thanks for the response. Here is the modem information I found:


Apply Cancel
Frequency start Value
This field below allows you to modify the frequency the cable modem start with its scan during initialization and registration. Enter the new start frequency and restart the cable modem for it to take effect.
Starting Frequency
Startup Procedure
ProcedureStatusComment
Acquire Downstream Channel525000000 HzLocked
Connectivity StateOKOperational
Boot StateOKOperational
SecurityEnableBPI+
IP Provisioning ModeHonor MDDIPv6 only
Downstream Bonded Channels
ChannelLock StatusModulationChannel IDFrequencyPowerSNR / MERUnerrored CodewordsCorrectable CodewordsUncorrectable Codewords
1LockedQAM25620525000000 Hz13.2 dBmV40.8 dB335210411200
2LockedQAM25617507000000 Hz13.5 dBmV41.0 dB335105341900
3LockedQAM25618513000000 Hz13.4 dBmV40.9 dB335105743500
4LockedQAM25619519000000 Hz13.3 dBmV40.9 dB335106002100
5LockedQAM25621531000000 Hz13.1 dBmV40.7 dB335106414900
6LockedQAM25622537000000 Hz13.1 dBmV40.7 dB335106703500
7LockedQAM25623543000000 Hz13.0 dBmV40.8 dB335107173600
8LockedQAM25624549000000 Hz12.9 dBmV40.7 dB335107393800
9LockedQAM25625555000000 Hz12.8 dBmV40.6 dB335108540900
10LockedQAM25626561000000 Hz12.8 dBmV40.5 dB335109011200
11LockedQAM25627567000000 Hz12.7 dBmV40.6 dB335109308900
12LockedQAM25628573000000 Hz12.5 dBmV40.5 dB335109806000
13LockedQAM25629579000000 Hz12.5 dBmV40.4 dB335110099100
14LockedQAM25630585000000 Hz12.3 dBmV40.4 dB335110509800
15LockedQAM25631591000000 Hz12.3 dBmV40.3 dB335111001300
16LockedQAM25632597000000 Hz12.3 dBmV40.3 dB335111294300
17LockedQAM25633603000000 Hz12.2 dBmV40.2 dB335113971100
18LockedQAM25634609000000 Hz12.0 dBmV40.2 dB335114268500
19LockedQAM25635615000000 Hz11.9 dBmV40.1 dB335114701400
20LockedQAM25636621000000 Hz11.8 dBmV40.1 dB335115090800
21LockedQAM25637627000000 Hz11.7 dBmV40.0 dB335115217900
22LockedQAM25638633000000 Hz11.7 dBmV40.1 dB335115731000
23LockedQAM25639639000000 Hz11.6 dBmV40.1 dB335116100100
24LockedQAM25640645000000 Hz11.8 dBmV40.1 dB335116503400
25LockedQAM25641651000000 Hz11.8 dBmV40.0 dB335116987400
26LockedQAM25642657000000 Hz11.9 dBmV40.1 dB335117257400
27LockedQAM25643663000000 Hz11.9 dBmV40.0 dB335117581900
28LockedQAM25644669000000 Hz11.9 dBmV39.9 dB335118079800
29LockedQAM25645675000000 Hz11.9 dBmV39.2 dB335118322800
30LockedQAM25646681000000 Hz11.9 dBmV39.8 dB335118450600
31LockedQAM25647687000000 Hz12.2 dBmV39.9 dB335118535200
32Not LockedUnknown00 Hz0.0 dBmV0.0 dB000
Upstream Bonded Channels
ChannelLock StatusModulationChannel IDFrequencyPower
1LockedATDMA9317300000 Hz41.8 dBmV
2LockedATDMA9423700000 Hz42.0 dBmV
3LockedATDMA9530300000 Hz43.3 dBmV
4LockedATDMA9636700000 Hz44.0 dBmV
5Not LockedUnknown00 Hz0.0 dBmV
6Not LockedUnknown00 Hz0.0 dBmV
7Not LockedUnknown00 Hz0.0 dBmV
8Not LockedUnknown00 Hz0.0 dBmV
Downstream OFDM Channels
ChannelLock StatusModulation / Profile IDChannel IDFrequencyPowerSNR / MERActive Subcarrier Number RangeUnerrored CodewordsCorrectable CodewordsUncorrectable Codewords
1Locked0, 1, 2, 348850000000 Hz10.9 dBmV37.0 dB1108 ~ 29878226146867904789370
2Not Locked000 Hz13.4 dBmV0.0 dB0 ~ 4095000
Upstream OFDMA Channels
ChannelLock StatusModulation / Profile IDChannel IDFrequencyPower
1Not LockedUnknown00 Hz0 dBmV
2Not LockedUnknown00 Hz0 dBmV



Time​
Priority​
Description​
2020-04-08, 21:37:44​
Notice (6)​
CM-STATUS message sent. Event Type Code: 24; Chan ID: 48; DSID: N/A; MAC Addr: N/A; OFDM/OFDMA Profile ID: 3.;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-04-08, 21:37:12​
Notice (6)​
CM-STATUS message sent. Event Type Code: 16; Chan ID: 48; DSID: N/A; MAC Addr: N/A; OFDM/OFDMA Profile ID: 3.;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-04-08, 14:34:12​
Notice (6)​
DS profile assignment change. DS Chan ID: 32; Previous Profile: ; New Profile: 1 2 3.;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Notice (6)​
Honoring MDD; IP provisioning mode = IPv6​
Time Not Established​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:00:00:00:00:00;CM-QOS=1.1;CM-VER=3.1;​
2020-04-06, 23:56:18​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-04-06, 23:56:07​
Critical (3)​
Unicast Ranging Received Abort Response - Re-initializing MAC;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-04-02, 15:34:22​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-03-13, 07:58:47​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:00:00:00:00:00;CM-QOS=1.1;CM-VER=3.1;​
2020-02-25, 00:23:23​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:00:00:00:00:00;CM-QOS=1.1;CM-VER=3.1;​
2020-02-25, 00:23:25​
Critical (3)​
Resetting the cable modem due to docsDevResetNow​
2020-02-19, 01:32:40​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:33:44​
Critical (3)​
Received Response to Broadcast Maintenance Request, But no Unicast Maintenance opportunities received - T4 time out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:33:34​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:33:33​
Critical (3)​
Received Response to Broadcast Maintenance Request, But no Unicast Maintenance opportunities received - T4 time out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:33:30​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:33:28​
Critical (3)​
Received Response to Broadcast Maintenance Request, But no Unicast Maintenance opportunities received - T4 time out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:33:25​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:33:24​
Critical (3)​
Received Response to Broadcast Maintenance Request, But no Unicast Maintenance opportunities received - T4 time out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:29:44​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:29:14​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:28:54​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-19, 01:28:44​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-18, 00:46:33​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-18, 00:43:41​
Critical (3)​
Started Unicast Maintenance Ranging - No Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:00:00:00:00:00;CM-QOS=1.1;CM-VER=3.1;​
2020-02-11, 13:11:25​
Critical (3)​
No Maintenance Broadcasts for Ranging opportunities received - T2 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-11, 13:11:16​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-11, 13:10:58​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
2020-02-11, 13:10:51​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c:64:36:5d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:00:00:00:00:00;CM-QOS=1.1;CM-VER=3.1;​
2020-02-04, 14:22:45​
Critical (3)​
UCD invalid or channel unusable;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c🆎94:6d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
No Ranging Response received - T3 time-out;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c🆎94:6d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
UCD invalid or channel unusable;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c🆎94:6d;CM-QOS=1.1;CM-VER=3.1;​
Time Not Established​
Critical (3)​
SYNC Timing Synchronization failure - Failed to acquire QAM/QPSK symbol timing;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:00:00:00:00:00;CM-QOS=1.1;CM-VER=3.1;​
2020-01-08, 18:16:55​
Critical (3)​
16 consecutive T3 timeouts while trying to range on upstream channel 2;CM-MAC=b0:b9:8a:b0:26:20;CMTS-MAC=00:01:5c🆎94:6d;CM-QOS=1.1;CM-VER=3.1;​
 
Apr 8, 2020
4
0
10
The key factor for games is the latency BUT it is not really how low it is but more how consistent it is. Latency is not affected by the bandwidth you have unless you overload the connection.

Game companies do not want to give a advantage to someone who happens to live closer to the server location and has lower ping speeds. They introduce artificial delays so people that have low ping time to even this out. They can't fix huge differences of say 250ms but they seem to fix 100ms or more.

This means someone with a 70 ping to the server will run the same as someone with a 110 ping to the server.

What is key is that the latency is very consistent the server can only correct so fast for difference....this is one of the ways hacker cheat by abusing this. You want less than say 10ms of jitter in your connection.

Wifi because of how it is designed will get massive spikes in ping times because of interference. It could be as simple as someone walks between the device and the router but most times it is because of neighbors wifi use. If you really want to improve your gaming experience not using wifi should be your largest concern.

From what I have seen the best people can use crap machines and connections and still win. They spend way more time playing these games than I would ever consider.


So ms of jitter is the measurement of how consistent my latency is? Is there a way to test my PS4's jitter to see if it's below 10 ms? This all still applies even though I always play with the setup mentioned above, right? (ethernet running from router to PS4).
 
There are sites that test for jitter but you can just ping some common ip like 8.8.8.8 and watch it. A random spike here are there does not mean much. The ones that cause issues are when you burst of higher latency in a row. Don't put a lot in the 10ms number though it is just a example many games tolerate more.

Be aware you can not fix a lot of these issues when they are not caused by your equipment or your traffic. If some ISP has some problems in the internet you likely can do nothing about it.
 
Solution