Archived from groups: alt.games.operation-flashpoint (
More info?)
Bjørn Halvor Bergtun wrote:
> Liddle Feesh wrote:
>
>>> Since no one else has mentioned it ... Only go above 512 if you
>>>are using Windows XP. I know you probably are, but thought I'd say
>>>it just in case.
>>
>>Or Windows 2000 Pro - can handle 2GB of RAM.
>
>
> 768 was the limit IIRC. -But it is still an issue in XP/2K since going
> above that increases the resource usage (including RAM) for
> administering the memory. I have been told that (at least in a server
> enviroment) going from 768 to 1024 wasn't worth it as one "lost" as much
> memory as one gained.
>
> Another issue for the original poster though: Make sure you haven't used
> up all your RAM-channels. (!= RAM-slots) Many boards uses 3 slots but
> only have 2 channels for the DDR-memory, meaning that one can only use 2
> doubleside (normal) RAM-modules. In order to use all three one would
> need to use 1 doubleside module + 1 pair of singleside modules = 3
> modules in total.
>
> Oh, -and buying RAM that is "to fast" for your board, thus forcing you
> to "underclock" it will often allow you to lower the CAS-timings.
>
Actually, Win 2K supports up to 4 gigs of memory, and there is no loss
of performance with that amount. The performance will come from what
you have as a virtual drive, and how much of that virtual drive you have
allotted.
From the Microsoft webstite:
Windows 2000 Professional is faster than either Windows NT® Workstation
or Windows 98. How fast? With 64 megabytes of memory, Windows 2000
performs, on average, 25 percent faster than Windows 98. And it doesn't
lag under a heavy load. Because it is entirely based on a 32-bit
architecture, users can run more programs and perform more tasks
concurrently. Adding extra memory and an additional processor improves
performance even more. Windows 2000 supports up to four gigabytes of RAM
and two-way symmetric multi-processing. Achieving a comparable level of
performance in Windows 98 isn't possible.