DirectX 12 Support, New Content Come To 'Civilization VI' With Fall Update

Status
Not open for further replies.

alextheblue

Distinguished


Hopefully the DX12 renderpath has roughly the same featureset and yields improved performance on most GCN-based cards, Pascal, and probably Maxwell. The lack of support for their DX12 path on Kepler and earlier isn't a big loss because they aren't likely to make any real gains over DX11 on those chips.
 
G

Guest

Guest
Pascal and Maxwell do support DX12 it just happens that AMD drivers suck.
 

alextheblue

Distinguished


Nobody said they didn't support DX12. Civ VI doesn't support DX12 yet. We're talking about how they're adding DX12 to Civ VI, and it will work on Pascal and Maxwell. What does AMD's drivers have to do with anything? Besides, Nvidia drivers have had their fair share of issues. I've dealt with about the same amount of problems from both firms drivers in recent years. Maybe fanboys have a tendency to ignore issues present in one camp or the other, probably doesn't help that Nvidia tends to avoid publishing known issues.
 

wifiburger

Distinguished
Feb 21, 2016
613
106
19,190
pahaha, direct x 12 sheesh it's getting old, stop beating a dead horse with a stick microsoft !

you would think by now they would try to sell you the next scam 'directx 13' but it's kinda late with all the open standards that perform better and are not tied in to their garbage ecosystem of lies and deceptions !
 
Status
Not open for further replies.