Archived from groups: comp.sys.ibm.pc.games.war-historical (
More info?)
Thanks, this is exactly what I was looking for. I would have been happy
with a boardgame-type appearance so graphics weren't important to me. The
list of changes below make it much more interesting. I will consider it
once I have completed my HOI2 infatuation.
Bob W.
"Magnus" <pettersson72@hotmail.com> wrote in message
news:bcfaae53.0503071036.6343f682@posting.google.com...
> Here is an answer to a similiar question like yours from Dave Erickson
> regarding the differencies between HnM and Dragoon Prussian War
> Machine.
>
> Besides vastly improved graphics, animation and interface, there are
> some substantial differences between old and new Dragoons. We've added
> a layer of leadership and have made the game scaleable. In the old
> one, you were pretty much locked in to that 150 yds/hex, 15 min/turn
> scale which made modeling smaller battles difficult. Now by tailoring
> movement factors and firing ranges (and virtually anything else you
> can think of), you can play scenarios at a variety of scales. Our
> first game includes battles at anywhere from 75 yds/hex up to 150.
> This has allowed us to make some really great little scenarios from
> the big battles. For example, we've culled 5 scenarios from the Battle
> of Hohenfreideberg, including Zieten's attack on the Austrian right
> wing cavalry and the famous charge of the Bayreuth Dragoons. I think
> the old game only had one scenario in addition to the main battle. The
> new system has really opened up the possibilities. (Oh, and by the
> way, Mollwitz and Leuthen [to be released at a future date] now have
> snowy fields to fight on.)
>
> We've also allowed for more finely tuned unit and leader stats (all
> modifiable). Leaders now have separate attributes for Command, Rally,
> Initiative, Radius and Orders (for the 2 highest levels of
> leadership). Combat units have all sorts of stats so we (and you) can
> easily create a wide variety of distinct unit types (including
> allowable formations, separate fire and assault modifiers, morale
> checks, marching ability, movement points, and allowing mounted
> cavalry to fire, among others).
>
> Technical improvements are too numerous to mention. A big deal for
> everyone will be that PBEM capability is vastly enhanced.
>
> I'm probably forgetting something important but suffice it to say that
> if you're a fan of the era (and who isn't, really?), it's going to be
> hard to pass this one up. I'm excited about it, and I think old
> Dragooners will be thrilled (and I love old Dragooners!).