News Disastrous MindsEye launch plagued by performance issues — even an RTX 5090 can't deliver 60 fps despite 19GB VRAM usage, developer working on a fix

“Acknowledge this issue and will fix it”. In actual fact, they already knew the issues but not fixing it on time. How can they not figure these glaring issues out before launch? Sub 60 FPS with RTX 5090, who are they selling this game to?

The extreme poor state of the game demonstrates that the company never bothered about their customers. If you are customer centric, you will never offer a product that is so unpolished.
 
Ever since devs started to rely on upscaling, unoptimised messes have become the norm, so i don't believe we 'll find many gamers surprised by this situation.

These days, it's gonna be a piece of news worth reading when a game is actually optimised.
 
This is going to be the norm until the customers demand otherwise.
Basically, a game developer is going to have to go under because they delivered a severely subpar experience on launch before other developers start to optimize their games before launch.
 
Just to be clear here, no game studio wants to release a game in such a state if they don't have to. The pressure to release is insane from producers and all they want is their money back from investment and care very little about performance issues, bugs, bad AI, et cetera. Producers almost always have the last say when a game is released. Look to the publishers for blame, not the dev studios. That is the first game they have published and they used to be owned by EA for a number of years until they bought themselves out.
 
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You know GPU manufacturers have been the sineater of late but developers definitely have to answer for crap like this.

Shameful.
 
Just to be clear here, no game studio wants to release a game in such a state if they don't have to. The pressure to release is insane from producers and all they want is their money back from investment and care very little about performance issues, bugs, bad AI, et cetera. Producers almost always have the last say when a game is released. Look to the publishers for blame, not the dev studios. That is the first game they have published and they used to be owned by EA for a number of years until they bought themselves out.
This and pretty much nothing else. Products are being made for share/🥩holders, NOT for the actual consumer/end-user, these only deliver the money. What a crazy age we live in...
 
This is what happens when non devs run the show for release. The devs most likely said "its not ready" and the publisher said..."nope, release it, we will iron the bugs and optimize it later"

$$$$$ is all that matters!
The thing is that this is being published by IO Interactive.....who are the DEVELOPERS behind Hitman, so they should know about the pitfalls of releasing an unfinished game.

Either IO have completely lost the plot and are as bad as the publishers they escaped from, or we need to consider the possibility that Build a Rocket Boy are the ones at fault and that the game would still be a mess even if they were given another 6 months (which didn't seem like a likely scenario considering the 'anticipation' for this game could be described as 'tepid' at best).
As much as I think big publishers are a plague, not every dev team is an innocent victim of circumstance, sometimes poor hiring, quality control, or mismanagement are something the devs themselves are responsible for.
 
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Fortunately for 5090 owners, the game itself is a pile of utter boring drivel and is a completely missable event.
Just another generic shooty-shooty with no long term prospects.
Users will tail off over the first week or so and it'll be just another corpse gathering dust in the Steam Store.
 
The thing is that this is being published by IO Interactive.....who are the DEVELOPERS behind Hitman, so they should know about the pitfalls of releasing an unfinished game.

Either IO have completely lost the plot and are as bad as the publishers they escaped from, or we need to consider the possibility that Build a Rocket Boy are the ones at fault and that the game would still be a mess even if they were given another 6 months (which didn't seem like a likely scenario considering the 'anticipation' for this game could be described as 'tepid' at best).
As much as I think big publishers are a plague, not every dev team is an innocent victim of circumstance, sometimes poor hiring, quality control, or mismanagement are something the devs themselves are responsible for.
IO interactive lost the plot as soon as they decided to produce this game and allow its release in this state. Again, as soon as they became a producer, it became about money and ROI. My assumption is that IO wanted their investment back before the developers could make the game they envisioned. That seems more likely than gross mismanagement, poor hiring, et cetera. Build a Rocket Boy as developers are remnants of Rockstar North, the people that brought us RDR2, GTA5, and so on. Clearly they have a reputation, even under a new name, to be able to release big games. Sure its not Rockstar North at their peak, but they have lots of experience with managing, hiring, et cetera for big projects.
 
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The thing is that this is being published by IO Interactive.....who are the DEVELOPERS behind Hitman, so they should know about the pitfalls of releasing an unfinished game.

Either IO have completely lost the plot and are as bad as the publishers they escaped from, or we need to consider the possibility that Build a Rocket Boy are the ones at fault and that the game would still be a mess even if they were given another 6 months (which didn't seem like a likely scenario considering the 'anticipation' for this game could be described as 'tepid' at best).
As much as I think big publishers are a plague, not every dev team is an innocent victim of circumstance, sometimes poor hiring, quality control, or mismanagement are something the devs themselves are responsible for.
Fair point, IO Interactive has the experience to know what happens when a game launches unfinished. But pinning the blame entirely on them might overlook the bigger picture. Development is messy, and sometimes even the best studios get caught in bad circumstances be it rushed timelines, technical hurdles, or leadership struggles.

That being said, Build a Rocket Boy isn’t immune to scrutiny either. If the game was fundamentally flawed, even an extra six months might not have saved it.

While publishers often take the heat, poor hiring decisions, weak project management, or lack of a cohesive vision can sometimes be the real culprits behind a troubled launch, I myself, think they knew better, but......ROI was most likely what pushed this unfinished heap of **** out the door to soon.
 
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