Archived from groups: rec.games.roguelike.misc (More info?)
well, i've completed it
not a bad way to spend sunday afternoon ;-)
some general feedback and ideas:
* when beserk, is there a way to distinguish your sight range? dark red/
light red, maybe?
* i had the occasion problem with LOS when shooting round corners: i'd
get a green target thingy on an enemy, but my shots would hit the
wall. sometimes enemies shooting back would hit the wall too,
sometimes they would hit me.
* a command to sort the inventory would be appreciated, but it's a minor
niggle
* in the arena off level 2, a more immediately useful reward would be
nice. not that i minded all that plasma ammo, mind you, but it didn't
come in useful until much later
* a number of enemies would just sit and take the pain and not shoot
back. cacodemons did this a lot. also the cyberdemon didn't shoot at
me once, which was a bit odd.
* supercharge lowers your health if it's above 200. this was
particularly galling with my health at about 380!
* some enemies have a habit of jumping into lava, which is a bit odd.
this was especially apparent in the chained court, when half the 'h's
dies before i got to them
* there were some unopenable doors in the hall of carnage, that's to say
i got a message "you open the door" (or somesuch) but they didn't
open. i rocketed them open, so maybe they are meant to be that way, in
which case the message should be changed.
* when you use the computer map, could there be a way of distinguishing
between seen & unseen tiles?
* the "flood the dungeon with lava" switch is a bit fierce! it's good
thing i had found the stairs, and was invulnerable. i would have been
a bit miffed to die just for trying a switch.
* you could have a "quick draw" (ie: swap weapons fast) trait
* or some kind of dodging trait
* given the small size of the levels, the rocket launcher radius seems a
bit big (barrels too, for that matter)
* items caught in explosions should maybe have a chance of surviving? i
avoided the rocket launcher a lot of the time so i wouldn't loose
powerups.
all in all, i enjoyed the game, and i think you're on to a good thing. i
hope you promote that game beyond a side project into a fully fledged
RL, because as it is it certainly stands out from the pack of generic
RLs. with some scope for differing tactics to add replay value, it would
be all good
--------------------------------------------------------------
DoomRL (v.0.9.5 (beta)) roguelike post-mortem character dump
--------------------------------------------------------------
barry6, level 6 soldier, bleeded to death
on level 20 of the Phobos base.
He survived 92391 turns and scored 27144 points.
He found the Phobos Arena.
He stormed the Chained Court.
//twice!
He ventured into the Halls of Carnage.
He fought on Hell's Arena.
--------------------------------------------------------------
Statistics
Health 116/50 Experience 19457/6
ToHit +2 ToDmg Ranged +2 ToDmg Melee +3
--------------------------------------------------------------
Traits:
Finesse (Level 1)
Tough as nails (Level 1)
Son of a bitch (Level 3)
//is this per shot, or per bullet? (eg. chaingun)
Eagle Eye (Level 1)
--------------------------------------------------------------
Equipment
[a] [ Armor ] red armor [4/4] (53%)
[ Weapon ] rocket launcher (4d4) [0/1]
[c] [ Boots ] plasteel boots [8/8] (96%)
--------------------------------------------------------------
Inventory
[a] red armor [4/4] (100%)
red armor [4/4] (100%)
[c] red armor [4/4] (100%)
[d] chaingun (1d6)x5 [50/50]
//cleared most of the dungone with this
[e] BFG 9000 (8d8) [20/100]
[f] plasma rifle (1d8)x8 [40/40]
[g] rocket
[h] rocket (x10)
rocket (x10)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] 10mm ammo (x100)
[n] 10mm ammo (x100)
[o] power cell (x20)
[p] 10mm ammo (x71)
[q] large med-pack
[r] phase device
large med-pack
--------------------------------------------------------------
Kills
60 former humans
38 former human seregants
19 former human capitans
28 imps
37 demons
35 lost souls
38 cacodemons
11 barons of hell
1 Cyberdemon
--------------------------------------------------------------
--
ru
well, i've completed it
not a bad way to spend sunday afternoon ;-)some general feedback and ideas:
* when beserk, is there a way to distinguish your sight range? dark red/
light red, maybe?
* i had the occasion problem with LOS when shooting round corners: i'd
get a green target thingy on an enemy, but my shots would hit the
wall. sometimes enemies shooting back would hit the wall too,
sometimes they would hit me.
* a command to sort the inventory would be appreciated, but it's a minor
niggle
* in the arena off level 2, a more immediately useful reward would be
nice. not that i minded all that plasma ammo, mind you, but it didn't
come in useful until much later
* a number of enemies would just sit and take the pain and not shoot
back. cacodemons did this a lot. also the cyberdemon didn't shoot at
me once, which was a bit odd.
* supercharge lowers your health if it's above 200. this was
particularly galling with my health at about 380!
* some enemies have a habit of jumping into lava, which is a bit odd.
this was especially apparent in the chained court, when half the 'h's
dies before i got to them
* there were some unopenable doors in the hall of carnage, that's to say
i got a message "you open the door" (or somesuch) but they didn't
open. i rocketed them open, so maybe they are meant to be that way, in
which case the message should be changed.
* when you use the computer map, could there be a way of distinguishing
between seen & unseen tiles?
* the "flood the dungeon with lava" switch is a bit fierce! it's good
thing i had found the stairs, and was invulnerable. i would have been
a bit miffed to die just for trying a switch.
* you could have a "quick draw" (ie: swap weapons fast) trait
* or some kind of dodging trait
* given the small size of the levels, the rocket launcher radius seems a
bit big (barrels too, for that matter)
* items caught in explosions should maybe have a chance of surviving? i
avoided the rocket launcher a lot of the time so i wouldn't loose
powerups.
all in all, i enjoyed the game, and i think you're on to a good thing. i
hope you promote that game beyond a side project into a fully fledged
RL, because as it is it certainly stands out from the pack of generic
RLs. with some scope for differing tactics to add replay value, it would
be all good
--------------------------------------------------------------
DoomRL (v.0.9.5 (beta)) roguelike post-mortem character dump
--------------------------------------------------------------
barry6, level 6 soldier, bleeded to death
on level 20 of the Phobos base.
He survived 92391 turns and scored 27144 points.
He found the Phobos Arena.
He stormed the Chained Court.
//twice!
He ventured into the Halls of Carnage.
He fought on Hell's Arena.
--------------------------------------------------------------
Statistics
Health 116/50 Experience 19457/6
ToHit +2 ToDmg Ranged +2 ToDmg Melee +3
--------------------------------------------------------------
Traits:
Finesse (Level 1)
Tough as nails (Level 1)
Son of a bitch (Level 3)
//is this per shot, or per bullet? (eg. chaingun)
Eagle Eye (Level 1)
--------------------------------------------------------------
Equipment
[a] [ Armor ] red armor [4/4] (53%)
[ Weapon ] rocket launcher (4d4) [0/1]
[c] [ Boots ] plasteel boots [8/8] (96%)
--------------------------------------------------------------
Inventory
[a] red armor [4/4] (100%)
red armor [4/4] (100%)
[c] red armor [4/4] (100%)
[d] chaingun (1d6)x5 [50/50]
//cleared most of the dungone with this
[e] BFG 9000 (8d8) [20/100]
[f] plasma rifle (1d8)x8 [40/40]
[g] rocket
[h] rocket (x10)
rocket (x10)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] 10mm ammo (x100)
[m] 10mm ammo (x100)
[n] 10mm ammo (x100)
[o] power cell (x20)
[p] 10mm ammo (x71)
[q] large med-pack
[r] phase device
--------------------------------------------------------------
Kills
60 former humans
38 former human seregants
19 former human capitans
28 imps
37 demons
35 lost souls
38 cacodemons
11 barons of hell
1 Cyberdemon
--------------------------------------------------------------
--
ru
