DirectX 11

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This thread is for those who like to gaze at crystal balls, read tea leaves, or predict the weather based on the actions of a wooly worm. The video card companies haven't even been able to get DX10 right yet and deliver decent frame rates. DX10.1 has been announced, and most people have yawned on gone on to other, more serious things. Wake me up in three to five years and then we can discuss DX11.
 

If anything substantial actually happens, you will be the first to know.
The only real DX11 rumors is this: http://www.theinquirer.net/en/inquirer/news/2007/03/14/xna-bods-talk-directx-11
For the next few years, we can play with the crystal balls and tea leaves. Real-time ray-tracing seems to be advancing as well.
Until then.. 😴
 
Now that was an interesting blog entry at Intel's site... Quake 4 running 25 frames per second with quadro CPUs at 1920x1080 resolution basically without a graphics card with a ray-tracing engine. It would be hilarious to see Intel rise and outrun AMD and nVIDIA as a producer of hardware needed for game graphics.
 
ok man buy what your saying is you want everything to be real?????COMPUTERS can only be able to render a fake image.like a photo the person whos the picture was taken of is real but the image of the person in it isnt real.COMPUTER GRPAHICS WILL NEVER BE REAL THE ONLY THING THEY'LL BECOME IS MORE REALISTIC.nothing more.
 

Two or three years!

Today!

Congrats, in another year, we will have real time ray tracing.

What is real time ray tracing anyway?
 

Wanting everything "real" was about raytracing and shaders not mimicking the effects of raytracing.
Please read the thread in mor detail.
The point of the thread was to entertain the idea of DX11 supporting real-time raytracing. Current sources tell me there will NOT be real-time ray-tracing in DX11. Intel is currently working on this though.
From what little we can tell now, DX11 will have Tessellation, physics, "scene" generation, SM5.0 etc.
 

I'm not an expert, but I guess the GPU can handle raytracing MUCH better (CPUs are better at out or order execution). I also expect dedicated/specialized hardware can do much better than a GPU.
Intel is designing hardware that can morph a CPU core to a GPU and back again through a simple BIOS change. So you can have any combination of up to 1-16 CPU cores or 0-15 GPU cores for example. This may also make specialized cores like I suggested for raytracing.
This gate-array technology has been around for 20 years and Intel wants to use a updated version of this. I got this from Tomshardware. Too lazy to find the link now.
 

"Ray tracing is a general technique from geometrical optics of modeling the path taken by light by following rays of light as they interact with optical surfaces. " - Wikipedia.
Ray Tracing can make materials look much more realistic, good for realistic refraction, reflection, realistic materials, shadows, clouds, hair, etc. (remember Monsters Inc with guys with LONG hair?) There is a good reason why all movies use raytracing for the rendering, rather than DX 7,8,9,10. The problem is it's DOG slow (even on todays PCs). The orginal DOOM game was "like" raytracing, but with most most of the rendering procedures removed to make the screen draw quickly. It looked good at the time. I am not sure now EARLY OpenGL and Raytracing at the time was related. I think OpenGL and DirectX make this "fake" ray tracing a standard (correct me if I'm wrong).
 

I thought the R6xx used a 5 way supercalar.
Vc4+1 has two register files - a wide vector and a scalar.
With the superscalar design, each of the 5 ALUs can address different scalar registers.
Vector approach can keep some elements unused and the compiler needs to be more complicated to optimize. SIMD/VLIW approach can help for a code with two branches and conditionals.
I don't know what I'm talking about, but it seems yes, the R6xx is better suited for raytracing.
 
DX11 might not be as far away as we think. Using an internet search I fund that it was expected to come with Windows 7 late 2008 or early 2009, however I also found it might be cut from at least the initial release 🙁
That doesn't mean nVidia and ATi will stand back from DirectX 11 cards, after all nVidia had DX10 and ATi DX10.1 before Microsoft released the software needed. I personally suspect DX11 being close as the reason nVidia haven't bothered with making a DX10.1 card.
 
Dx10.1 is coming very soon. It is a fix for almost all the missing features from dx9 and the broken features in dx10.0. DX11 is not due for another year at best. The only cards for sale now that can use DX10.1 and future dx11++ so far are the ATI 3000 series. Keep that in mind when making a buy. None of the current or coming 9 series Nvidia options offer any DX10.1++++ compatability.
 

😴 You have been harping on about this for ages now, :bounce: when is it coming?, :bounce: what games are going to use it?
[:mousemonkey:2] Or are you just full of it?
 
I would almost put money on there not being a DX11, Its gonna be called a different API all together.
 
I read an article somewhere that we might not even be using DX at all in the future. Something about moving to software rendering. I can't remember where I read the article.....
 
OK, heres a quote from the INq, I know ,but this is a follow up tp phsx7, where he may have read it. "For Windows 7, MS basically pulled the mandatory DX11 requirement at the behest of one company that basically whined a lot. History tells us that if you throw a hissy fit, MS will screw itself over and cave in, look what they did to neuter DX10 when NV got all pouty. Now DX11 is gone, and the debate is about DX10, and whether it will even be mandatory.

If this sounds so absurd it borders on the surreal, think about this. Computers need to run Windows, and if MS specs the minimum reqs so high that the low end can't run it, well, they will turn 7 into MeIII just like Vista is becoming MeII. About half of PCs are sold with those crappy integrated graphics, and there is one company that won't make the cut there, so they cried to MS.

" Obviously this has to be Intel, as theyre the only to-be card maker that even with their igps cant run todays games, let alone DX11. Maybe thats where he heard this?
 
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