G
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Archived from groups: rec.games.roguelike.misc (More info?)
Hey Kornel. I'm just curious; why don't you implement the behaviour from
the doom games in DRL? Doom1, Doom2, Ultimate Doom, Final Doom and Doom3
all have this implemented. It seems un-doomish and stutters gameplay.
As I said, I'm curious...what are your reasons for defending this
``feature''?
--
Glen
L😛yt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
Hey Kornel. I'm just curious; why don't you implement the behaviour from
the doom games in DRL? Doom1, Doom2, Ultimate Doom, Final Doom and Doom3
all have this implemented. It seems un-doomish and stutters gameplay.
As I said, I'm curious...what are your reasons for defending this
``feature''?
--
Glen
L😛yt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
