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Archived from groups: rec.games.roguelike.misc (More info?)
- You can close the door on yourself, and enemies, effectively putting
you in a wall. Though you can walk out of it, you can't hit a enemy in
a door with any non-explosive weapon, and i'd guess the same would be
true for you.
- Multiple death messages show, even after 0 HP is reached. This
happens when enemies can fire more then one shot, and kill you on a
early shot. Lets say a former human commander shoots his plasma rifle
at you, and kills you on the fourth shot. There would be *5* more death
messages, since you "die" on the fourth shot, and every shot after
that.
- Target range limited to your "normal" view distance; if you get cat's
eye once or twice, you can't target onto the extra one/two tiles you
get from it.
- Switches still appear in walls.
- Aim is STILL screwed up. You can shotgun enemies that are around
corners; the green aimer line turns red even when you *can* shoot them;
you can't shoot on a corner like:
@/.
..#X
Because the target line goes right into the wall... even though the
line is green.
- Eagle eye does *NOT* give the +4 to hit it says it does; it gives a
+3.
- Enemies can fire at you, even before you know they're at that
location. Ex: Low on health. You walk up to a door, and hear enemy
sounds close by. You open the door; Nothing in sight. You step to the
tile where the door is, and *BLAM* you're dead. Even before you get to
see your character "@" step onto the open doorway "/". I know, it may
seem somewhat realistic, but it's a pain in the arse not knowing - or
even seeing - what the hell shot and/or killed you, until the mortem
file rolls up onto the screen.
Hey, lucky 7! Maybe these will be the only bugs in this version...
- You can close the door on yourself, and enemies, effectively putting
you in a wall. Though you can walk out of it, you can't hit a enemy in
a door with any non-explosive weapon, and i'd guess the same would be
true for you.
- Multiple death messages show, even after 0 HP is reached. This
happens when enemies can fire more then one shot, and kill you on a
early shot. Lets say a former human commander shoots his plasma rifle
at you, and kills you on the fourth shot. There would be *5* more death
messages, since you "die" on the fourth shot, and every shot after
that.
- Target range limited to your "normal" view distance; if you get cat's
eye once or twice, you can't target onto the extra one/two tiles you
get from it.
- Switches still appear in walls.

- Aim is STILL screwed up. You can shotgun enemies that are around
corners; the green aimer line turns red even when you *can* shoot them;
you can't shoot on a corner like:
@/.
..#X
Because the target line goes right into the wall... even though the
line is green.
- Eagle eye does *NOT* give the +4 to hit it says it does; it gives a
+3.
- Enemies can fire at you, even before you know they're at that
location. Ex: Low on health. You walk up to a door, and hear enemy
sounds close by. You open the door; Nothing in sight. You step to the
tile where the door is, and *BLAM* you're dead. Even before you get to
see your character "@" step onto the open doorway "/". I know, it may
seem somewhat realistic, but it's a pain in the arse not knowing - or
even seeing - what the hell shot and/or killed you, until the mortem
file rolls up onto the screen.
Hey, lucky 7! Maybe these will be the only bugs in this version...
