DOOM ]|[ 'Requirements' Posted

<A HREF="http://www.warp2search.net/article.php?sid=13092&mode=thread&order=0" target="_new">Warp2Search</A> has posted some 'speculative' d3 requirements. I'm surprised that they would say it has a 'minimum' of a 9600Pro as the 8500 and 9000Pro would be close to the GF3ti in performance.

I have a lot of trouble believing that the minimum requirement would be such a high end card, since it was supposed to appeal to more users from what everyone has said. I would think an R9600Pro class card would be well above the minimum and closer to 'standard' (or as most people call it, Recommended). I also find it funny that they actually put the GF4ti alongside the R9700/Pro, when the R9500Pro is clearly a better suited card, and the 9700 owns the GF4 in all the previews (optimized for Nvidia hardware).

I wonder if they are baseing their assumptions/'speculation' on those early reviews/benchmarks, which really didn't tell us much/enough.
However where does my CPU (XP2000+) fit in, it's not quite 'standard' and it's well above 'minimum'. I guess it's sub-standard, what a pitty! I guess AMD doesn't have ANY Cpus that will fit their 'optimal' category! Damn Intel!

<A HREF="http://www.warp2search.net/article.php?sid=13092&mode=thread&order=0" target="_new">http://www.warp2search.net/article.php?sid=13092&mode=thread&order=0</A>


# Speculative DOOM III System Requirements:

Minimum:

# CPU: 800MHZ ~ 1GHZ
# GeForce 3 TI / ATI 9600 Pro
# 256 MB RAM

Standard:

# CPU: 1,7GHZ ~ 2GHZ
# GeForce 4 TI 4400/4600 - ATI 9700/Pro
# 512 MB RAM

Optimal:

# CPU: 2,5GHZ ~ 2.8 GHZ
# GeForce 5800FX/5900FX - ATI 9800 Pro
# 786 ~ 1024MB RAM

I also like the 256mb of RAM, I have a feeling that 1GB of the PC 133 (what would be running on the .800-1Ghz) would pale against 256mb of PC2100. Oh well.


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Exactly. There's no way. But it was worth a look, and we might be able to cadjole people into buying more gear (thus reducing the price for the rest of us [as long as supply is good]).
I think the minimum will likely be a BIG RAM MX, and an R9000/9200 (lower than the 8500/9100) perhaps even a big mem. 7500, and then go from there.

I WOULD like to see the game released by August like the mention, but even that I think is a WILD exaggeration.

I am planning on an upgrade, just waiting 'til sept. for the Athlon64 and the Dothan (and the ATI mobo) to help me decide whihc direction to go. Especially with the news of a new P$ board from SIS that will have PCI-EX. Lots to come in the fall, just like last fall.


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rower30

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Wow, I'm not so sure the "optimal" needs more than 512MEG of RAM with XP or more than 256MEG with W98SE. Once you get more memory than that the system can actually run SLOWER, and I'm not even getting into older motherboards that can't CASH more than a paltry 128MEG or less.

So, I'm agreeing with you that most people will be able to run DOOM III just fine on a 1GHz or better card with a Ti4200. If you don't have a card at least this good, dig the money out of the couch cushions and get one. The price is right around $100.00. Half Life will Auto adjust to fit your card, and I'm sure DOOM III will too.
 

xeenrecoil

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heya all;

I dont know about you guys but i dont play UT2003 on shiz mode, i play it on holy shiz mode, i dont want to play doom 3 on anything less then holy shiz mode either.
doom 3 is going to kick the shiz outta our machines, remember when Quake3 came out it took a state of the art machine to run it at 60FPS or more, thats how doom 3 is going to be, you might get decent frame rates with the toys off but crank it up and your computer is going to get shanked cold blooded, i think those recommendations are right on the money, doom 3 is gonna pwn your shiz.
Some of you may not have owned a computer long enough to have played Quake 3 when it first came out, your about to find out why John Carmak is god.

XeeN
 

coolsquirtle

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Basically currently Doom 3 will rape any machine right now~~~ when people starting getting 10000+ in 3Dmarks 2003 is when Doom 3 will be raped by machines

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I'd get a nVidia GeForce FX 5900Ultra... if i had the money and if THEY WOULD CHANGE THAT #()#@ HSF
 

sirak

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Take that with a grain of salt. To run it nicely, though, I can only imagine you would want a nice, expensive card. I'm hoping that the 9800pro will drop in price enough by this fall.
 

Willamette_sucks

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I recently got the Doom 3 alpha.
Here are some screenshots.
This using the high detail config file, 1024x768, no AA, no aniso.

It slowed down ALOT though if a character got right in your face and you shot him. The alpha is pretty buggy (obviously).

<A HREF="http://members.cox.net/theocking/Doom 3 Screenshots/shot0008.jpg" target="_new"> 1 </A>
<A HREF="http://members.cox.net/theocking/Doom 3 Screenshots/shot0009.jpg" target="_new"> 2 </A>
<A HREF="http://members.cox.net/theocking/Doom%203%20Screenshots/shot0069.jpg" target="_new"> 3 </A>
<A HREF="http://members.cox.net/theocking/Doom 3 Screenshots/shot0087.jpg" target="_new"> 4 </A>
<A HREF="http://members.cox.net/theocking/Doom 3 Screenshots/shot0095.jpg" target="_new"> 5 </A>

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dhlucke

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[cough]Bullshit[/cough]

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GeneticWeapon

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Thank's to the screenshots Willamette provided, I'd like to direct your attention to the horrific mipmap banding that the ATi cards have been noted as rendering in DoomIII.
Blurry textures where ever the character isnt directly looking. It's ATi's vender specific Arb path for this game.
Looks a little poopy. <A HREF="http://www.dodstudios.net/uploads/uploads/Willamettedoom3.gif" target="_new">http://www.dodstudios.net/uploads/uploads/Willamettedoom3.gif</A>
 

xeenrecoil

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Im sure by release Carmaks team of merry men will have it polished up real nice, i wouldnt worry about it.

I dont think there will be much difference in rendering between an Nvidia and ATI card at that point, infact they stated they were working primarily with the ATI GPU to get the game engine optimized, they already knew how to work their magic with the Nvidia brand as Quake 3 was optimized primarily for the Nvidia GPU.
I have a feeling you guys will be more then happy with the results.

one thing to remember is in the style of John Carmak, it doesnt matter what machine you have his game will pwn it, he is always one step ahead.

The alpha really wasnt a good indication of the graphics of the finished product, infact im betting that what we have seen so far will pale in comparasin with what we will see when the game is released, our machines are gonna be blowing chunks on it, and i cant wait.

I have been kinda sick of being able to play anything out there with max details with no problem, it doesnt give me any incentive to upgrade, so i just say to myself i will wait a little longer, cuz why upgrade when you dont have to.

most of us meet the Optimal requirments and will be fine upon release, but we wont be able to play it at max details without chunking.
Like for instance my CPU and Ram meet the requirments just fine but i will need a faster graphics card without question, with my current system i will be lucky to get 30FPS at max graphic details, and i have a p4b 2.4Gz, Asus P4G8X-Deluxe, 1GB pc3200 at 2-2-2-6 in dual channel mode, Asus v9280S ( ti4200 superfast 8XAGP 128MB) which by todays standards is no slouch, however doom3 is going to just totally rape my computer.

I will definately have to upgrade before i can play that game at the quality levels it was intented and that i enjoy playing at. its kind of depressing considering i just built it 6 mos ago, and its already inadequate for the games comming out in the third quarter of this year.

People like to quote the minimum requirments and think thats good enough, but what the hell is the point of playing the game if your not going to play it as it was intended, you gotta max the graphics details to enjoy it the way Carmak intended.

XeeN
 

speeduk

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I wont buy any game that needs more than 512mb ram to run smoothly on max settings. Its only just become normal to need 512 megs to run software and already we need more ??? If any game needs more than 512 megs then its just an indication of how crap the programmers are.

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constellationex

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I have to say the sys reqs announced are no exxageration according to my experience with the alpha.

I played the alpha on two systems.

not to mention the weaker one but the strong system still had some hitches like when the sliding door animation was meant to be rendered just when a monster was waiting behind the door to jump towards you.
this two rendering jobs made the game pause alittle even for an intel 875 chipset Mb with a 2.08 Ghz P4 512 Mb ddr400 dualchannel mode and a gfx 5800!
so i think the hige amount of ram mentioned to run the game at full quality aint no joke.

(the game was set to highquality at 1280*1024 res and everything else at it highest.
 

constellationex

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Damnit. (Score:5, Informative)
by John Carmack on Sunday November 03, @09:15PM (#4591655)
(User #101025 Info)
No, this was not leaked on purpose.

Yes, we are upset about it, and it will have some impact on how we deal with some companies in the future, but nothing drastic is going to change in terms of what support is going to be available.

Making any judgements from a snapshot intended for a non-interactive demo is ill advised.

John Carmack

maybe some of u know about this and ita little old news but i found it interesting to mention.

link is here:
http://slashdot.org/articles/02/11/03/1520240.shtml?tid=127

I think the reason sys reqs seems a little nvidia optimized
gets back to the leaking issue considering the rumors that the alpha was leaked by an ATI corespondent at the activision E3 booth.

guess this is (dealing with some companies) in carmack's terms,not quiet lifting support from ati cards but optimizing the game for nvidia cards.

seems fair i guess.
 

constellationex

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Here is some nice and stunning screenshots worth to see:

<A HREF="http://download.server3.come2store.com/d3d3/Bigmonster.GIF" target="_new">Bigmonster</A>
(ti4600)

<A HREF="http://download.server3.come2store.com/d3d3/fxfatty.JPG" target="_new">fatty close-up shot</A>
(fx5800)
<A HREF="http://download.server3.come2store.com/d3d3/fatty comic2.JPG" target="_new">fatty comic strip</A>
(fx5800)
<A HREF="http://download.server3.come2store.com/d3d3/look at this baby.jpg" target="_new">look at this baby</A>
This fx spawned baby is reloading.Im still drooling on it,yes its a real in game screenshot no prerendered stuff.havnt seen such a cool gun b4 in any game.
<A HREF="http://download.server3.come2store.com/d3d3/fxmonster8.jpg" target="_new">fall of the monster</A>
this is the same as the first bigmonster but its an fx product.its ready to fall after getting about 80 bullets in the chest.


<P ID="edit"><FONT SIZE=-1><EM>Edited by constellationex on 07/13/03 02:44 PM.</EM></FONT></P>
 

confoundicator

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Man, pop-up <i>mania</i> on the other side of those links.

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-Einstein</font color=blue>
 

eden

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Use the new Google Toolbar 2 Beta, bugless and has a built-in pop-up blocker without even interfering with your work. Go on Google.com.

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eden

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I have a lot of trouble believing that the minimum requirement would be such a high end card, since it was supposed to appeal to more users from what everyone has said. I would think an R9600Pro class card would be well above the minimum and closer to 'standard' (or as most people call it, Recommended). I also find it funny that they actually put the GF4ti alongside the R9700/Pro, when the R9500Pro is clearly a better suited card, and the 9700 owns the GF4 in all the previews (optimized for Nvidia hardware).
Companies have always believed their product runs better on the nVidia hardware when that is utter BS. There are tons of games with boxes mentioning a GF2 minimum, yet an 8500 is the minimum for ATi! This is just because of their assumptions.

I am planning on an upgrade, just waiting 'til sept. for the Athlon64 and the Dothan (and the ATI mobo) to help me decide whihc direction to go.
I fail to see the relation between a desktop CPU like the Athlon 64 and Dothan, a mobile CPU. Don't you mean Prescott?
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eden

Champion
I have to say the sys reqs announced are no exxageration according to my experience with the alpha.

I played the alpha on two systems.

not to mention the weaker one but the strong system still had some hitches like when the sliding door animation was meant to be rendered just when a monster was waiting behind the door to jump towards you.
this two rendering jobs made the game pause alittle even for an intel 875 chipset Mb with a 2.08 Ghz P4 512 Mb ddr400 dualchannel mode and a gfx 5800!
so i think the hige amount of ram mentioned to run the game at full quality aint no joke.

(the game was set to highquality at 1280*1024 res and everything else at it highest.
Like the Carmack address note, the fact you judged this game's performance based on an alpha that isn't even A DEMO, means you are full of it. Don't even think for one second just because a badly coded alpha that has a bug on doors with enemies behind them with a script to attack you means it will lag on any high-end system with the final code.

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eden

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Thank's to the screenshots Willamette provided, I'd like to direct your attention to the horrific mipmap banding that the ATi cards have been noted as rendering in DoomIII.
Blurry textures where ever the character isnt directly looking. It's ATi's vender specific Arb path for this game.
Looks a little poopy. http://www.dodstudios.net/uploads/uploads/Willamettedoom3.gif
As I said before, judging any card's graphics rendering and performance in the alpha is foolish at best. It can't mean a thing. The game will have better graphics and will be coded properly. The alpha, is, how can I say this, even more premature than anything possible. It's like if I opened 3d Studio max, played around, made an unfinished level, did not do many scripts, set some characters, did not enter music scripts, nothing else, but to test my game, in its earliest possible incarnation.

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I fail to see the relation between a desktop CPU like the Athlon 64 and Dothan, a mobile CPU. Don't you mean Prescott?

NO! NO I DO NOT! Don't ever Tell me whatI mean!

Ooops, I mean, actually I stated what my current feelings/opinions are, let me rephrase it to allow you greater comprehension of my decision process. :tongue:

I'm interested in either an Athlon 64 (been waiting since LAST spring/summer when the speculation began [release by Q4 '02 or Q1 '03, SURE!]) or whatever the current Intel offering will be (using the ATI mobo with the nice feature of non-disabled IGP); OR if the Dothan with a Mobile Radeon 9600 is availible from IBM/DELL and not as expensive as a small import, then I may go that route. I'm interested in both, but I'll wait 'til I see them (or their reviews) to decide.

IF I can play D]|[ and HL2 on a Laptop with 'good' Res. then that would be very nice as well. My current P][ 366 Thinkpad with shared neo magic video just won't cut it I don't think.

Anywhooo, that's what I meant. Sorry it wasn't clear enough for SOME. :tongue:


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eden

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Bah, I still believe the Prescott will be the real deal. At 3.4GHZ with enhanced Trace Cache and L2, as well as more core enhancements, this thing is likely to beat the A64, and offer so much. IMO you should add this to the wish list.

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constellationex

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The fact that you consider;being suddenly surprised by a monster hiding just behind a door; a "BUG",shows you are full of it and you didnt get the point of that.no that was not a bug that was what doom3 is supposed to be: scary and horrifying but that particular moment needed so much amont of data being transfered simultanously that the system i mentioned above was all good at it except for lackin 512mb extra ram,and thats bcuz it was set to high res and highquality.



<P ID="edit"><FONT SIZE=-1><EM>Edited by constellationex on 07/14/03 05:37 AM.</EM></FONT></P>