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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)
Hi,
WarfareHQ's Don Maddox wrote an interesting starting point for a
discussion in the following article :
http://www.warfarehq.com/page_left_column.php?content=article_disp&p=176&page=1&cat=1
.... but he didn't stop there - he asked (and got) the opinion of a
veritable who's who of current wargaming.
Contributions from : David Heath, Tim Brooks, Major H., John Tiller,
Don Greenwood, Charlie Kibler, Eric Weider, Richard Berg, Ron Dockal,
Scott Hamilton, Pat Proctor and Jim Werbaneth (sure hope I didn't miss
anyone here with my copy&paste)
Great reading material.
And as usual, I've got an opinion too
I'm not sure I agree with his 2 extremes of gamer-types. On one hand
the gamer who places the emphasis on playability and doesn't mind
a-historical stuff on the other hand the minutiae player who likes his
wargames super-detailed and historically accurate.
Maybe I'm asking too much, but I want great, simple playability in
combination with historical accuracy. I don't want to be burdened with
micro-management, I want the computer to take care of that while
maintaining historical correctness but not rigidity. Historically
possible What-if's are an integral part of the gaming experience as
there's no point in gaming a battle and only wanting it to unfold as it
did IRL - I'd rather read a battle account then.
Oh, and I want trucks placed in the path of Pzkw's IV getting vaporized
instantly - the game should take care of that.
Greetz,
Eddy Sterckx
Hi,
WarfareHQ's Don Maddox wrote an interesting starting point for a
discussion in the following article :
http://www.warfarehq.com/page_left_column.php?content=article_disp&p=176&page=1&cat=1
.... but he didn't stop there - he asked (and got) the opinion of a
veritable who's who of current wargaming.
Contributions from : David Heath, Tim Brooks, Major H., John Tiller,
Don Greenwood, Charlie Kibler, Eric Weider, Richard Berg, Ron Dockal,
Scott Hamilton, Pat Proctor and Jim Werbaneth (sure hope I didn't miss
anyone here with my copy&paste)
Great reading material.
And as usual, I've got an opinion too

I'm not sure I agree with his 2 extremes of gamer-types. On one hand
the gamer who places the emphasis on playability and doesn't mind
a-historical stuff on the other hand the minutiae player who likes his
wargames super-detailed and historically accurate.
Maybe I'm asking too much, but I want great, simple playability in
combination with historical accuracy. I don't want to be burdened with
micro-management, I want the computer to take care of that while
maintaining historical correctness but not rigidity. Historically
possible What-if's are an integral part of the gaming experience as
there's no point in gaming a battle and only wanting it to unfold as it
did IRL - I'd rather read a battle account then.
Oh, and I want trucks placed in the path of Pzkw's IV getting vaporized
instantly - the game should take care of that.
Greetz,
Eddy Sterckx
