Puiucs :
Please stop saying "The power of the integrated GPU can then be harnessed and used as an advantage when paired with another GPU.."
That's a feature DX12 supports however it must be implemented by the game developer at extra time (thus money).
We have no idea how common this will be nor what expectations we should have for support but suggesting it will just naturally occur once we upgrade to Windows 10 is very, very misleading.
i don't think game devs will have the time to implement this, but it's almost certain that game engines will implement it sometime soon (Unreal Engine, Unity, CryEngine, etc). I expect it to be a default feature in a year or 2 for the big name engines.
Having DX12 features already implemented in the engine used for the game brings dev costs down.
My beef is we really have NO IDEA how easy or how common this will actually be, yet I'm constantly seeing comments that imply it will simply happen like it's a given. Also similar comments about mixing AMD and NVidia GPU's or stacking VRAM.
Even if it looks like a "simple" feature to implement it still adds not only to development time (to troubleshoot GPU combos) and technical support after release.
Sure, I'd like to see it used but again that's not my complaint.