So I'm using an old monitor that has a stripe of dead pixels on the bottom as my second display.
I was wondering if it was possible to rule out those pixels completely from the display viewport. So for example if I were to maximize an app, it would only scale until the point where the dead pixels start. Something like the image below.
Thanks in advance!
I was wondering if it was possible to rule out those pixels completely from the display viewport. So for example if I were to maximize an app, it would only scale until the point where the dead pixels start. Something like the image below.
Thanks in advance!