Didn't get a chance to respond/edit in "DRM Boycott" thread before it was locked out:
Vote for new elected officials that support the viewpoint that DRM is illegal and wrong. Playing a game should be fun, not an exercise in frustration
A previous poster, "Jonathern" mentioned:
Vote for new elected officials that support the viewpoint that DRM is illegal and wrong. Playing a game should be fun, not an exercise in frustration
A previous poster, "Jonathern" mentioned:
Why can't we just register to their site with our key and play the game ...[quote/]
Buying a license direct from the game developers is a good way to undercut pirating. When purchased, the game could be obtained by any source, thus the piraters would become distributors that don't get paid. The game companies could place all kinds of ads inside the game, distribute them for free and then sell licenses to remove the ads and add content.
To the poster on the last "DRM Boycott" post:
I have never "spazzed", ever. I point out the facts. I look for solutions. DRM is not needed or wanted. DRM, in my opinion is a close minded Dark Ages response to a percieved problem. Education is the number one necessity needed to solve the pirating problem. Every person I suspect of piracy, gets a lecture from me about how their games will suck, if they don't pay for the game, because good games will not be made as developement budgets shrink in accordance with lower earnings.
That said, many people are staying away from buying newer games because of DRM. Some have half a shelf filled with unopened or incomplete games, that it may take decades to finish.
Copyright was originally conceived so that the indiviual original artist/creator could retain credit/control of their own work. Before copyright, the workers original work was owned by the corporation they worked for.The Corporation profited from the work by the artist, while the artist got no credit or money.
Licensing direct from the developers is a good way to compensate the artists.


