wolfram23 :
I also suggest you read through this http://www.tweakguides.com/Piracy_1.html
Cannot check right now, but I'll give it a read once I get home. Thanks for the link.
Also, how is it that some of the "Best rated games" get pirated so damn much? You'd think (considering you said this) that if a game is really good it won't get pirated much.
Never said that, the better game will get pirated more, but it will also get more sales. The problem is you're thinking that piracy and sales are mutually exclusive things, they are not.
Sharing a game among friends is peanuts compared to the millions of pirated versions. I think when people look at stats like this they realize it is only a snapshot. Did you know you can also copy an ISO and just give it to a friend? OMIGOSH! It's almost just like what you said with consoles! Whoa! Except you only need to download a crack in about 3 minutes as opposed to giving your console and money to some random guy you met on Craig's List to mod it.
FYI in countries outside of USofA consoles are already chipped and you don't need to give it to anybody. Rent/borrow the game for peanuts, copy, and piracy complete.
The fact is, there are more gaming PCs out there than consoles yet the sales aren't near as good. The fact that piracy is 4 times higher is just a bonus reason for developers to *** PC gamers over with shitty ports or none at all.
That's a very questionable statement. The last time I've found a decent source that published statistics on this matter was in 2006, at that time PC was leading as you say, but by a very small margin. I don't know if situation has changed any, but unless I see evidence of otherwise I'm assuming that both markets are even.
I also think it's pretty common knowledge that DRM does not stop piracy. In fact, I don't really think DRM is there to stop it, I think it's there to give publishers control, and I think it is a bad thing for the industry. That is pretty much irrelevant to the arguments at hand, besides being a BS excuse to pirate the game. Much like I said in my blog post, if you think shooting cops is going to make the police act a little nicer or more fair, you are sorely mistaken.
well, the control you refer to was pointed out in another topic - it's the fact that once you've installed the game and registered your serial key on PC you won't be able to borrow that game to a friend. Which basically makes you unable to resell your game after you're done with it. Publishers have a great itch about the resales on console games since they don't get a dime from them.
wolfram23 :
Well my point is that - and it's just my hope, really - a lot of the pirated versions are just people who want to try the game, and if it's good, they buy it. I can admit to having done this before. That's why I picked up Metro 2033 - freaking amazing, but I was very very hesitant before trying it. Demos (legit) are also why I'm not bother with Kingdoms of Amalur or Darkness 2. I also was in the BF3 beta, and that sold the game for me (although I probably would have bought it anyway).
I guess what I'm trying to say is that I like to believe a lot of people are honest people and are only downloading a game because they don't know if they'll like it and if it's worth purchasing. The problem is that once you download it, it's very hard to then delete it and purchase the legitimate copy - I mean, you already have it. You know you should just do it, but... you have it.
Yes, of course there will still be people intent on pirating games. Of course they will. But I can't be convinced that every pirated copy is done by someone who never ever intended to buy the game or even thought about buying it. I mean if 1/4 of the people who pirate a game think it was worth buying but never did because they already had it... well, that's a million sales for many, many games. That is not a small amount, and that is something that worries publishers.
I don't think publishers are as stupid as a lot of people try to make them out to be. Like every pirated copy is a lost sale, or that any of these stats show the whole picture. That's naive. They know that a lot of less fortunate people are pirating games like crazy in asia, for example, and less so in america. The key is that a lot of people who can clearly afford to buy the game are not doing it.
Oh no, publishers aren't stupid, they however like to play dumb and feed you information they wish you to believe because general public is stupid and will buy whatever they are told (if publishers were stupid they wouldn't be in business). But saying a lot of people are this or that, yeah, I can also say there's over 6 billion people in the world, that's a lot, are any of them this or that? I think that doesn't make sense, let me say it another way, the publishers try to give you fake statistics that are supposed to demonstrate how bad it is to be in PC video game market, the point is that if things were all that bad, they would have left the market long ago. There will always be people who cannot afford the game, but wish to enjoy it, there will also be people who do not want to afford the game, meaning they could, but they'd rather not, they have their reasons for it.
Long story short, such is the reality of human society, the poor seek the luxury of the rich even when they cannot afford it. Until we achieve zero socio-economical separation between classes or better yet do away with classes completely, there will be piracy/stealing, for such is a nature of man.
The whole idea publishers are trying to achieve, reducing piracy, is ironic because if everybody who pirated bought their game to make the publisher richer, they would also be making themselves poorer, thus increasing the division between the rich and the poor, and then the next year the poor will be so poor that they won't be able to afford to spend the money on luxury of video game, and then they resort to piracy/stealing. Yes, there are cowards among the rich who would rather keep their wealth then spend it on luxury if they can get it for free, but all they are doing is shooting themselves in the leg. Which is case in point, if you can afford the game, buy it.