Do plants Re-generate their pickings????

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I just bought Morrowind GOTY (PC). Downloaded all of the official pluggins.
I have only just started playing but would like to know do the plants
re-generate their pickings or should I be saving them for a rainier day?????

Thanks !
Alan
 
Archived from groups: alt.games.morrowind (More info?)

Hi, Alan J ALtair! This is a friendly line to let people know who I'm
talking to!

> I just bought Morrowind GOTY (PC). Downloaded all of the official
> pluggins. I have only just started playing but would like to know do
> the plants re-generate their pickings or should I be saving them for a
> rainier day?????

They do regenerate, but I'm not sure if anyone has ever determined
precisely at what *rate*.


--
John Henry
www.lowgenius.com
If you were me, you'd be listening to Soundgarden.Down On The
Upside.07.Burden in My Hand
Feel my squirrely wrath.
Remove the SPAMBLOCK and organize an orgy to reply by e-mail
 
Archived from groups: alt.games.morrowind (More info?)

On Tue, 04 May 2004 07:44:10 -0000, John Henry
<jhd@inSPAMBLOCKsurgent.orgy> wrote:

>Hi, Alan J ALtair! This is a friendly line to let people know who I'm
>talking to!
>
>> I just bought Morrowind GOTY (PC). Downloaded all of the official
>> pluggins. I have only just started playing but would like to know do
>> the plants re-generate their pickings or should I be saving them for a
>> rainier day?????
>
>They do regenerate, but I'm not sure if anyone has ever determined
>precisely at what *rate*.

Also, I remember seeing a mod that removed a plant when you picked it
(after all, you are harvesting the plant) then having the plant
reappear when it grows back.

--

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?
What do they need such good eyesight for anyway ?
Bunnies ! Bunnies ! It must be BUNNIES !
 
Archived from groups: alt.games.morrowind (More info?)

"Alan J ALtair" <ajaltair@pacific.net.au> wrote in message
news:IPHlc.14513$KS1.313608@nasal.pacific.net.au...
> I just bought Morrowind GOTY (PC). Downloaded all of the official
pluggins.
> I have only just started playing but would like to know do the plants
> re-generate their pickings or should I be saving them for a rainier
day?????
>
> Thanks !
> Alan
>
> Yes, plants do regenerate. Also, many of the ruins will have gems more
than once. Give it about a week. Save what you have for potions for now.
 
Archived from groups: alt.games.morrowind (More info?)

"Alan J ALtair" <ajaltair@pacific.net.au> wrote in message
news:IPHlc.14513$KS1.313608@nasal.pacific.net.au...
> I just bought Morrowind GOTY (PC). Downloaded all of the official
pluggins.
> I have only just started playing but would like to know do the plants
> re-generate their pickings or should I be saving them for a rainier
day?????
>
> Thanks !
> Alan
>

I know they regenerate. I think they grow back after a month, but it might
be two or three months.

-Scott Roper
 
Archived from groups: alt.games.morrowind (More info?)

On Tue, 4 May 2004 17:41:04 +1000, with the help of 10,000 Little
Computer Monkeys (LCM'S) "Alan J ALtair" <ajaltair@pacific.net.au>
wrote:

>I just bought Morrowind GOTY (PC). Downloaded all of the official pluggins.
>I have only just started playing but would like to know do the plants
>re-generate their pickings or should I be saving them for a rainier day?????
>
>Thanks !
>Alan
>
Get the Herbalism mod, when your character selects a plant to gather
alchemy ingredients, it picks/removes the plant, automatically gathering
the ingredients... The plants picked and their alchemy ingredients will
grow back in time. As your character's herbalism skill increases, your
character will beable to gather additional alchemy ingredients from some
plants.

A bonus of the mod, is that if you pick plants at certain phases of the
moons (which includes day time), your character will occasionally gather
plant seeds (which can be later planted wherever you want) along with
alchemy ingredients. To plant the seeds, drop them to the ground.
Bending down and trying to place them in select locations on the ground
has no effect and actually wastes seeds, since all the seeds are placed
where your character is standing and only one plant will grow there (I
found this out the hard way)...

I've only been using the mod for a short while, so I have no idea if
plants grown from seeds will grow back if you pick them (though I do
know that previously picked game plants DO grow back). However since I
don't really need more alchemy ingredients, I have no intention of
picking any of the Hacklo, Heather, and other plants I've planted around
Balmora and a few other locations.

BTW, Since planted seeds disappear, if you want to create a design or
spell something with plants grown from seeds, drop something from your
inventory after you plant each seed, so that you'll beable to see where
each new plant will grow. Then when you've finished your planting
pattern, you can go back and pickup all your dropped items...


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
Archived from groups: alt.games.morrowind (More info?)

Alrighty, very good..um..after learning what a mod is :).......would you
let me know if you had a particular link in mind?

Cheerz
Alan
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 12 May 2004 00:54:30 +1000, with the help of 10,000 Little
Computer Monkeys (LCM'S) "Alan J ALtair" <ajaltair@pacific.net.au>
wrote:

>Alrighty, very good..um..after learning what a mod is :).......would you
>let me know if you had a particular link in mind?
>
>Cheerz
>Alan
>
Sorry, if I remember correctly, I found the Herbalism mod it at:

http://mwsource.com/

If you can't find it there, two other good mod sites to check are:

http://morrowind.ttlg.com/

www.morrowindfiles.com

Good Luck! ^_^


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
Archived from groups: alt.games.morrowind (More info?)

> >Alrighty, very good..um..after learning what a mod is :).......would you
> >let me know if you had a particular link in mind?

> Sorry, if I remember correctly, I found the Herbalism mod it at:
> http://mwsource.com/

Yup, I just downloaded "Herbalism" (by Balor) last night from mwsource... I
found it with Goggle.

In www.rpgplanet.com/morrowind, there's another mod also called "Herbalism",
it works like the "plain paper fix" mod - which allows empty pieces of paper
to be automatically picked up without showing the "read scroll" screen .With
that "Herbalism" mod, you no longer need to "open a plant". Instead, the
pickings go to your inventory immediately. Nice if you don't want the extras
in Balor's mod.


KC
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 12 May 2004 09:04:52 +0800, with the help of 10,000 Little
Computer Monkeys (LCM'S) "KC Wong" <my@privacy.net> wrote:

>> >Alrighty, very good..um..after learning what a mod is :).......would you
>> >let me know if you had a particular link in mind?
>
>> Sorry, if I remember correctly, I found the Herbalism mod it at:
>> http://mwsource.com/
>
>Yup, I just downloaded "Herbalism" (by Balor) last night from mwsource... I
>found it with Goggle.
>
>In www.rpgplanet.com/morrowind, there's another mod also called "Herbalism",
>it works like the "plain paper fix" mod - which allows empty pieces of paper
>to be automatically picked up without showing the "read scroll" screen .With
>that "Herbalism" mod, you no longer need to "open a plant". Instead, the
>pickings go to your inventory immediately. Nice if you don't want the extras
>in Balor's mod.
>
>
>KC
>
With an Alchemy skill of 100 and with several gold caches of 1 million
gold pieces in each cache, for a total of around 5,000,000 gold pieces,
my character has little need for more plant components to sale or for
potions. At this stage, my character has soooo many homemade potions
that I doubt she'll need to make another potion before I retire her and
start a new character.

What I do like about Balor's Herbalism mod (besides its plant removal
feature), are the seeds it sometimes provides. With them I'm slowly
turning the area around Balmora into a rather wild looking overgrown
place. <L> After trying Balor's Herbalism mod, it quickly became a
"Must Have" mod for all future characters I create...


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
Archived from groups: alt.games.morrowind (More info?)

FTA wrote:

> What I do like about Balor's Herbalism mod (besides its plant removal
> feature), are the seeds it sometimes provides. With them I'm slowly
> turning the area around Balmora into a rather wild looking overgrown
> place. <L> After trying Balor's Herbalism mod, it quickly became a
> "Must Have" mod for all future characters I create...

Hey, that sounds interesting, where do you get that?
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 12 May 2004 15:16:59 -0400, with the help of 10,000 Little
Computer Monkeys (LCM'S) ToolPackinMama <laura@lauragoodwin.org> wrote:

>FTA wrote:
>
>> What I do like about Balor's Herbalism mod (besides its plant removal
>> feature), are the seeds it sometimes provides. With them I'm slowly
>> turning the area around Balmora into a rather wild looking overgrown
>> place. <L> After trying Balor's Herbalism mod, it quickly became a
>> "Must Have" mod for all future characters I create...
>
>Hey, that sounds interesting, where do you get that?


You should be able to find Balor's Herbalism mod at:

http://mwsource.com/


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
Archived from groups: alt.games.morrowind (More info?)

There is an updated version of this mod called "Advanced Herbalism" v1.1 by
Andoreth

Can be found at the bottom of the following page
http://home.earthlink.net/~andoreth/


"FTA" <FTA@fake.email> wrote in message
news:uf45a0ddjk706q7eabbmisknael2j53mcc@4ax.com...
> On Wed, 12 May 2004 15:16:59 -0400, with the help of 10,000 Little
> Computer Monkeys (LCM'S) ToolPackinMama <laura@lauragoodwin.org> wrote:
>
> >FTA wrote:
> >
> >> What I do like about Balor's Herbalism mod (besides its plant removal
> >> feature), are the seeds it sometimes provides. With them I'm slowly
> >> turning the area around Balmora into a rather wild looking overgrown
> >> place. <L> After trying Balor's Herbalism mod, it quickly became a
> >> "Must Have" mod for all future characters I create...
> >
> >Hey, that sounds interesting, where do you get that?
>
>
> You should be able to find Balor's Herbalism mod at:
>
> http://mwsource.com/
>
>
> That's my 2¢,
>
> FTA
>
>
> "In the end, we will remember not the words of our enemies, but the
silence of our friends."
>
> -Martin Luther King Jr.
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 12 May 2004 23:00:01 +0100, with the help of 10,000 Little
Computer Monkeys (LCM'S) "Andy Sewell"
<news-NO-SPAM@pookhill-NO-SPAM.demon.co.uk> wrote:

>There is an updated version of this mod called "Advanced Herbalism" v1.1 by
>Andoreth
>
>Can be found at the bottom of the following page
>http://home.earthlink.net/~andoreth/
>
Thanks for the link, the new mod sounds interesting and I intend to give
it serious consideration in future games. However for now, considering
how much work I've devoted to my current Herbalism mod plants I've grown
from seeds, I'm a little bit leary of possibly messing up something. 🙁

BTW, I found a couple of other mods at the link you gave above that I've
downloaded to my mods worth considering directory on my HD...

Thanks! ^_^


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
Archived from groups: alt.games.morrowind (More info?)

> There is an updated version of this mod called "Advanced Herbalism" v1.1
by
> Andoreth
>
> Can be found at the bottom of the following page
> http://home.earthlink.net/~andoreth/

I've recently started a new character... then I read about the Herbalism mod
by Balor (which some features will not work unless you start a new game)...
and then now I read about the Advanced Herbalism mod... my characters are so
short-lived ;-P
 
Archived from groups: alt.games.morrowind (More info?)

On Thu, 13 May 2004 09:20:09 +0800, with the help of 10,000 Little
Computer Monkeys (LCM'S) "KC Wong" <my@privacy.net> wrote:

>> There is an updated version of this mod called "Advanced Herbalism" v1.1
>by
>> Andoreth
>>
>> Can be found at the bottom of the following page
>> http://home.earthlink.net/~andoreth/
>
>I've recently started a new character... then I read about the Herbalism mod
>by Balor (which some features will not work unless you start a new game)...
>and then now I read about the Advanced Herbalism mod... my characters are so
>short-lived ;-P
>
My character was something like level 40 when I loaded the Herbalism
mod, and as near as I can tell all of the mod's features are working in
that game. Try the mod with your current character (if you're happy
with your character) and if the mod doesn't seem to be working alright,
then you can start a new game with a new character...


That's my 2¢,

FTA


"In the end, we will remember not the words of our enemies, but the silence of our friends."

-Martin Luther King Jr.
 
Archived from groups: alt.games.morrowind (More info?)

KC Wong wrote:
>
> > There is an updated version of this mod called "Advanced Herbalism" v1.1
> by
> > Andoreth
> >
> > Can be found at the bottom of the following page
> > http://home.earthlink.net/~andoreth/
>
> I've recently started a new character... then I read about the Herbalism mod
> by Balor (which some features will not work unless you start a new game)...
> and then now I read about the Advanced Herbalism mod... my characters are so
> short-lived ;-P

LOL



--
http://www.trumpfiresbush.com/ - Make it so.
 
Archived from groups: alt.games.morrowind (More info?)

> > I've recently started a new character... then I read about the Herbalism mod
> > by Balor (which some features will not work unless you start a new game)...
> > and then now I read about the Advanced Herbalism mod... my characters are so
> > short-lived ;-P
>
> LOL

Verified... Advanced Herbalism doesn't work properly with Herbalism
(Balor's) mod. I have BM but not Tribunal, so I loaded the _BM one.

The new skill seems to be working, but I can't pick some of the
ingredients - forgot the name, but it's the purple/gray plant in
Aldruhn. Some of those spiky one is still a container, and so are all
stone flowers everywhere.

So I killed another of my characters (first its level 10 Argonian,
then level 5 Dark Elf), and created yet another one.

Also I found out that the Marksman mod (I'm using a old download...
probably changed now) changed cliff racer - added a spell called
phoenix flame or something. Fire damage on you and cure itself at the
same time. Imagine my reaction when my Dark Elf mage met her first
cliff racer...
 
Archived from groups: alt.games.morrowind (More info?)

> Verified... Advanced Herbalism doesn't work properly with Herbalism
> (Balor's) mod. I have BM but not Tribunal, so I loaded the _BM one.

Uh - correction. I mean AH doesn't work properly with a savegame that is
made with Herbalism loaded. I have unloaded Herbalism when I loaded AH.