hello?
Ok here are my specs:
Diagnostic report - generated on 10/06/2001
------------------------------------------------------------PowerStrip build - 149
Windows build - v.4.10.67766222.1
DirectX build - v.4.08.00.0400
OpenGL renderer - PowerVR KYRO, v.1.2.1
System board
------------------------------------------------------------------------------
CPU speed - 751 MHz
Type - VIA 8363-686A-6A6LMAWCC-00
BIOS - Award Bios, 04/16/2001
AGP aperture - 64 MB
AGP transfer mechanism - Disabled
AGP non-local memory - (n/a)
AGP driving value - 63h (N-ctrl=6, P-ctrl=3)
AGP revision - 2.00
AGP transfer rates supported - 1x
Current AGP transfer rate - 1x
Sideband addressing - Enabled
Fast write protocol - (n/a)
AGP texturing - hardware support, but currently disabled
Graphics card #1
------------------------------------------------------------------------------
Identity - 3D Prophet 4500
Memory clock - 175,00 MHz
Graphics clock - 175,00 MHz
IRQ - 11, shared
AGP revision - 2.00
AGP transfer rates supported - 1x, 2x
Current AGP transfer rate - 1x
Sideband addressing - Enabled
Display driver - pmx2.drv, v.4.12.01.3103-1.00.02.0205
DirectX driver - pmx2hal.dll, v.4.12.01.3103-1.01.00.0618
Attached monitor - ViewSonic E771 (ViewSonic Corporation)
Monitor caps (1) - 1280x1024, 70kHz, 120Hz
Device enumeration
------------------------------------------------------------------------------
3D Prophet 4500 (0010104Ah) - using IRQ11
VIA CPU-to-PCI/AGP bridge (03051106h)
VIA PCI-to-PCI/AGP bridge (83051106h)
VIA PCI-to-ISA bridge (06861106h)
VIA IDE controller (05711106h)
VIA Universal serial bus (USB) (30381106h) - using IRQ5
VIA Universal serial bus (USB) (30381106h) - using IRQ5
VIA Power management controller (30571106h)
Creative Labs Audio device (00021102h) - using IRQ10
Creative Labs Input controller (70021102h)
AT&&T Communication device (044011C1h) - using IRQ12
Netgear Ethernet controller (000211ADh) - using IRQ11
OpenGL extensions
------------------------------------------------------------------------------
GL_S3_s3tc
GL_ARB_texture_compression
GL_EXT_texture_compression_s3tc
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_vertex_array
GL_EXT_secondary_color
WGL_ARB_extensions_string
WGL_EXT_swap_control
ok, kinda long
this are my results using the Torture map of Half-Life.
FPS
D3D: HL 800x600x32bpp@100Hz 49,479
OGL: HL 800x600x32bpp@100Hz 32,729
are those results low?
before the timedemo starts, the game gives me this message:
Your client side .dll [cl_dlls\client.dll] failed the CRC check. The .dll may be out of date or the demo may have been recorded using an old version of the .dll. Consider obtaining an updated version of the .dll from the system operator. Demo playback proceeding.
All the D3D and OGL settings are at their Defaults.
any help?
PS: If you want the .dem file I recorded, tell me. You need Hl and the Torture Map to play the demo.
<P ID="edit"><FONT SIZE=-1><EM>Edited by LichoCPU on 06/11/01 02:08 AM.</EM></FONT></P>
Ok here are my specs:
Diagnostic report - generated on 10/06/2001
------------------------------------------------------------PowerStrip build - 149
Windows build - v.4.10.67766222.1
DirectX build - v.4.08.00.0400
OpenGL renderer - PowerVR KYRO, v.1.2.1
System board
------------------------------------------------------------------------------
CPU speed - 751 MHz
Type - VIA 8363-686A-6A6LMAWCC-00
BIOS - Award Bios, 04/16/2001
AGP aperture - 64 MB
AGP transfer mechanism - Disabled
AGP non-local memory - (n/a)
AGP driving value - 63h (N-ctrl=6, P-ctrl=3)
AGP revision - 2.00
AGP transfer rates supported - 1x
Current AGP transfer rate - 1x
Sideband addressing - Enabled
Fast write protocol - (n/a)
AGP texturing - hardware support, but currently disabled
Graphics card #1
------------------------------------------------------------------------------
Identity - 3D Prophet 4500
Memory clock - 175,00 MHz
Graphics clock - 175,00 MHz
IRQ - 11, shared
AGP revision - 2.00
AGP transfer rates supported - 1x, 2x
Current AGP transfer rate - 1x
Sideband addressing - Enabled
Display driver - pmx2.drv, v.4.12.01.3103-1.00.02.0205
DirectX driver - pmx2hal.dll, v.4.12.01.3103-1.01.00.0618
Attached monitor - ViewSonic E771 (ViewSonic Corporation)
Monitor caps (1) - 1280x1024, 70kHz, 120Hz
Device enumeration
------------------------------------------------------------------------------
3D Prophet 4500 (0010104Ah) - using IRQ11
VIA CPU-to-PCI/AGP bridge (03051106h)
VIA PCI-to-PCI/AGP bridge (83051106h)
VIA PCI-to-ISA bridge (06861106h)
VIA IDE controller (05711106h)
VIA Universal serial bus (USB) (30381106h) - using IRQ5
VIA Universal serial bus (USB) (30381106h) - using IRQ5
VIA Power management controller (30571106h)
Creative Labs Audio device (00021102h) - using IRQ10
Creative Labs Input controller (70021102h)
AT&&T Communication device (044011C1h) - using IRQ12
Netgear Ethernet controller (000211ADh) - using IRQ11
OpenGL extensions
------------------------------------------------------------------------------
GL_S3_s3tc
GL_ARB_texture_compression
GL_EXT_texture_compression_s3tc
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_vertex_array
GL_EXT_secondary_color
WGL_ARB_extensions_string
WGL_EXT_swap_control
ok, kinda long
this are my results using the Torture map of Half-Life.
FPS
D3D: HL 800x600x32bpp@100Hz 49,479
OGL: HL 800x600x32bpp@100Hz 32,729
are those results low?
before the timedemo starts, the game gives me this message:
Your client side .dll [cl_dlls\client.dll] failed the CRC check. The .dll may be out of date or the demo may have been recorded using an old version of the .dll. Consider obtaining an updated version of the .dll from the system operator. Demo playback proceeding.
All the D3D and OGL settings are at their Defaults.
any help?
PS: If you want the .dem file I recorded, tell me. You need Hl and the Torture Map to play the demo.
<P ID="edit"><FONT SIZE=-1><EM>Edited by LichoCPU on 06/11/01 02:08 AM.</EM></FONT></P>