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i didnt undersstand, can someone explain me what to do step by step, here is
thew text:
lace the Pak100.PK4 file in your Doom3/Base directory. You will need access
to your
console, many sites show you what your console is if you are unsure. Follow
the below directions
to choose which marine you wish to spawn. If you have a Pak100 already,
rename either it or this
one to something else.
"This file has a new Doom_Main.Script file so if you are running a mod which
includes one,
this will interfere with it. A fix for this is easy, however, simply rename
this zip file's
pak100.pk4 to .zip and extract everything into their predesignated folders.
Do NOT copy the
Doom_Main.script file however. Take your favorite mod's main script and add
the following:
#include "script/ai_human_marine.script"
#include "script/ai_human_marine_follower.script"
Save it, and you will be able to run multiple mods at once. Make sure they
are all under DEF
and SCRIPT folders of the base dir of your doom 3 folder. .defs go into def
and .scripts go into
script. "
i didnt undersstand, can someone explain me what to do step by step, here is
thew text:
lace the Pak100.PK4 file in your Doom3/Base directory. You will need access
to your
console, many sites show you what your console is if you are unsure. Follow
the below directions
to choose which marine you wish to spawn. If you have a Pak100 already,
rename either it or this
one to something else.
"This file has a new Doom_Main.Script file so if you are running a mod which
includes one,
this will interfere with it. A fix for this is easy, however, simply rename
this zip file's
pak100.pk4 to .zip and extract everything into their predesignated folders.
Do NOT copy the
Doom_Main.script file however. Take your favorite mod's main script and add
the following:
#include "script/ai_human_marine.script"
#include "script/ai_human_marine_follower.script"
Save it, and you will be able to run multiple mods at once. Make sure they
are all under DEF
and SCRIPT folders of the base dir of your doom 3 folder. .defs go into def
and .scripts go into
script. "