as i said in my old thread, i will get gtx 1650s with kinda weak cpu (intel core i5-4670t 2.3 ghz) maybe will cause bottleneck at 720P(my monitor max) so eg if i limit fps from 60+ to 40 that will prevent any sutter or freezing right?
Amount of ram would only matter if you have 100% ram usage, and the game itself is page filing, which would either render it unplayably slow, or usually crash.Perhaps.
Stutter isn't always just a direct relation of CPU/GPU. Amount of RAM and type of storage, internet connection with online games...it can be a lot of things.
Amount of ram would only matter if you have 100% ram usage, and the game itself is page filing, which would either render it unplayably slow, or usually crash.
Type of storage would only matter if you have a 20 year old hdd, or are playing a 200 gig game on a 256 gig sd card. any modern hard drive and obviously ssd can load games at least as fast as they need to be loaded.
Internet connection won't cause stutters, as the game will keep loading normally, but higher ping will make the game make physics calculations for the other players, but then go back and correct them when it sees it was wrong, or lag you out in general.
Packet loss would do a similar thing.
Then you're wrong, or the hdd was faulty.I don't know what the OP is using aside from the two parts he listed.
I could readily imagine a situation where 4-8GB of RAM and a HDD would cause stutter. Seent it with my own eyes!
well i have 12gb ram ddr3 to run dead 2 perfect with no lag if it did i will cap the fps, using USSDPerhaps.
Stutter isn't always just a direct relation of CPU/GPU. Amount of RAM and type of storage, internet connection with online games...it can be a lot of things.