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Archived from groups: rec.games.int-fiction (More info?)
SPOILERS:
The following things seem to have no purpose in the game, and I wondered
what other people made of them:
The black marble pedestal. Is this one of those things in a memory
palace that has lost its referent? That is, "the owner just shoved it
against a wall one day, and never bothered to move it." It meant
something once, but doesn't anymore?
The whole Jungle Scene. I don't understand what it's about at all.
There doesn't appear to be anything you can do once you're there. Is
that the Green World?
The "letter of credit" you find in the Red World's desert landscape:
"Letter in hand... sum of 5000... in reparation, military action of the
month of... fields, property, six barrels of wine, one cow..." This
doesn't seem to map to any of the memories of the protagonist. It may
be there only for symmetry: there are important items in the other two
places you can go via the telescope and easel (and what a shame that you
can't visit the chart!).
And then there are the apple, the harp, the mosaic, and the two
unpassable doors, which I've already seen discussion about and don't
have much to add. The harp, in particular, seems as if it is somehow
important.
Adam
SPOILERS:
The following things seem to have no purpose in the game, and I wondered
what other people made of them:
The black marble pedestal. Is this one of those things in a memory
palace that has lost its referent? That is, "the owner just shoved it
against a wall one day, and never bothered to move it." It meant
something once, but doesn't anymore?
The whole Jungle Scene. I don't understand what it's about at all.
There doesn't appear to be anything you can do once you're there. Is
that the Green World?
The "letter of credit" you find in the Red World's desert landscape:
"Letter in hand... sum of 5000... in reparation, military action of the
month of... fields, property, six barrels of wine, one cow..." This
doesn't seem to map to any of the memories of the protagonist. It may
be there only for symmetry: there are important items in the other two
places you can go via the telescope and easel (and what a shame that you
can't visit the chart!).
And then there are the apple, the harp, the mosaic, and the two
unpassable doors, which I've already seen discussion about and don't
have much to add. The harp, in particular, seems as if it is somehow
important.
Adam
