Double weapons

G

Guest

Guest
Archived from groups: alt.games.neverwinter-nights (More info?)

I was recently reading a comment where someone was attempting to explain
double weapons, and they said it was like dual weilding a medium weapon
in main hand and a light weapon in the off hand, with all dual weilding
penalties applied.

Which is a pretty good explaination, if accurate, but it made me wonder:

If I have Weapon Finesse, does it apply to the "light weapon" side of
that double weapon, there in my off hand?

Lance
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Lance Berg" <emporer@dejazzd.com> wrote in message
news:BLydnUotCJy_afDcRVn-tg@dejazzd.com...
> If I have Weapon Finesse, does it apply to the "light weapon" side of that
> double weapon, there in my off hand?

It shouldn't, and I'm pretty sure it does not in NWN.

Joanna
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Lance Berg wrote:
> If I have Weapon Finesse, does it apply to the "light weapon" side of
> that double weapon, there in my off hand?


No. For a STR-based dual-wielding fighter, double weapons are probably
the best option, but they don't work well for a DEX-based dual wielder.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
news:xEtbd.124032$He1.74567@attbi_s01...
> Lance Berg wrote:
> > If I have Weapon Finesse, does it apply to the "light weapon" side of
> > that double weapon, there in my off hand?
>
>
> No. For a STR-based dual-wielding fighter, double weapons are probably
> the best option, but they don't work well for a DEX-based dual wielder.

The only reason I will disagree with this is with two separate weapons you
could have two elemental damage types, ,two different types of bonus
effects, etc. I guess it all boils down to personal preference. Personally I
liked my wizard/paladin that dual-welded a staff and holy advenger... but
that's just me
 
Archived from groups: alt.games.neverwinter-nights (More info?)

> > No. For a STR-based dual-wielding fighter, double weapons are probably
> > the best option, but they don't work well for a DEX-based dual wielder.
>
> The only reason I will disagree with this is with two separate weapons you
> could have two elemental damage types, ,two different types of bonus
> effects, etc. I guess it all boils down to personal preference. Personally
I
> liked my wizard/paladin that dual-welded a staff and holy advenger... but
> that's just me

Is your wizard/paladin dressed in white?

😉
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"KC Wong" <my@privacy.net> wrote in message
news:2t8m99F1sk7kaU1@uni-berlin.de...
> > > No. For a STR-based dual-wielding fighter, double weapons are probably
> > > the best option, but they don't work well for a DEX-based dual
wielder.
> >
> > The only reason I will disagree with this is with two separate weapons
you
> > could have two elemental damage types, ,two different types of bonus
> > effects, etc. I guess it all boils down to personal preference.
Personally
> I
> > liked my wizard/paladin that dual-welded a staff and holy advenger...
but
> > that's just me
>
> Is your wizard/paladin dressed in white?
>
> 😉
>
>

Actully it was in Black/Gold playemail =)p
 
Archived from groups: alt.games.neverwinter-nights (More info?)

In AD&D 3.0 and 3.5 (Where NWN is taken from) Weapon Finesse is only able to
be taken on weapons that are light. Double weapons are considered large.
(Light weapons are small weapons. Rapier is the best IMO)


"Lance Berg" <emporer@dejazzd.com> wrote in message
news:BLydnUotCJy_afDcRVn-tg@dejazzd.com...
>I was recently reading a comment where someone was attempting to explain
>double weapons, and they said it was like dual weilding a medium weapon in
>main hand and a light weapon in the off hand, with all dual weilding
>penalties applied.
>
> Which is a pretty good explaination, if accurate, but it made me wonder:
>
> If I have Weapon Finesse, does it apply to the "light weapon" side of that
> double weapon, there in my off hand?
>
> Lance
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Thorak Cartaine wrote:

> In AD&D 3.0 and 3.5 (Where NWN is taken from) Weapon Finesse is only able to
> be taken on weapons that are light. Double weapons are considered large.
> (Light weapons are small weapons. Rapier is the best IMO)
>

Consensus seems to be that you are correct, I only asked because it
seemed possible, given the description, that there was technically a
"light" weapon involved.

Thus far, the double weapon strikes me as the least useful of all NWN
weapon arrangements; you only get one item for bonuses and so on, but
you have to suffer the dual weilding penalties; you're also less
flexible, you can't swap out one or the other of the two weapons, both
come stuck together as a pair.

With an ordinary two hander, you have the same trouble insofar as the
bonuses, but at least you don't have to deal with the dual weilding
skill set or penalties, plus they usually do more damage per blow.

Damage per blow seems to be a big deal in NWN, with so many of the bad
guys having damage resistance that takes away the first few points of
damage you do.

Weapon 1 doing d6 damage:
1-4=0, 2-4=0, 3-4=0, 4-4=0, 5-4=1, 6-4=2, average 1/3rd point per blow

Weapon 2 doing d12 damage
same plus 7-4=3, 8-4=4, 9-4=5, 10-4=6, 11-4=7, 12-4=8, average 3 per blow.

Even if weapon 1 hits three times as often as weapon two, its still only
doing a third as much damage.

Lance
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Lance Berg wrote:
> Thus far, the double weapon strikes me as the least useful of all NWN
> weapon arrangements; you only get one item for bonuses and so on, but
> you have to suffer the dual weilding penalties; you're also less
> flexible, you can't swap out one or the other of the two weapons, both
> come stuck together as a pair.


Wielding a double-weapon is like using two medium weapons, without the
additional -2 penalty applied to attack for using a non-light weapon in
the off-hand. All double weapons do 1d8 damage, better than any small or
light weapon. Plus, you can use a single Weapon Focus feat and Improved
Crit feat (as well as a single Weap Spec for fighters or Weap of Choice
for weapon masters) and apply it to both weapons.

Since rapiers (the class of Finesse weapons) do not count as a "light"
off-hand weapon, there's really no way to dual-wield with as high a
potential damage output using two separate weapons, without using two
different weapons--e.g. longsword + shortsword. For a higher-STR fighter
that wants to dual wield, the double weapons are the best option. They
are especially good for dual-wielding weapon masters.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
 
Archived from groups: alt.games.neverwinter-nights (More info?)

er...

a staff?

as in a quarter staff?

i thought they were double weapons in themselves.


Rogar III



"Insane Ranter" <spam@not.me> wrote in message
news:9UCbd.616$qH3.375@bignews6.bellsouth.net...
>
> "Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
> news:xEtbd.124032$He1.74567@attbi_s01...
> > Lance Berg wrote:
> > > If I have Weapon Finesse, does it apply to the "light weapon" side of
> > > that double weapon, there in my off hand?
> >
> >
> > No. For a STR-based dual-wielding fighter, double weapons are probably
> > the best option, but they don't work well for a DEX-based dual wielder.
>
> The only reason I will disagree with this is with two separate weapons you
> could have two elemental damage types, ,two different types of bonus
> effects, etc. I guess it all boils down to personal preference. Personally
I
> liked my wizard/paladin that dual-welded a staff and holy advenger... but
> that's just me
>
>