Doom 3 level

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Archived from groups: alt.games.doom (More info?)

I have a Doom 3 level, T-lab complex by Samuel "Kaiser" Villareal, filename
kaiser_1d3.pk4, which I have downloaded and wish to play. However the batch
files that the level needs to run are not there! I have the pk4 file and the
text information file. Would any of you kind folks be able to give me the
code for the batch files for this level?
 
Archived from groups: alt.games.doom (More info?)

Michael_jd wrote:
> I have a Doom 3 level, T-lab complex by Samuel "Kaiser" Villareal, filename
> kaiser_1d3.pk4, which I have downloaded and wish to play. However the batch
> files that the level needs to run are not there! I have the pk4 file and the
> text information file. Would any of you kind folks be able to give me the
> code for the batch files for this level?

Don't bother with the batch file.

Create a folder in your Doom3 directory, and name it whatever you want
(i guess T-lab complex in this case, since it will help you identify the
mod) and put the .pk4 in that directory.

Then, just load up Doom3 and open the "mods" menu in the bottom right
corner and select the mod you want and load it up.

This is must faster/easier/more efficient than extracting .pk4 files
and/or any batch-filing.

Happy DooM-ing.

--
Noob - "do you hack?"
Justin - "i hack like a maniac!"
Noob - "do you have digital cable?"
Justin - "i have *ALL* the cables!"
 
Archived from groups: alt.games.doom (More info?)

On 12/3/2004 8:43 PM SnoopJeDi brightened our day with:

> Michael_jd wrote:
>
>> I have a Doom 3 level, T-lab complex by Samuel "Kaiser" Villareal,
>> filename kaiser_1d3.pk4, which I have downloaded and wish to play.
>> However the batch files that the level needs to run are not there! I
>> have the pk4 file and the text information file. Would any of you
>> kind folks be able to give me the code for the batch files for this
>> level?
>
>
> Don't bother with the batch file.
>
> Create a folder in your Doom3 directory, and name it whatever you want
> (i guess T-lab complex in this case, since it will help you identify
> the mod) and put the .pk4 in that directory.
>
> Then, just load up Doom3 and open the "mods" menu in the bottom right
> corner and select the mod you want and load it up.
>
> This is must faster/easier/more efficient than extracting .pk4 files
> and/or any batch-filing.
>
> Happy DooM-ing.
>
You probably still need to know what the map filename is to get it to load.
/map kaiser_1d3
in the console would be woth a try.

--
Steve ¤»Inglo«¤
www.inglostadt.com
 
Archived from groups: alt.games.doom (More info?)

Inglo wrote:

> You probably still need to know what the map filename is to get it to load.
> /map kaiser_1d3
> in the console would be woth a try.
>

Oh yeah, hehe. Ooops =)

But you don't need to use '/map', its just 'map'

--
Noob - "do you hack?"
Justin - "i hack like a maniac!"
Noob - "do you have digital cable?"
Justin - "i have *ALL* the cables!"
 
Archived from groups: alt.games.doom (More info?)

On 12/4/2004 10:18 AM SnoopJeDi brightened our day with:

> Inglo wrote:
>
>> You probably still need to know what the map filename is to get it to
>> load.
>> /map kaiser_1d3
>> in the console would be woth a try.
>>
>
> Oh yeah, hehe. Ooops =)
>
> But you don't need to use '/map', its just 'map'
>
I put "/" in by reflex.

--
Steve ¤»Inglo«¤
www.inglostadt.com