Does Witcher 3 The Wild Hunt even do depth of field or motion blur ingame?

Greetings,

I'm running Witcher 3 The Wild Hunt on 4790k, 32 gigs of ram, raid0 from Intel 530 SSDs, and 2 x GTX 970 Strix. I run everything at ultra and I have only one question.

Does the Depth of Field, or Motion Blur, or slider for sharpening work for any of You?

I turn off/on these settings, and they do absolutely nothing ingame :/ in cut-scenes, both depth-of-field, and motion blur works amazing, in game it does literally nothing, not a beep. When I go from cutscene to game, the depth-of-field effect slowly fades out...

Can someone post me a screenshot, where the game isn't totally sharp, or just a little blurred, but really blurred, like Crysis 3, or Ryse: Son of Rome, etc?

Thank You!

Regards

uplink
 
Solution
Motion-blur is subtle, especially at higher framerates. Try running the game at 4K using DSR, and you'll see it when you move the mouse.

Depth-of-field when in-game is even more subtle. It barely blurs the distant scenery, and if you have Sharpening all the way up, you can't even tell when it's on.
Archgaull - I have GoG version. Btw. do You have any bokeh/dof/motion blur "ingame"? I don't mean cutscenes, but ingame?

I tried the Witcher 3 Tweak, and everything is set as it should be. Also, I don't see any blur, or motion blur in game videos on Youtube.

Are these effects strictly for cutscenes? They are in the beginning, even in the running on horses cutscene etc. but not "ingame"...
 
Motion-blur is subtle, especially at higher framerates. Try running the game at 4K using DSR, and you'll see it when you move the mouse.

Depth-of-field when in-game is even more subtle. It barely blurs the distant scenery, and if you have Sharpening all the way up, you can't even tell when it's on.
 
Solution