Does Skin of Night Combo with Leathery Hide

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Can you use Skin of Night to allow a vampire to treat aggravated as
normal damage in combination with Leathery Hide (Prevent up to 4
non-agg damage) to prevent agg damage?
 
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Preston wrote:
> Can you use Skin of Night to allow a vampire to treat aggravated as
> normal damage in combination with Leathery Hide (Prevent up to 4
> non-agg damage) to prevent agg damage?

No. Skin of Night allows a vampire to treat the damage as agg, but the
damage is still agg. Soak, eg, will also not work.

--Colin McGuigan
 
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Colin McGuigan wrote:
> Preston wrote:
> > Can you use Skin of Night to allow a vampire to treat aggravated as
> > normal damage in combination with Leathery Hide (Prevent up to 4
> > non-agg damage) to prevent agg damage?
>
> No. Skin of Night allows a vampire to treat the damage as agg, but
the
> damage is still agg. Soak, eg, will also not work.

I believe this is not correct.
If you took aggro damage, you can use Skin of Night to treat it as
normal damage and so you can prevent it with Soak, Leathery Hide,
Resilience, Flesh of Marble, etc.
The combo is valid.

..- Luis Duarte
 
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"Luis Duarte - Powerbase:Lisbon" <luis.paleta@netcabo.pt> wrote in message
news:1113312099.105738.4950@g14g2000cwa.googlegroups.com...
>
> Colin McGuigan wrote:
> > Preston wrote:
> > > Can you use Skin of Night to allow a vampire to treat aggravated as
> > > normal damage in combination with Leathery Hide (Prevent up to 4
> > > non-agg damage) to prevent agg damage?
> >
> > No. Skin of Night allows a vampire to treat the damage as agg, but
> the
> > damage is still agg. Soak, eg, will also not work.
>
> I believe this is not correct.
> If you took aggro damage, you can use Skin of Night to treat it as
> normal damage and so you can prevent it with Soak, Leathery Hide,
> Resilience, Flesh of Marble, etc.
> The combo is valid.


No. The damage is still aggravated. Aggravated damage cannot be
prevented by Leathery Hide, even if the vampire can burn a blood
to heal it (i.e., can treat it as normal damage).

--
LSJ (vtesrepSPAM@TRAPwhite-wolf.com) V:TES Net.Rep (Remove spam trap to reply).
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
 
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Fabio Sooner Macedo wrote:
> As LSJ has already clarified, you cannot use "prevent X
non-aggravated
> damage" cards in conjunction com "treat agg damage as normal" effects
> to prevent agg damage, since the damage is still aggravated in
nature.

Ok.
I read 'treat agg damage as normal' as a modifier of damage type or
something like Forced Awakening where you 'can play cards as if
untapped'...
Does this means that the combo Dawn Op->Weather Control->Bloodform
doesn't work either?

..- Luis Duarte
 
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Luis Duarte - Powerbase:Lisbon wrote:

> Does this means that the combo Dawn Op->Weather Control->Bloodform
> doesn't work either?

Correct: By card text, Dawn Operation changes the damage to aggravated
(not makes vampires treat all damage as agg), so all the damage done
will ignore the Bloodform and be inflicted as usual (i.e. the Weather
Control deals agg and the Bloodform'ed minion will probably go to
torpor.)

Weather Control/Bloodform is pretty spiffy without stapling Dawn Op
onto it, though.

> .- Luis Duarte

-John Flournoy
 
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On 12 Apr 2005 06:21:39 -0700, "Luis Duarte - Powerbase:Lisbon"
<luis.paleta@netcabo.pt> wrote:

>
>Colin McGuigan wrote:
>> Preston wrote:
>> > Can you use Skin of Night to allow a vampire to treat aggravated as
>> > normal damage in combination with Leathery Hide (Prevent up to 4
>> > non-agg damage) to prevent agg damage?
>>
>> No. Skin of Night allows a vampire to treat the damage as agg, but
>the
>> damage is still agg. Soak, eg, will also not work.
>
>I believe this is not correct.
>If you took aggro damage, you can use Skin of Night to treat it as
>normal damage and so you can prevent it with Soak, Leathery Hide,
>Resilience, Flesh of Marble, etc.
>The combo is valid.
>.- Luis Duarte

As LSJ has already clarified, you cannot use "prevent X non-aggravated
damage" cards in conjunction com "treat agg damage as normal" effects
to prevent agg damage, since the damage is still aggravated in nature.

But note that Flesh of Marble superior *does* prevent agg damage in
excess of 1 point, so Flesh of Marble + Skin of Night effectively
works as intended - i.e., if you take, say, 4 agg damage, you'll have
to deal with only 1, that you can treat as normal damage, and the rest
is prevented.
But all the other cards you mentioned don't combo with Skin of Night
to prevent agg damage. In fact, you can't even play them if you're
taking agg damage. You just play Skin of Night and burn as much blood
as needed to heal the damage and avoid torpor.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
 
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But is this a new rule or was always like this?

..- Luis Duarte
 
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Luis Duarte - Powerbase:Lisbon wrote:
> But is this a new rule or was always like this?

Always.

(Heart of Darkness got changed in KMW to reflect this -- I believe that
before, it actually changed the damage from agg to non-agg -- but Soak,
Leathery Hide, etc have always worked like this.)

--Colin McGuigan