G
Guest
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Archived from groups: alt.games.neverwinter-nights (More info?)
I have a friend who has JUST started the 3rd chapter of HotU. I
temporarily have private access to his computer and I've decided to play
a minor practical joke on him. To whit, I am inserting some truly
disturbing dialog into his initial conversation with the Sleeping Man.
Problem is, it's not working. Here's what I did:
I opened a copy of the the 3rd chapter of HotU in the Toolset and saved
it to "working.mod". Then I opened h3_sleepingman in the conversation
editor, made my changes, then saved both the conversation and the
module. I did not close the module. Then I copied the
h3_sleepingman.dlg file out of the temp directory into his override
directory. Then I closed up the toolset.
First I ran NWN and loaded working.mod. The changes worked perfectly.
However, they are not present when I load his saved game, nor if I start
a new legit game of chapter 3.
It was my understanding that scripts and dialogs in the override
directory would take precedence over the defaults. What am I doing wrong?
--
My NWN Work So Far: http://tinyurl.com/6xy2f
"Pits of red smoke and fog are usually bad."
- Tip from Doom3 Manual
I have a friend who has JUST started the 3rd chapter of HotU. I
temporarily have private access to his computer and I've decided to play
a minor practical joke on him. To whit, I am inserting some truly
disturbing dialog into his initial conversation with the Sleeping Man.
Problem is, it's not working. Here's what I did:
I opened a copy of the the 3rd chapter of HotU in the Toolset and saved
it to "working.mod". Then I opened h3_sleepingman in the conversation
editor, made my changes, then saved both the conversation and the
module. I did not close the module. Then I copied the
h3_sleepingman.dlg file out of the temp directory into his override
directory. Then I closed up the toolset.
First I ran NWN and loaded working.mod. The changes worked perfectly.
However, they are not present when I load his saved game, nor if I start
a new legit game of chapter 3.
It was my understanding that scripts and dialogs in the override
directory would take precedence over the defaults. What am I doing wrong?
--
My NWN Work So Far: http://tinyurl.com/6xy2f
"Pits of red smoke and fog are usually bad."
- Tip from Doom3 Manual
