[DoomRl] Do monsters become harder to hit the deeper you go?

G

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Archived from groups: rec.games.roguelike.misc (More info?)

Just got to DL14 having been annoyed at doing the level with the BFG in
and blowing it up as it wouldn't let me open the door to the container!
(very annoying), and the next level I got to for some reason I just
didn't seem to be able to hit anything! Rockets just missed their
targets, as did bullets.

Or was it because of the trait I was on? Just noticed I was on coward
when I normally run on cautious.

Anyway a barrels level and not hitting anything meant a rapid death...


Rich
 
Archived from groups: rec.games.roguelike.misc (More info?)

Dafty wrote:
> Just got to DL14 having been annoyed at doing the level with the BFG
in
> and blowing it up as it wouldn't let me open the door to the
container!
> (very annoying), and the next level I got to for some reason I just
> didn't seem to be able to hit anything! Rockets just missed their
> targets, as did bullets.
>
> Or was it because of the trait I was on? Just noticed I was on coward
> when I normally run on cautious.
>
> Anyway a barrels level and not hitting anything meant a rapid
death...
>
>
> Rich

Just from experience, I think coward mode makes it significantly harder
to hit things.
 
Archived from groups: rec.games.roguelike.misc (More info?)

Just tried another game, this time using hellrunner (speed and dodge)
and tough as nails.

Just died to a baron that got 2 moves on me whilst I reloaded my double
barrel shotgun. I think you've got to be very lucky to win this game,
or have some technique to do more damage to them before they can get
you!

Sniping from distance? Not much use to me when I just opened a door to
be greeted by a cacodemon, a baron and a barrel...

Getting a bit frustrated at around the DL12-14 range to be honest, too
hard! :)

Another suggestion for the game though... One of the fun things is
picking choices for traits... Although some of the traits are now
pretty much useless I would think (I wouldn't want to try brute with
chainsaw in this version for example!) it might be fun if special
levels contained rewards that granted you extra traits. Just 3-5 extra
trait points gained on completion of special levels could make the
traits a bit more flexible/powerful.

Anyway i'm off to sulk :)
 
Archived from groups: rec.games.roguelike.misc (More info?)

Dafty wrote:
> Just got to DL14 having been annoyed at doing the level with the BFG in
> and blowing it up as it wouldn't let me open the door to the container!
> (very annoying), and the next level I got to for some reason I just
> didn't seem to be able to hit anything! Rockets just missed their
> targets, as did bullets.
>
> Or was it because of the trait I was on? Just noticed I was on coward
> when I normally run on cautious.

Probably coward mode reduced drastically your ToHit value ;-).
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"11 years and no binary. And it's not vapourware" -- Igor Savin
 
Archived from groups: rec.games.roguelike.misc (More info?)

Dafty wrote:
> Just tried another game, this time using hellrunner (speed and dodge)
> and tough as nails.

Does it feel different?

> Just died to a baron that got 2 moves on me whilst I reloaded my double
> barrel shotgun. I think you've got to be very lucky to win this game,
> or have some technique to do more damage to them before they can get
> you!

Well, there have been 5 reported YAVP's so far, so it is possible. And
still easier then NetHack I guess ;-).

> Sniping from distance? Not much use to me when I just opened a door to
> be greeted by a cacodemon, a baron and a barrel...
>
> Getting a bit frustrated at around the DL12-14 range to be honest, too
> hard! :)

Don't ask me, I get no further then DL6 without cheating ;-D

> Another suggestion for the game though... One of the fun things is
> picking choices for traits... Although some of the traits are now
> pretty much useless I would think (I wouldn't want to try brute with
> chainsaw in this version for example!)

Why? I once heard of a quite successful melee-based character.
Chainsaw+SoB3+Brute3+Aggressive+Berserk gives you the biggest amount of
damage possible in the game (surpasses even overloaded BFG).

> it might be fun if special
> levels contained rewards that granted you extra traits. Just 3-5 extra
> trait points gained on completion of special levels could make the
> traits a bit more flexible/powerful.

Hmm... Maybe one or two such possibilities. But I'd rather give an exp
boost for clearing out a special level...
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"Shadows universe is non-heroic, unfair, cruel and designed to
start playing on your nerves and sanity." -- Anubis
 
Archived from groups: rec.games.roguelike.misc (More info?)

Kornel Kisielewicz wrote:
> Why? I once heard of a quite successful melee-based character.
> Chainsaw+SoB3+Brute3+Aggressive+Berserk gives you the biggest amount of
> damage possible in the game (surpasses even overloaded BFG).

Yeah, but does it surpass the thermonuclear bomb? 😉

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.misc (More info?)

Twisted One wrote:
> Kornel Kisielewicz wrote:
>
>> Why? I once heard of a quite successful melee-based character.
>> Chainsaw+SoB3+Brute3+Aggressive+Berserk gives you the biggest amount
>> of damage possible in the game (surpasses even overloaded BFG).
>
> Yeah, but does it surpass the thermonuclear bomb? 😉

Valid point :-D
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"Come on, Kornel. 11 years and no binary? And it's not
vapourware?" -- Mike Blackney
 
Archived from groups: rec.games.roguelike.misc (More info?)

Kornel wrote:
> Some stuff about using melee and brute traits...

Well some might like the challenge :) And high damage would be fun.

However I can't see for the life of me how you'd be able to close to
melee range without getting fried. Consider former human commanders...
Barons...

No I'll stick with attempting to take them out from distance :)


Rich
 
Archived from groups: rec.games.roguelike.misc (More info?)

On 11 May 2005 01:04:32 -0700, "Dafty" <richard.clements@ntlworld.com>
tried to confuse everyone with this message:

>Kornel wrote:
>> Some stuff about using melee and brute traits...
>
>Well some might like the challenge :) And high damage would be fun.
>
>However I can't see for the life of me how you'd be able to close to
>melee range without getting fried. Consider former human commanders...
>Barons...
>
>No I'll stick with attempting to take them out from distance :)
>

The truth is that monsters' ball attacks damage these monsters when
they're in range. So when they hit you and you are close to them, they
hit themselves too! Also if you are at coward and have Hellrunner they
won't hit you that much. If I have a chainsaw, I always select Brute
skill, because it is in fact the most effective weapon against knights
(2 hits in aggressive mode) and Barons (3 hits).

--
|a\o/r|,-------------.,---------- Timofei Shatrov aka Grue ------------.
| m"a ||FC AMKAR PERM|| mail: grue at mail.ru http://grue3.tripod.com |
| k || PWNZ J00 || Kingdom of Loathing: Grue3 lvl 18 Seal Clubber |
`-----'`-------------'`-------------------------------------------[4*72]
 
Archived from groups: rec.games.roguelike.misc (More info?)

Dnia Tue, 10 May 2005 02:52:49 +0200, Kornel Kisielewicz napisa³(a):
> Probably coward mode reduced drastically your ToHit value ;-).

I think you should write something in manual about tactics :)

Btw: Can special levels (like The Wall) appear twice in one game?

-- cut from my last death
He started his journey on the suface of Phobos.
On level 2 he battled through a maze of rooms.
Afterwards he fought on Hell's Arena.
On level 3 he battled through a maze of rooms.
He then stormed the Chained Court.
On level 4 he battled through a maze of rooms.
On level 5 he found hellish caves.
On level 6 he found a hellish city.
On level 7 he battled through a maze of rooms.
On level 8 he battled through a maze of rooms.
Afterwards he witnessed the Wall.
On level 9 he battled through a maze of rooms.
On level 10 he battled through a maze of rooms.
On level 11 he battled through a maze of rooms.
On level 12 he found a hellish city.
On level 13 he battled through a maze of rooms.
Afterwards he witnessed the Wall.
There finally he was killed by a baron of hell.

As you see on level 8 and 13 I had an enterance to TheWall.
I saved game between these two levels.

regards,
Jakub
--
"We're just toys in the hands of Xom"
xenocide.e-plan.pl - SF roguelike in development
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 
Archived from groups: rec.games.roguelike.misc (More info?)

Jakub Debski wrote:
> Dnia Tue, 10 May 2005 02:52:49 +0200, Kornel Kisielewicz napisa³(a):
>
>>Probably coward mode reduced drastically your ToHit value ;-).
>
> I think you should write something in manual about tactics :)

No time ;-/ I'd rather spend it on adding new features...

> Btw: Can special levels (like The Wall) appear twice in one game?
[snip]
> As you see on level 8 and 13 I had an enterance to TheWall.

This is the reason for the bug:
> I saved game between these two levels.

Yes, it will be corrected next version...

Cool, I didn't know you play DoomRL :-D
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"It must be excellent code -- Mistress Compiler would not have
it any other way." -- Twisted One
 
Archived from groups: rec.games.roguelike.misc (More info?)

Dnia Wed, 11 May 2005 15:58:12 +0200, Kornel Kisielewicz napisa³(a):
> Cool, I didn't know you play DoomRL :-D

I have to play a bit... to write a review for the Graveyard 😉

DoomRL is the answer for my demands from 2002 :)
http://groups.google.pl/groups?&selm=ae73u1%24nrc%241%40news.tpi.pl

regards,
Jakub
--
"We're just toys in the hands of Xom"
xenocide.e-plan.pl - SF roguelike in development
www.graveyard.uni.cc - visit Roguelike Graveyard
www.alamak0ta.republika.pl - my other projects
 
Archived from groups: rec.games.roguelike.misc (More info?)

Jakub Debski wrote:
> Dnia Wed, 11 May 2005 15:58:12 +0200, Kornel Kisielewicz napisa³(a):
>
>>Cool, I didn't know you play DoomRL :-D
>
>
> I have to play a bit... to write a review for the Graveyard 😉
>
> DoomRL is the answer for my demands from 2002 :)
> http://groups.google.pl/groups?&selm=ae73u1%24nrc%241%40news.tpi.pl
>
> regards,
> Jakub

Ah, the famous ©ukej v Google... I wonder how they do that? ;-)
 
Archived from groups: rec.games.roguelike.misc (More info?)

Jakub Debski wrote:
> Dnia Wed, 11 May 2005 15:58:12 +0200, Kornel Kisielewicz napisa³(a):
>
>>Cool, I didn't know you play DoomRL :-D
>
> I have to play a bit... to write a review for the Graveyard 😉

Tell me when you do one :-D

> DoomRL is the answer for my demands from 2002 :)
> http://groups.google.pl/groups?&selm=ae73u1%24nrc%241%40news.tpi.pl

Thanks 🙂.
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"If hackers will ever use virtual reality, it would show a bunch
of text terminals floating around them..." -- The Sheep
 
Archived from groups: rec.games.roguelike.misc (More info?)

Jakub Debski wrote:
> Dnia Wed, 11 May 2005 15:58:12 +0200, Kornel Kisielewicz napisa³(a):
>
>>Cool, I didn't know you play DoomRL :-D
>
>
> I have to play a bit... to write a review for the Graveyard 😉
>
> DoomRL is the answer for my demands from 2002 :)
> http://groups.google.pl/groups?&selm=ae73u1%24nrc%241%40news.tpi.pl
>
> regards,
> Jakub

Sorry for the spam, but...

Aktualnie nie ma prostego i jednocze¶nie grywalnego rogalika.
Najbli¿szy temu jest Crawl, lecz gra w niego wymaga takiego skupienia,
¿e odpocz±æ przy nim siê nie da.

I suppose this is:

At the moment, no roguelike exists that is simple and ?? (playable in
one sitting?). Crawl comes the closest, but the game in it (something)
of such a group (??), that (relax?) with it is, they say, impossible.

How close am I?

"jest" and "nie ma" + genitive are fun to read -- they died out in Czech
centuries ago 😛

e.
 
Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
> Sorry for the spam, but...
>
> Aktualnie nie ma prostego i jednocze¶nie grywalnego rogalika.
<>
>
> I suppose this is:
>
> At the moment, no roguelike exists that is simple and ?? (playable in
> one sitting?).

grywalny -- playable (gra = game)
jednocze¶nie -- at the same time.
So "At the moment, no roguelike exist that is simple and playable at the
same time."

Also rogalik is not exactly roguelike -- it's a polish pun, 'cause
rogalik means a "bread bun" -- people find using rogalik instead of the
word roguelike funny ;-), and it somehow became official 🙂

> Najbli¿szy temu jest Crawl, lecz gra w niego wymaga takiego skupienia,
> ¿e odpocz±æ przy nim siê nie da.

> Crawl comes the closest, but the game in it (something)
> of such a group (??), that (relax?) with it is, they say, impossible.

wymaga = requires
skupienie = focus
odpocz±æ = to rest

Crawl comes the closest, but playing it requires such focus, that it is
impossible to rest playing it.

> How close am I?

Cool ;-), I knew Czech and Polish were close languages, but I never
thought that they are so close....

> "jest" and "nie ma" + genitive are fun to read -- they died out in Czech
> centuries ago 😛

:-D.
Could you write those two sentences in Czech for comparision?
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"Invalid thought detected. Close all mental processes and
restart body."
 
Archived from groups: rec.games.roguelike.misc (More info?)

Kornel Kisielewicz wrote:

> :-D.
> Could you write those two sentences in Czech for comparision?

Aktualnie nie ma prostego i jednocze¶nie grywalnego rogalika.
Najbli¿szy temu jest Crawl, lecz gra w niego wymaga takiego skupienia,
¿e odpocz±æ przy nim siê nie da.

V souèasnosti neexistuje jednoduchý ["one-spiritish" 😛] a zároveò
hratelný roguelike. [Nebo "rohlík"? 🙂] Nejblí¾ k tomu má Crawlík [1],
jen¾e hraní Crawlíka vy¾aduje takovou pozornost, ¾e odpoèinout si pøi ni
se nedá.


Now I recognize "wymaga" -> vymáhá (but in Czech, that is something you
do as a creditor with bad debts).

jednocze¶nie --> jedno-èasnì (doesn't exist, but could) -- of course!

[1] Or if you want to talk like a professor -- some of whom talk like
they are centuries old: "...V souèasnosti není jednoduchého a zároveò
hratelného roguelike." 🙂 Though I can imagine the professor choking on
the word "roguelike"... 🙂))

[2] the Czechs love diminutizing everything, so I thought I'd do it
here. 🙂

e.
 
Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
> [2] the Czechs love diminutizing everything, so I thought I'd do it
> here. 🙂

This footnote has no reference.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.misc (More info?)

Timofei Shatrov wrote:
> On 11 May 2005 01:04:32 -0700, "Dafty" <richard.clements@ntlworld.com>
> tried to confuse everyone with this message:
>
>>Kornel wrote:
>>
>>>Some stuff about using melee and brute traits...
>>
>>Well some might like the challenge :) And high damage would be fun.
>>
>>However I can't see for the life of me how you'd be able to close to
>>melee range without getting fried. Consider former human commanders...
>>Barons...
>>
>>No I'll stick with attempting to take them out from distance :)
>
> The truth is that monsters' ball attacks damage these monsters when
> they're in range. So when they hit you and you are close to them, they
> hit themselves too! Also if you are at coward and have Hellrunner they
> won't hit you that much. If I have a chainsaw, I always select Brute
> skill, because it is in fact the most effective weapon against knights
> (2 hits in aggressive mode) and Barons (3 hits).

There's always the "lurk around a corner and ambush them" strategy too,
terrain permitting.

Serves me well with melee chars in other roguelikes, anyway.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.misc (More info?)

Kornel Kisielewicz wrote:
> Erik Piper wrote:
>> Sorry for the spam, but...
>>
>> Aktualnie nie ma prostego i jednocze¶nie grywalnego rogalika.
>>
> Also rogalik is not exactly roguelike -- it's a polish pun, 'cause
> rogalik means a "bread bun" -- people find using rogalik instead of
> the word roguelike funny ;-), and it somehow became official 🙂

Rogalik sounds funny, even in german ears! 🙂
Let's adept this as a replace for the boring word 'roguelike'! ;-)

Rubinstein
 
Archived from groups: rec.games.roguelike.misc (More info?)

On Wed, 11 May 2005 16:55:16 +0200, Kornel Kisielewicz
<kisielewicz@gazeta.pl> wrote:

>Crawl comes the closest, but playing it requires such focus, that it is
>impossible to rest playing it.

Not true, it's quite possible to rest and play Crawl. It isn't
possible to rest and do *well* at Crawl.

--
R. Dan Henry
danhenry@inreach.com
 
Archived from groups: rec.games.roguelike.misc (More info?)

Twisted One wrote:
> Erik Piper wrote:
>
>> [2] the Czechs love diminutizing everything, so I thought I'd do it
>> here. 🙂
>
>
> This footnote has no reference.

And the other was in the wrong place. Corrected version:

V souèasnosti neexistuje jednoduchý ["one-spiritish" 😛] a zároveò
hratelný roguelike [1]. [Nebo "rohlík"? 🙂] Nejblí¾ k tomu má Crawlík
[2], jen¾e hraní Crawlíka vy¾aduje takovou pozornost, ¾e odpoèinout si
pøi ni se nedá.

[1] Or if you want to talk like a professor -- some of whom talk like
they are centuries old: "V souèasnosti není jednoduchého a zároveò
hratelného roguelike." 🙂 Though I can imagine the professor choking
on the word "roguelike"... 🙂))

[2] the Czechs love diminutizing everything, so I thought I'd do it
here. 🙂

Thanks!

Erik
 
Archived from groups: rec.games.roguelike.misc (More info?)

>The truth is that monsters' ball attacks damage these monsters when
>they're in range. So when they hit you and you are close to them, they

>hit themselves too! Also if you are at coward and have Hellrunner they

>won't hit you that much. If I have a chainsaw, I always select Brute
>skill, because it is in fact the most effective weapon against knights

>(2 hits in aggressive mode) and Barons (3 hits).

I'm trying this approach at the moment but not getting very far. I
started game maxing hellrunner and being coward once I got the
chainsaw. However I find I miss even at close range with the chainsaw
unless i switch up to agressive, and my armour gets chewed through and
I get through lots of medikits...

Does it get better once I start on the brute trait? In the meantime I'm
going to go back to blasting with the DB shotgun :)


Rich
 
Archived from groups: rec.games.roguelike.misc (More info?)

I dunno how on earth you managed to get away with it, but even with
maxxed hell runner and 2 points in brute with chainsaw and agressive I
lasted 3 rounds with a baron, none of my blows actually hitting him.

Either that or the game behaves differently on different operating
systems :)

I was doing really well with this guy too! Hellrunner maxed was quite
useful but was at the point where the double barrelled shotgun just
doesn't take the barons/caco's out quick enough, and it's too crowded
for rockets.

Next tactic will be to save rockets for cyber and use BFG on those late
levels. Can't decide on what trait to use though...

--------------------------------------------------------------
DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

Leatherface, level 5 soldier, killed by a cacodemon
on level 12 of the Phobos base.
He survived 40620 turns and scored 16849 points.

He killed 260 out of 269 hellspawn. (97%)
He held his right to remain violent.

He stormed the Chained Court.
He ventured into the Halls of Carnage.
He fought on Hell's Arena.

-- Statistics ------------------------------------------------

Health -6/50 Experience 14057/5
ToHit +0 ToDmg Ranged +0 ToDmg Melee +8

Only any good if they actually hit though :)

-- Traits ----------------------------------------------------

Hellrunner (Level 3)
Brute (Level 2)

-- Equipment -------------------------------------------------

[a] [ Armor ] nothing

Can't see how you can use chainsaw and actually keep any armour. This
makes you dead.

[ Weapon ] chainsaw (4d6)
[c] [ Boots ] protective boots [4/4] (85%)

-- Inventory -------------------------------------------------

[a] red armor [1/4] (9%)
double shotgun (6d3)x2 [2/2]
[c] fastload rocket launcher (4d4) [1/1]
[d] BFG 9000 (8d8) [100/100]
[e] shotgun shell (x36)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
shotgun shell (x50)
[j] shotgun shell (x50)
[k] rocket (x10)
[l] rocket (x10)
[m] rocket (x10)
[n] rocket (x10)
[o] power cell (x50)
[p] power cell (x50)
[q] large med-pack
[r] large med-pack
phase device

-- Kills -----------------------------------------------------

54 former humans
31 former human sergeants
12 former human captains
26 imps
37 demons
45 lost souls
11 cacodemons
2 barons of hell
8 hell knights
1 former human commander

-- History ---------------------------------------------------

He started his journey on the suface of Phobos.
On level 2 he battled through a maze of rooms.
Afterwards he fought on Hell's Arena.
On level 3 he battled through a maze of rooms.
On level 4 he found hellish caves.
On level 5 he found hellish caves.
He then stormed the Chained Court.
On level 6 he found a hellish city.
On level 7 he found a hellish city.
On level 8 he found a hellish city.
On level 9 he battled through a maze of rooms.
On level 10 he battled through a maze of rooms.
On level 11 he battled through a maze of rooms.
He then ventured into the Halls of Carnage.
On level 12 he battled through a maze of rooms.
There finally he was killed by a cacodemon.

Well it may have just come around the corner and got in the final blow,
but I can tell you that the Baron did all the real damage :) I saw the
Wall too, but left it. Chance of unavoidable death from all those
monsters that can shoot at me when I can't see them as per my last
effort at the Wall was too much. :)

-- General ---------------------------------------------------

Before him 12 brave souls have ventured into Phobos:
12 of those were killed.

--------------------------------------------------------------
 
Archived from groups: rec.games.roguelike.misc (More info?)

Rubinstein wrote:
> Kornel Kisielewicz wrote:
>>Also rogalik is not exactly roguelike -- it's a polish pun, 'cause
>>rogalik means a "bread bun" -- people find using rogalik instead of
>>the word roguelike funny ;-), and it somehow became official 🙂
>
> Rogalik sounds funny, even in german ears! 🙂
> Let's adept this as a replace for the boring word 'roguelike'! ;-)

Be my guest ;-). It would be fun if people adapted it :-D
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"11 years and no binary. And it's not vapourware" -- Igor Savin