Hi Guys.
DX 10 is almost here and I was courious if there is any news on DX11 yet?
From what little I know, all current real-time PC 3D graphics are all FAKE.
Such as shadows are really maps,
Physics are all fake (Even the rag doll has serious problems when reacting to other objects)
bumpy reflections are all fake.
Hair is fake,
etc etc.
Although all these shortcuts and tricks looking better in DX9, they are all still fake. It seems DX10 will use better shaders and keep makeing scenes looking better, but they are still shaders.
So, about DX 11.
Will DX 11 finally have true ray-tracing with REAL shadows, REAL refraction, REAL Physics, REAL particle Hair, etc?
If future video cards will have true ray-tracing, then I guess shaders will not be needed anymore. The hardware and APIs will be completely different?
Is this a good guess or I have no idea what I am talking about?
Thanks!
DX 10 is almost here and I was courious if there is any news on DX11 yet?
From what little I know, all current real-time PC 3D graphics are all FAKE.
Such as shadows are really maps,
Physics are all fake (Even the rag doll has serious problems when reacting to other objects)
bumpy reflections are all fake.
Hair is fake,
etc etc.
Although all these shortcuts and tricks looking better in DX9, they are all still fake. It seems DX10 will use better shaders and keep makeing scenes looking better, but they are still shaders.
So, about DX 11.
Will DX 11 finally have true ray-tracing with REAL shadows, REAL refraction, REAL Physics, REAL particle Hair, etc?
If future video cards will have true ray-tracing, then I guess shaders will not be needed anymore. The hardware and APIs will be completely different?
Is this a good guess or I have no idea what I am talking about?
Thanks!