Doom3 running problem

Bob

Distinguished
Dec 31, 2007
3,414
0
20,780
Archived from groups: alt.games.doom (More info?)

Hi all
Have just installed Doom3 on a mates computer however I get this error
message
Any ideas? I have upgraded the drivers and still no go.

1909 MHz AMD CPU with MMX & 3DNow! & SSE

256 MB System Memory

128 MB Video Memory

Winsock Initialized

Hostname: shane-9a8ff986e

IP: 10.1.1.5

doom using MMX & SSE for SIMD processing

enabled Flush-To-Zero mode

------ Initializing File System ------

Current search path:

C:\Program Files\Doom 3/base

C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)

C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)

C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)

C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)

C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)

C:\Program Files\Doom 3\base\game00.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

file system initialized.

--------------------------------------

----- Initializing Decls -----

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

4966 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

couldn't exec DoomConfig.cfg

couldn't exec autoexec.cfg

4966 strings read from strings/english.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Initializing OpenGL subsystem

....registered window class

....registered fake window class

....initializing QGL

....calling LoadLibrary( 'opengl32' ): succeeded

Couldn't find proc address for: wglGetExtensionsStringARB

Couldn't find proc address for: wglSwapIntervalEXT

Couldn't find proc address for: wglGetPixelFormatAttribivARB

Couldn't find proc address for: wglGetPixelFormatAttribfvARB

Couldn't find proc address for: wglChoosePixelFormatARB

Couldn't find proc address for: wglCreatePbufferARB

Couldn't find proc address for: wglGetPbufferDCARB

Couldn't find proc address for: wglReleasePbufferDCARB

Couldn't find proc address for: wglDestroyPbufferARB

Couldn't find proc address for: wglQueryPbufferARB

Couldn't find proc address for: wglBindTexImageARB

Couldn't find proc address for: wglReleaseTexImageARB

Couldn't find proc address for: wglSetPbufferAttribARB

....calling CDS: ok

....created window @ 0,0 (640x480)

Initializing OpenGL driver

....getting DC: succeeded

....attempting to use stereo

....PIXELFORMAT 7 selected

....creating GL context: succeeded

....making context current: succeeded

Couldn't find proc address for: wglGetExtensionsStringARB

Couldn't find proc address for: wglSwapIntervalEXT

Couldn't find proc address for: wglGetPixelFormatAttribivARB

Couldn't find proc address for: wglGetPixelFormatAttribfvARB

Couldn't find proc address for: wglChoosePixelFormatARB

Couldn't find proc address for: wglCreatePbufferARB

Couldn't find proc address for: wglGetPbufferDCARB

Couldn't find proc address for: wglReleasePbufferDCARB

Couldn't find proc address for: wglDestroyPbufferARB

Couldn't find proc address for: wglQueryPbufferARB

Couldn't find proc address for: wglBindTexImageARB

Couldn't find proc address for: wglReleaseTexImageARB

Couldn't find proc address for: wglSetPbufferAttribARB

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

sound: STEREO

X..GL_ARB_multitexture not found

X..GL_ARB_texture_env_combine not found

X..GL_ARB_texture_cube_map not found

X..GL_ARB_texture_env_dot3 not found

X..GL_ARB_texture_env_add not found

X..GL_ARB_texture_non_power_of_two not found

X..GL_ARB_texture_compression not found

X..GL_EXT_texture_filter_anisotropic not found

X..GL_EXT_texture_lod not found

X..GL_1.4_texture_lod_bias not found

X..GL_EXT_shared_texture_palette not found

X..GL_EXT_texture3D not found

X..GL_EXT_stencil_wrap not found

X..GL_NV_register_combiners not found

X..GL_EXT_stencil_two_side not found

X..GL_ATI_separate_stencil not found

X..GL_ATI_fragment_shader not found

X..GL_ARB_vertex_buffer_object not found

X..GL_ARB_vertex_program not found

X..GL_ARB_fragment_program not found

********************

ERROR: The current video card / driver combination does not support the
necessary features

********************

Error during initialization

Shutting down OpenGL subsystem

....wglMakeCurrent( NULL, NULL ): success

....deleting GL context: success

....releasing DC: success

....destroying window

....resetting display

....shutting down QGL

....unloading OpenGL DLL
 
Archived from groups: alt.games.doom (More info?)

On Thu, 16 Dec 2004 04:55:31 +1300, "Bob" <fmd32@hotmail.com> wrote:

>Hi all
>Have just installed Doom3 on a mates computer however I get this error
>message
>Any ideas? I have upgraded the drivers and still no go.

Video card?

In any case, you can try 3D-Analyse which might be able to implement the
interface drivers for you:
http://www.tommti-systems.com/main-Dateien/files.html

There's also a Doom 3 guide available:
http://ucguides.savagehelp.com/Doom3/Doom3Guide.htm
 
Archived from groups: alt.games.doom (More info?)

"Bob" <fmd32@hotmail.com> wrote in message
news:R7Zvd.27937$9A.534737@news.xtra.co.nz...
>
>ERROR: The current video card / driver combination does not support the
necessary features
>

What kind of graphics card do you have? A generic integrated graphics card
just doesn't have the power to run a game as demanding as Doom 3.

-- Nut
 
Archived from groups: alt.games.doom (More info?)

On 16/12/04 2:55 AM, Bob wrote:
> Hi all
> Have just installed Doom3 on a mates computer however I get this error
> message
> Any ideas? I have upgraded the drivers and still no go.

It seems that one of two things is happening. Either the video card is
not the appropriate quality for Doom 3, or that it's had its extended
features disabled.

For example, you can use the Display properties to disable hardware
acceleration of your display. This effectively turns off certain
capabilities of your video card, and it looks to Doom 3 like you're
running something much more primitive. So make sure you've got
everything turned on first.