people who pirate, are statistically more likely to buy more annually than those who do not. in my opinion its about saturation of the market, and if you can show off to more people what you have to sell, chances are you will sell more. in sales regardless of any other information, you always have a 1 in 10 chance of finding someone to buy something.
since steam, which i started to use due to the prices of games being more reasonable. ive paid for 60 + games already. even games i had already played in the past, knew were good, and thought that the developers deserved the cash for it.
but after paying full for skyrim on steam, and finding out the first update locked the main esm file, from having homebrew mods run. i see that DRM is just another hoop to jump through for doing the "right" thing and actually paying for the game.
i understand the fighting between people who think pirating is ok, and people to think its damaging the industry. but at what cost? it seems the only people paying for it, are the legit customers not the pirates. if i had a pirated copy of skyrim, i would be able to run mods on it.
why cant we all just work it out like adults, and the people who download, just get a smaller increase in service charges, to cover the bandwidth and lost revenue? why do we need to lock everything up and sue everything that moves?
canada figured out how to recover lost revenue's for the music industry, by simply adding a small increase of cost to blank cd media. now we can copy music without fearing the music industry's blatant lack of compassion.
DRM just doesnt work. so why implement it large scale, so that customers have to worry about un necessary issues like these.