Dual XEON or Single P4EE & ATI 800XT?

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Archived from groups: microsoft.public.games.zone.simulation (More info?)

My quest for FS2004 frame rates continues. My problem is simple, I love
multi-layered high detail clouds -- it seems clouds spell the death of frame
rates in FS2004 especially at 1280 X 960. It would also be nice to run with
shadows turned ON.

I'm currently running:

ASUS Motherboard with Intel 875 chipset on a Intel P4 800Mhz FSB overclocked
to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2 512 modules)
rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405 Mhz core) -- all
the latest drivers, etc. etc.. I can easily bring my frame rates down to 2
fps with FS2004 on this setup.

So some questions:
1. Will swapping out my old 9800 Pro 128MB for an 800XT 256MB help my frame
rates?
2. Will a P4EE at 3.4Ghz make much of a difference over my P4 at 3.5 Ghz
(800FSB)?
3. Will a dual XEON at 3.2Ghz with 1MB cache (and supporting motherboard)
be better than either P4EE 3.4Ghz or current P4 3.5Ghz?

Or am I still a year or more away from truely seeing enough Processor &
video power to make FS2004 with ALL details cranked up and still get a
minimum 24 fps?

Thanks, Rob.
The quest is the quest...
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Rob -
An interesting quest for 24FPS... but let me ask this. If
your framerate NEVER dropped below 12FPS, would you feel
that this is good, or bad, performance? I ask this because
down the road a year or so when you have everything set to
give you that 24FPS minimum, is about the time when M$FT
will be ready to release FS2006, and it's going to demand
more... and poof, there go your FPS's back down to 2 or so.
Are we ever going to be satisfied, or this this a game
being played with us by Billionaire Bill?
z --------------------------------------------------------

>-----Original Message-----
>My quest for FS2004 frame rates continues. My problem is
simple, I love
>multi-layered high detail clouds -- it seems clouds spell
the death of frame
>rates in FS2004 especially at 1280 X 960. It would also
be nice to run with
>shadows turned ON.
>
>I'm currently running:
>
>ASUS Motherboard with Intel 875 chipset on a Intel P4
800Mhz FSB overclocked
>to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2
512 modules)
>rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405
Mhz core) -- all
>the latest drivers, etc. etc.. I can easily bring my
frame rates down to 2
>fps with FS2004 on this setup.
>
>So some questions:
>1. Will swapping out my old 9800 Pro 128MB for an 800XT
256MB help my frame
>rates?
>2. Will a P4EE at 3.4Ghz make much of a difference over
my P4 at 3.5 Ghz
>(800FSB)?
>3. Will a dual XEON at 3.2Ghz with 1MB cache (and
supporting motherboard)
>be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
>
>Or am I still a year or more away from truely seeing
enough Processor &
>video power to make FS2004 with ALL details cranked up and
still get a
>minimum 24 fps?
>
>Thanks, Rob.
>The quest is the quest...
>
>
>.
>
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

24 fps is minimum for me (based mostly on motion picture quality 29.97
fps) -- I certainly can get minimum 24 fps when I start turning down the
graphics detail. But Clouds (realistic weather) has always been the next
big hurdle for FS -- Microsoft have dealt with the problem in a fair manner
(turn the detail down and you get those funky flat clouds). But, I can't
see FS2006 (FS2005 or whatever the next version is) having as large a
performance hit as FS2004 did. From this point on, MS can start using pixel
shaders and a few other cool graphics card hardware features that will not
hurt performance as much as Clouds did. Moving from FS2000 to FS2002 is a
classic example of this -- the performance requirements between the two
aren't that much different.

I can see and am somewhat disappointed that MS FS development crew did not
opted to supporting multiple processors -- Processor A works on clouds,
processor B on instruments, processor C flight physics, etc. etc. -- I
realize this is a pretty significant coding task, but MS is a significant
company with the resources to make this work.

But back to my original quesiton Dual XEON's or single P4EE? Will an ATI
800XT 256MB show noticeable improvements of my current 9800 Pro?

Anyone?


"zag" <anonymous@discussions.microsoft.com> wrote in message
news:16aa001c44826$0991be40$a401280a@phx.gbl...
> Rob -
> An interesting quest for 24FPS... but let me ask this. If
> your framerate NEVER dropped below 12FPS, would you feel
> that this is good, or bad, performance? I ask this because
> down the road a year or so when you have everything set to
> give you that 24FPS minimum, is about the time when M$FT
> will be ready to release FS2006, and it's going to demand
> more... and poof, there go your FPS's back down to 2 or so.
> Are we ever going to be satisfied, or this this a game
> being played with us by Billionaire Bill?
> z --------------------------------------------------------
>
> >-----Original Message-----
> >My quest for FS2004 frame rates continues. My problem is
> simple, I love
> >multi-layered high detail clouds -- it seems clouds spell
> the death of frame
> >rates in FS2004 especially at 1280 X 960. It would also
> be nice to run with
> >shadows turned ON.
> >
> >I'm currently running:
> >
> >ASUS Motherboard with Intel 875 chipset on a Intel P4
> 800Mhz FSB overclocked
> >to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2
> 512 modules)
> >rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405
> Mhz core) -- all
> >the latest drivers, etc. etc.. I can easily bring my
> frame rates down to 2
> >fps with FS2004 on this setup.
> >
> >So some questions:
> >1. Will swapping out my old 9800 Pro 128MB for an 800XT
> 256MB help my frame
> >rates?
> >2. Will a P4EE at 3.4Ghz make much of a difference over
> my P4 at 3.5 Ghz
> >(800FSB)?
> >3. Will a dual XEON at 3.2Ghz with 1MB cache (and
> supporting motherboard)
> >be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
> >
> >Or am I still a year or more away from truely seeing
> enough Processor &
> >video power to make FS2004 with ALL details cranked up and
> still get a
> >minimum 24 fps?
> >
> >Thanks, Rob.
> >The quest is the quest...
> >
> >
> >.
> >
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

You've brought up some good points. Playing, as I seldom
do, the Microsoft advocate, it seems to me that they will
never be able to satisfy each and every user since you are
going to want Lamborghini performnce and Joe-six-pack will
expect the same software to purr in his Pontiac. Hope you
find the answers you are looking for.
z -------------------------------------------------------

>-----Original Message-----
>24 fps is minimum for me (based mostly on motion picture
quality 29.97
>fps) -- I certainly can get minimum 24 fps when I start
turning down the
>graphics detail. But Clouds (realistic weather) has
always been the next
>big hurdle for FS -- Microsoft have dealt with the problem
in a fair manner
>(turn the detail down and you get those funky flat
clouds). But, I can't
>see FS2006 (FS2005 or whatever the next version is) having
as large a
>performance hit as FS2004 did. From this point on, MS can
start using pixel
>shaders and a few other cool graphics card hardware
features that will not
>hurt performance as much as Clouds did. Moving from
FS2000 to FS2002 is a
>classic example of this -- the performance requirements
between the two
>aren't that much different.
>
>I can see and am somewhat disappointed that MS FS
development crew did not
>opted to supporting multiple processors -- Processor A
works on clouds,
>processor B on instruments, processor C flight physics,
etc. etc. -- I
>realize this is a pretty significant coding task, but MS
is a significant
>company with the resources to make this work.
>
>But back to my original quesiton Dual XEON's or single
P4EE? Will an ATI
>800XT 256MB show noticeable improvements of my current
9800 Pro?
>
>Anyone?
>
>
>"zag" <anonymous@discussions.microsoft.com> wrote in message
>news:16aa001c44826$0991be40$a401280a@phx.gbl...
>> Rob -
>> An interesting quest for 24FPS... but let me ask this. If
>> your framerate NEVER dropped below 12FPS, would you feel
>> that this is good, or bad, performance? I ask this because
>> down the road a year or so when you have everything set to
>> give you that 24FPS minimum, is about the time when M$FT
>> will be ready to release FS2006, and it's going to demand
>> more... and poof, there go your FPS's back down to 2 or so.
>> Are we ever going to be satisfied, or this this a game
>> being played with us by Billionaire Bill?
>> z --------------------------------------------------------
>>
>> >-----Original Message-----
>> >My quest for FS2004 frame rates continues. My problem is
>> simple, I love
>> >multi-layered high detail clouds -- it seems clouds spell
>> the death of frame
>> >rates in FS2004 especially at 1280 X 960. It would also
>> be nice to run with
>> >shadows turned ON.
>> >
>> >I'm currently running:
>> >
>> >ASUS Motherboard with Intel 875 chipset on a Intel P4
>> 800Mhz FSB overclocked
>> >to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2
>> 512 modules)
>> >rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405
>> Mhz core) -- all
>> >the latest drivers, etc. etc.. I can easily bring my
>> frame rates down to 2
>> >fps with FS2004 on this setup.
>> >
>> >So some questions:
>> >1. Will swapping out my old 9800 Pro 128MB for an 800XT
>> 256MB help my frame
>> >rates?
>> >2. Will a P4EE at 3.4Ghz make much of a difference over
>> my P4 at 3.5 Ghz
>> >(800FSB)?
>> >3. Will a dual XEON at 3.2Ghz with 1MB cache (and
>> supporting motherboard)
>> >be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
>> >
>> >Or am I still a year or more away from truely seeing
>> enough Processor &
>> >video power to make FS2004 with ALL details cranked up and
>> still get a
>> >minimum 24 fps?
>> >
>> >Thanks, Rob.
>> >The quest is the quest...
>> >
>> >
>> >.
>> >
>
>
>.
>
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Rob R. Ainscough wrote:

>24 fps is minimum for me (based mostly on motion picture quality 29.97
>fps) -- I certainly can get minimum 24 fps when I start turning down the
>graphics detail. But Clouds (realistic weather) has always been the next
>big hurdle for FS -- Microsoft have dealt with the problem in a fair manner
>(turn the detail down and you get those funky flat clouds). But, I can't
>see FS2006 (FS2005 or whatever the next version is) having as large a
>performance hit as FS2004 did. From this point on, MS can start using pixel
>shaders and a few other cool graphics card hardware features that will not
>hurt performance as much as Clouds did. Moving from FS2000 to FS2002 is a
>classic example of this -- the performance requirements between the two
>aren't that much different.
>
>I can see and am somewhat disappointed that MS FS development crew did not
>opted to supporting multiple processors -- Processor A works on clouds,
>processor B on instruments, processor C flight physics, etc. etc. -- I
>realize this is a pretty significant coding task, but MS is a significant
>company with the resources to make this work.
>
>But back to my original quesiton Dual XEON's or single P4EE? Will an ATI
>800XT 256MB show noticeable improvements of my current 9800 Pro?
>
>Anyone?
>
>
>"zag" <anonymous@discussions.microsoft.com> wrote in message
>news:16aa001c44826$0991be40$a401280a@phx.gbl...
>
>
>>Rob -
>>An interesting quest for 24FPS... but let me ask this. If
>>your framerate NEVER dropped below 12FPS, would you feel
>>that this is good, or bad, performance? I ask this because
>>down the road a year or so when you have everything set to
>>give you that 24FPS minimum, is about the time when M$FT
>>will be ready to release FS2006, and it's going to demand
>>more... and poof, there go your FPS's back down to 2 or so.
>> Are we ever going to be satisfied, or this this a game
>>being played with us by Billionaire Bill?
>>z --------------------------------------------------------
>>
>>
>>
>>>-----Original Message-----
>>>My quest for FS2004 frame rates continues. My problem is
>>>
>>>
>>simple, I love
>>
>>
>>>multi-layered high detail clouds -- it seems clouds spell
>>>
>>>
>>the death of frame
>>
>>
>>>rates in FS2004 especially at 1280 X 960. It would also
>>>
>>>
>>be nice to run with
>>
>>
>>>shadows turned ON.
>>>
>>>I'm currently running:
>>>
>>>ASUS Motherboard with Intel 875 chipset on a Intel P4
>>>
>>>
>>800Mhz FSB overclocked
>>
>>
>>>to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2
>>>
>>>
>>512 modules)
>>
>>
>>>rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405
>>>
>>>
>>Mhz core) -- all
>>
>>
>>>the latest drivers, etc. etc.. I can easily bring my
>>>
>>>
>>frame rates down to 2
>>
>>
>>>fps with FS2004 on this setup.
>>>
>>>So some questions:
>>>1. Will swapping out my old 9800 Pro 128MB for an 800XT
>>>
>>>
>>256MB help my frame
>>
>>
>>>rates?
>>>2. Will a P4EE at 3.4Ghz make much of a difference over
>>>
>>>
>>my P4 at 3.5 Ghz
>>
>>
>>>(800FSB)?
>>>3. Will a dual XEON at 3.2Ghz with 1MB cache (and
>>>
>>>
>>supporting motherboard)
>>
>>
>>>be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
>>>
>>>Or am I still a year or more away from truely seeing
>>>
>>>
>>enough Processor &
>>
>>
>>>video power to make FS2004 with ALL details cranked up and
>>>
>>>
>>still get a
>>
>>
>>>minimum 24 fps?
>>>
>>>Thanks, Rob.
>>>The quest is the quest...
>>>
>>>
>>>.
>>>
>>>
>>>
>
>
>
>
FWIW - My general understanding is that dual processors are useful only
in running programs specifically designed to take advantage of them.
Since FS is not designed to use more than one proc, I sincerely doubt
using dual anythings will be an advantage. If you can even begin to
afford an EE, I'd suggest looking into a Newcastle core AMD Athlon 64FX
53 on a socket 939 mobo, preferably with an nVidia nForce 3 250 Ultra GB
chipset, with as much fast dual channel DDR2 RAM as you can afford, and
I understand the boards are currently limited to 2 GB of such RAM [3 GB
of slower RAM, before complaints arise]. Video card? Tomorrow's latest
release, whatever it is. It just doesn't come faster than that today. Or
so I believe after a lot of reading about it.

HTH, Seadog
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Seadog wrote:

> Rob R. Ainscough wrote:
>
>> 24 fps is minimum for me (based mostly on motion picture quality 29.97
>> fps) -- I certainly can get minimum 24 fps when I start turning down the
>> graphics detail. But Clouds (realistic weather) has always been the
>> next
>> big hurdle for FS -- Microsoft have dealt with the problem in a fair
>> manner
>> (turn the detail down and you get those funky flat clouds). But, I
>> can't
>> see FS2006 (FS2005 or whatever the next version is) having as large a
>> performance hit as FS2004 did. From this point on, MS can start
>> using pixel
>> shaders and a few other cool graphics card hardware features that
>> will not
>> hurt performance as much as Clouds did. Moving from FS2000 to FS2002
>> is a
>> classic example of this -- the performance requirements between the two
>> aren't that much different.
>>
>> I can see and am somewhat disappointed that MS FS development crew
>> did not
>> opted to supporting multiple processors -- Processor A works on clouds,
>> processor B on instruments, processor C flight physics, etc. etc. -- I
>> realize this is a pretty significant coding task, but MS is a
>> significant
>> company with the resources to make this work.
>>
>> But back to my original quesiton Dual XEON's or single P4EE? Will an
>> ATI
>> 800XT 256MB show noticeable improvements of my current 9800 Pro?
>>
>> Anyone?
>>
>>
>> "zag" <anonymous@discussions.microsoft.com> wrote in message
>> news:16aa001c44826$0991be40$a401280a@phx.gbl...
>>
>>
>>> Rob -
>>> An interesting quest for 24FPS... but let me ask this. If
>>> your framerate NEVER dropped below 12FPS, would you feel
>>> that this is good, or bad, performance? I ask this because
>>> down the road a year or so when you have everything set to
>>> give you that 24FPS minimum, is about the time when M$FT
>>> will be ready to release FS2006, and it's going to demand
>>> more... and poof, there go your FPS's back down to 2 or so.
>>> Are we ever going to be satisfied, or this this a game
>>> being played with us by Billionaire Bill?
>>> z --------------------------------------------------------
>>>
>>>
>>>
>>>> -----Original Message-----
>>>> My quest for FS2004 frame rates continues. My problem is
>>>>
>>>
>>> simple, I love
>>>
>>>
>>>> multi-layered high detail clouds -- it seems clouds spell
>>>>
>>>
>>> the death of frame
>>>
>>>
>>>> rates in FS2004 especially at 1280 X 960. It would also
>>>>
>>>
>>> be nice to run with
>>>
>>>
>>>> shadows turned ON.
>>>>
>>>> I'm currently running:
>>>>
>>>> ASUS Motherboard with Intel 875 chipset on a Intel P4
>>>>
>>>
>>> 800Mhz FSB overclocked
>>>
>>>
>>>> to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2
>>>>
>>>
>>> 512 modules)
>>>
>>>
>>>> rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405
>>>>
>>>
>>> Mhz core) -- all
>>>
>>>
>>>> the latest drivers, etc. etc.. I can easily bring my
>>>>
>>>
>>> frame rates down to 2
>>>
>>>
>>>> fps with FS2004 on this setup.
>>>>
>>>> So some questions:
>>>> 1. Will swapping out my old 9800 Pro 128MB for an 800XT
>>>>
>>>
>>> 256MB help my frame
>>>
>>>
>>>> rates?
>>>> 2. Will a P4EE at 3.4Ghz make much of a difference over
>>>>
>>>
>>> my P4 at 3.5 Ghz
>>>
>>>
>>>> (800FSB)?
>>>> 3. Will a dual XEON at 3.2Ghz with 1MB cache (and
>>>>
>>>
>>> supporting motherboard)
>>>
>>>
>>>> be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
>>>>
>>>> Or am I still a year or more away from truely seeing
>>>>
>>>
>>> enough Processor &
>>>
>>>
>>>> video power to make FS2004 with ALL details cranked up and
>>>>
>>>
>>> still get a
>>>
>>>
>>>> minimum 24 fps?
>>>>
>>>> Thanks, Rob.
>>>> The quest is the quest...
>>>>
>>>>
>>>> .
>>>>
>>>>
>>>
>>
>>
>>
>>
> FWIW - My general understanding is that dual processors are useful
> only in running programs specifically designed to take advantage of
> them. Since FS is not designed to use more than one proc, I sincerely
> doubt using dual anythings will be an advantage. If you can even begin
> to afford an EE, I'd suggest looking into a Newcastle core AMD Athlon
> 64FX 53 on a socket 939 mobo, preferably with an nVidia nForce 3 250
> Ultra GB chipset, with as much fast dual channel DDR2 RAM as you can
> afford, and I understand the boards are currently limited to 2 GB of
> such RAM [3 GB of slower RAM, before complaints arise]. Video card?
> Tomorrow's latest release, whatever it is. It just doesn't come faster
> than that today. Or so I believe after a lot of reading about it.
>
> HTH, Seadog

An amendment and a reading reference - The new socket 939 boards
apparently will support up to 4 GB unbuffered memory in 4 DIMM slots.
Got that tidbit from AnandTech's June 2 review of the three Athlon 64
sockets and the the two major chipsets. If overclocking is your desire,
the firm recommendation is nVidia rather than Via for chipset. Read the
whole 12 screen article (and accompanying linked articles) at

http://www.anandtech.com/chipsets/showdoc.html?i=2069

I was quite pleased to see the MSI socket 939 board features a cooling
fan on the nVidia chip, as it is widely reported to run hot as a pistol
and was cooled merely with a heatsink in prior socket incarnations,
albeit without causing any performance problems. This should ease any
related concern for overclockers.

Seadog
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

I've been using a water cooling setup for a couple of years now and am very
pleased with it's cooling performance and durability and stability of those
components I overclock.

Is FS2004 heavy into floating point? If so, then yes I'd opt for an AMD64
FX53. But as I understand it (and this could be old school) developers
often stick with Long Integer types rather than opting for floating point
types due to performance -- this may have changed.

As far as Microsoft, they are much like any company with the same issues
that come up anywhere anytime. The camps seem to fall into these areas:

"closed source" - those that believe they should get paid for their work by
charging people for using it -- aka NOT free.
"open source" - those that believe their work should be free and for all to
use - mostly students that don't actually have to feed a family and/or live
off those that believe in "closed source".

I can see the benefits in both -- but life is much like that a -- one needs
its opposite to reach a balance. I digress.

So FS2005 or FS2006 will most likely not use multi-threading and multiple
processors? Even under a 64bit OS? That's a shame, I would think MS are
one of the few companies that could pull this off and still make money at it
and be the "first" mass market multi-processor support simulation. Oh well.


"Seadog" <seadog@nunyabidness.com> wrote in message
news:Volvc.3876$pU6.330@newssvr22.news.prodigy.com...
> Seadog wrote:
>
> > Rob R. Ainscough wrote:
> >
> >> 24 fps is minimum for me (based mostly on motion picture quality 29.97
> >> fps) -- I certainly can get minimum 24 fps when I start turning down
the
> >> graphics detail. But Clouds (realistic weather) has always been the
> >> next
> >> big hurdle for FS -- Microsoft have dealt with the problem in a fair
> >> manner
> >> (turn the detail down and you get those funky flat clouds). But, I
> >> can't
> >> see FS2006 (FS2005 or whatever the next version is) having as large a
> >> performance hit as FS2004 did. From this point on, MS can start
> >> using pixel
> >> shaders and a few other cool graphics card hardware features that
> >> will not
> >> hurt performance as much as Clouds did. Moving from FS2000 to FS2002
> >> is a
> >> classic example of this -- the performance requirements between the two
> >> aren't that much different.
> >>
> >> I can see and am somewhat disappointed that MS FS development crew
> >> did not
> >> opted to supporting multiple processors -- Processor A works on clouds,
> >> processor B on instruments, processor C flight physics, etc. etc. -- I
> >> realize this is a pretty significant coding task, but MS is a
> >> significant
> >> company with the resources to make this work.
> >>
> >> But back to my original quesiton Dual XEON's or single P4EE? Will an
> >> ATI
> >> 800XT 256MB show noticeable improvements of my current 9800 Pro?
> >>
> >> Anyone?
> >>
> >>
> >> "zag" <anonymous@discussions.microsoft.com> wrote in message
> >> news:16aa001c44826$0991be40$a401280a@phx.gbl...
> >>
> >>
> >>> Rob -
> >>> An interesting quest for 24FPS... but let me ask this. If
> >>> your framerate NEVER dropped below 12FPS, would you feel
> >>> that this is good, or bad, performance? I ask this because
> >>> down the road a year or so when you have everything set to
> >>> give you that 24FPS minimum, is about the time when M$FT
> >>> will be ready to release FS2006, and it's going to demand
> >>> more... and poof, there go your FPS's back down to 2 or so.
> >>> Are we ever going to be satisfied, or this this a game
> >>> being played with us by Billionaire Bill?
> >>> z --------------------------------------------------------
> >>>
> >>>
> >>>
> >>>> -----Original Message-----
> >>>> My quest for FS2004 frame rates continues. My problem is
> >>>>
> >>>
> >>> simple, I love
> >>>
> >>>
> >>>> multi-layered high detail clouds -- it seems clouds spell
> >>>>
> >>>
> >>> the death of frame
> >>>
> >>>
> >>>> rates in FS2004 especially at 1280 X 960. It would also
> >>>>
> >>>
> >>> be nice to run with
> >>>
> >>>
> >>>> shadows turned ON.
> >>>>
> >>>> I'm currently running:
> >>>>
> >>>> ASUS Motherboard with Intel 875 chipset on a Intel P4
> >>>>
> >>>
> >>> 800Mhz FSB overclocked
> >>>
> >>>
> >>>> to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2
> >>>>
> >>>
> >>> 512 modules)
> >>>
> >>>
> >>>> rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405
> >>>>
> >>>
> >>> Mhz core) -- all
> >>>
> >>>
> >>>> the latest drivers, etc. etc.. I can easily bring my
> >>>>
> >>>
> >>> frame rates down to 2
> >>>
> >>>
> >>>> fps with FS2004 on this setup.
> >>>>
> >>>> So some questions:
> >>>> 1. Will swapping out my old 9800 Pro 128MB for an 800XT
> >>>>
> >>>
> >>> 256MB help my frame
> >>>
> >>>
> >>>> rates?
> >>>> 2. Will a P4EE at 3.4Ghz make much of a difference over
> >>>>
> >>>
> >>> my P4 at 3.5 Ghz
> >>>
> >>>
> >>>> (800FSB)?
> >>>> 3. Will a dual XEON at 3.2Ghz with 1MB cache (and
> >>>>
> >>>
> >>> supporting motherboard)
> >>>
> >>>
> >>>> be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
> >>>>
> >>>> Or am I still a year or more away from truely seeing
> >>>>
> >>>
> >>> enough Processor &
> >>>
> >>>
> >>>> video power to make FS2004 with ALL details cranked up and
> >>>>
> >>>
> >>> still get a
> >>>
> >>>
> >>>> minimum 24 fps?
> >>>>
> >>>> Thanks, Rob.
> >>>> The quest is the quest...
> >>>>
> >>>>
> >>>> .
> >>>>
> >>>>
> >>>
> >>
> >>
> >>
> >>
> > FWIW - My general understanding is that dual processors are useful
> > only in running programs specifically designed to take advantage of
> > them. Since FS is not designed to use more than one proc, I sincerely
> > doubt using dual anythings will be an advantage. If you can even begin
> > to afford an EE, I'd suggest looking into a Newcastle core AMD Athlon
> > 64FX 53 on a socket 939 mobo, preferably with an nVidia nForce 3 250
> > Ultra GB chipset, with as much fast dual channel DDR2 RAM as you can
> > afford, and I understand the boards are currently limited to 2 GB of
> > such RAM [3 GB of slower RAM, before complaints arise]. Video card?
> > Tomorrow's latest release, whatever it is. It just doesn't come faster
> > than that today. Or so I believe after a lot of reading about it.
> >
> > HTH, Seadog
>
> An amendment and a reading reference - The new socket 939 boards
> apparently will support up to 4 GB unbuffered memory in 4 DIMM slots.
> Got that tidbit from AnandTech's June 2 review of the three Athlon 64
> sockets and the the two major chipsets. If overclocking is your desire,
> the firm recommendation is nVidia rather than Via for chipset. Read the
> whole 12 screen article (and accompanying linked articles) at
>
> http://www.anandtech.com/chipsets/showdoc.html?i=2069
>
> I was quite pleased to see the MSI socket 939 board features a cooling
> fan on the nVidia chip, as it is widely reported to run hot as a pistol
> and was cooled merely with a heatsink in prior socket incarnations,
> albeit without causing any performance problems. This should ease any
> related concern for overclockers.
>
> Seadog
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Hmm

I ran FS2004 with a 3.2P4, 1 GIG of hyper X ram, (dual 512's) 800MHz FSB
Asus P4P800 MB (deluxe)
Gainward 5700 Card (128mbram) (Not even a 5900 )
and i cranked up EVERYTHING . Flew around in real weather, lotsa wonderful
clouds. in SFO area.
the frame rates were impressivly high. quite in the 24 FPS range.
oh yeah. i ran it at 1600x1200 too.
i'm kinda thinking there is something strangely wrong with some setting you
have. perhaps with the card itself
I did not have FSAA on


--
**********
shu

"Rob R. Ainscough" <robains@pacbell.net> wrote in message
news:OueFyACSEHA.1936@TK2MSFTNGP10.phx.gbl...
> My quest for FS2004 frame rates continues. My problem is simple, I love
> multi-layered high detail clouds -- it seems clouds spell the death of
frame
> rates in FS2004 especially at 1280 X 960. It would also be nice to run
with
> shadows turned ON.
>
> I'm currently running:
>
> ASUS Motherboard with Intel 875 chipset on a Intel P4 800Mhz FSB
overclocked
> to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2 512 modules)
> rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405 Mhz core) -- all
> the latest drivers, etc. etc.. I can easily bring my frame rates down to
2
> fps with FS2004 on this setup.
>
> So some questions:
> 1. Will swapping out my old 9800 Pro 128MB for an 800XT 256MB help my
frame
> rates?
> 2. Will a P4EE at 3.4Ghz make much of a difference over my P4 at 3.5 Ghz
> (800FSB)?
> 3. Will a dual XEON at 3.2Ghz with 1MB cache (and supporting motherboard)
> be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
>
> Or am I still a year or more away from truely seeing enough Processor &
> video power to make FS2004 with ALL details cranked up and still get a
> minimum 24 fps?
>
> Thanks, Rob.
> The quest is the quest...
>
>
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

I do have FSAA ON - 2X and Ortho set to 8X sample. You'll need to have
multiple cloud layers to see the affect (I believe this is a weather
setting). If you get a chance post the exact settings since they are
numerous and a single check box (i.e. shadows) can also make a huge
difference. As I recall (at work now can't get to it) there are well in
excess of 90+ settings that would affect performance.

I've heard the "...cranked up EVERYTHING" statements before, and when I
pressed for more info into the claimed "EVERYTHING", I often find several
settings that were NOT at Max. By your own admission you have NOT cranked
up everything "I did not have FSAA on". You'd need FSAA ON at 4X (8X if
possible) and Ortho set to 16X.

"shu" <washu@hiwaay.net> wrote in message
news:10bsb34g6t2j527@corp.supernews.com...
> Hmm
>
> I ran FS2004 with a 3.2P4, 1 GIG of hyper X ram, (dual 512's) 800MHz FSB
> Asus P4P800 MB (deluxe)
> Gainward 5700 Card (128mbram) (Not even a 5900 )
> and i cranked up EVERYTHING . Flew around in real weather, lotsa wonderful
> clouds. in SFO area.
> the frame rates were impressivly high. quite in the 24 FPS range.
> oh yeah. i ran it at 1600x1200 too.
> i'm kinda thinking there is something strangely wrong with some setting
you
> have. perhaps with the card itself
> I did not have FSAA on
>
>
> --
> **********
> shu
>
> "Rob R. Ainscough" <robains@pacbell.net> wrote in message
> news:OueFyACSEHA.1936@TK2MSFTNGP10.phx.gbl...
> > My quest for FS2004 frame rates continues. My problem is simple, I love
> > multi-layered high detail clouds -- it seems clouds spell the death of
> frame
> > rates in FS2004 especially at 1280 X 960. It would also be nice to run
> with
> > shadows turned ON.
> >
> > I'm currently running:
> >
> > ASUS Motherboard with Intel 875 chipset on a Intel P4 800Mhz FSB
> overclocked
> > to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2 512 modules)
> > rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405 Mhz core) --
all
> > the latest drivers, etc. etc.. I can easily bring my frame rates down
to
> 2
> > fps with FS2004 on this setup.
> >
> > So some questions:
> > 1. Will swapping out my old 9800 Pro 128MB for an 800XT 256MB help my
> frame
> > rates?
> > 2. Will a P4EE at 3.4Ghz make much of a difference over my P4 at 3.5
Ghz
> > (800FSB)?
> > 3. Will a dual XEON at 3.2Ghz with 1MB cache (and supporting
motherboard)
> > be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
> >
> > Or am I still a year or more away from truely seeing enough Processor &
> > video power to make FS2004 with ALL details cranked up and still get a
> > minimum 24 fps?
> >
> > Thanks, Rob.
> > The quest is the quest...
> >
> >
>
>
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

I set everything up except I set the visiablity limiter to 100 miles
these are FS9 settings.(including shadows)
I mean litterally ALL the settings set at their best Except visabilty set to
100
AND I kept the mip map at default.. if you increase this you get greatly
decreased peformance


the card settings are default.
This is actually entirly my point. Your problem isn't with the FS2004
settinsg, they are with your Graphic card settings
FSAA is a Huge peformance killer, among other things...
I recommend disabling FSAA and running at a higher resolution, at least
trying it.
if this isn't accptable, i doubt a new video card is going to cause any
signficant peformance shift
certainly upgrading to xeon's isn't going to do a thing., it may even slow
it down due to the slower bus.
I speak as someone who builds xeon workstations and gaming computers for a
living. FS9 really loves the ultra fast RAM on the 800 MHz bus systems


I also zoom out to 0.50 when i fly. . this decreases FPS. but I was still
getting very good fps



--
**********
shu

"Rob R. Ainscough" <robains@pacbell.net> wrote in message
news:%239O$OFOSEHA.3596@tk2msftngp13.phx.gbl...
> I do have FSAA ON - 2X and Ortho set to 8X sample. You'll need to have
> multiple cloud layers to see the affect (I believe this is a weather
> setting). If you get a chance post the exact settings since they are
> numerous and a single check box (i.e. shadows) can also make a huge
> difference. As I recall (at work now can't get to it) there are well in
> excess of 90+ settings that would affect performance.
>
> I've heard the "...cranked up EVERYTHING" statements before, and when I
> pressed for more info into the claimed "EVERYTHING", I often find several
> settings that were NOT at Max. By your own admission you have NOT cranked
> up everything "I did not have FSAA on". You'd need FSAA ON at 4X (8X if
> possible) and Ortho set to 16X.
>
> "shu" <washu@hiwaay.net> wrote in message
> news:10bsb34g6t2j527@corp.supernews.com...
> > Hmm
> >
> > I ran FS2004 with a 3.2P4, 1 GIG of hyper X ram, (dual 512's) 800MHz FSB
> > Asus P4P800 MB (deluxe)
> > Gainward 5700 Card (128mbram) (Not even a 5900 )
> > and i cranked up EVERYTHING . Flew around in real weather, lotsa
wonderful
> > clouds. in SFO area.
> > the frame rates were impressivly high. quite in the 24 FPS range.
> > oh yeah. i ran it at 1600x1200 too.
> > i'm kinda thinking there is something strangely wrong with some setting
> you
> > have. perhaps with the card itself
> > I did not have FSAA on
> >
> >
> > --
> > **********
> > shu
> >
> > "Rob R. Ainscough" <robains@pacbell.net> wrote in message
> > news:OueFyACSEHA.1936@TK2MSFTNGP10.phx.gbl...
> > > My quest for FS2004 frame rates continues. My problem is simple, I
love
> > > multi-layered high detail clouds -- it seems clouds spell the death of
> > frame
> > > rates in FS2004 especially at 1280 X 960. It would also be nice to
run
> > with
> > > shadows turned ON.
> > >
> > > I'm currently running:
> > >
> > > ASUS Motherboard with Intel 875 chipset on a Intel P4 800Mhz FSB
> > overclocked
> > > to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2 512
modules)
> > > rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405 Mhz core) --
> all
> > > the latest drivers, etc. etc.. I can easily bring my frame rates down
> to
> > 2
> > > fps with FS2004 on this setup.
> > >
> > > So some questions:
> > > 1. Will swapping out my old 9800 Pro 128MB for an 800XT 256MB help my
> > frame
> > > rates?
> > > 2. Will a P4EE at 3.4Ghz make much of a difference over my P4 at 3.5
> Ghz
> > > (800FSB)?
> > > 3. Will a dual XEON at 3.2Ghz with 1MB cache (and supporting
> motherboard)
> > > be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
> > >
> > > Or am I still a year or more away from truely seeing enough Processor
&
> > > video power to make FS2004 with ALL details cranked up and still get a
> > > minimum 24 fps?
> > >
> > > Thanks, Rob.
> > > The quest is the quest...
> > >
> > >
> >
> >
>
>
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Rob R. Ainscough wrote:

>I've been using a water cooling setup for a couple of years now and am very
>pleased with it's cooling performance and durability and stability of those
>components I overclock.
>
>Is FS2004 heavy into floating point? If so, then yes I'd opt for an AMD64
>FX53. But as I understand it (and this could be old school) developers
>often stick with Long Integer types rather than opting for floating point
>types due to performance -- this may have changed.
>
>
>
[snip]

A quick Google search led me to an Extreme Tech article which reports
testing these modern procs with FS 2004, resolution at 800 x 600 to
eliminate the compounded effects of the video card GPU and memory.

3.4 GHz P4EE 81.35 fps
Athlon 64 FX-53 106.54 fps, 31% faster

http://www.extremetech.com/print_article/0,1583,a=121876,00.asp

and

http://www.extremetech.com/print_article/0,1583,a=122561,00.asp

It's my understanding that flight simulator programs are the most
demanding users of floating point calculations.

HTH, Seadog
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Thank you, looks like AMD64 FX53 and ATI 800XT will be it.

Wonder if ExpressPCI 800XT is worth waiting for?

"Seadog" <seadog@nunyabidness.com> wrote in message
news:VBnvc.2371$6z6.1295@newssvr24.news.prodigy.com...
> Rob R. Ainscough wrote:
>
> >I've been using a water cooling setup for a couple of years now and am
very
> >pleased with it's cooling performance and durability and stability of
those
> >components I overclock.
> >
> >Is FS2004 heavy into floating point? If so, then yes I'd opt for an
AMD64
> >FX53. But as I understand it (and this could be old school) developers
> >often stick with Long Integer types rather than opting for floating point
> >types due to performance -- this may have changed.
> >
> >
> >
> [snip]
>
> A quick Google search led me to an Extreme Tech article which reports
> testing these modern procs with FS 2004, resolution at 800 x 600 to
> eliminate the compounded effects of the video card GPU and memory.
>
> 3.4 GHz P4EE 81.35 fps
> Athlon 64 FX-53 106.54 fps, 31% faster
>
> http://www.extremetech.com/print_article/0,1583,a=121876,00.asp
>
> and
>
> http://www.extremetech.com/print_article/0,1583,a=122561,00.asp
>
> It's my understanding that flight simulator programs are the most
> demanding users of floating point calculations.
>
> HTH, Seadog
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Rob R. Ainscough wrote:

>Thank you, looks like AMD64 FX53 and ATI 800XT will be it.
>
>Wonder if ExpressPCI 800XT is worth waiting for?
>
>
>
[snip]

You're welcome.

This old salt's weather glass can't predict that far into the future.
It's a choice between a relatively mature, well known structure with
upgrade potential for at least a year versus the unknown in PCI Express.
We know the motherboard layout will be different, but we really don't
know anything yet about how the various components will function
together once actual production parts are assembled. It may take time to
iron out the wrinkles. And it may involve wholesale redesign of existing
standardized components, eliminating the cost advantage of upgrading
current ATX systems, case, power supply, etc. Just can't say yet with
any certainty.

Your money, your desires, your call. -Seadog
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Thanks for the info, I didn't realize mip map setting has that much of an
affect on performance. But I will NOT live without FSAA (minimum 2X) I'd
rather run 1024 x 768 with FSAA over 1600 X 1200 any day. The difference is
just night and day IMHO -- but there again I do a lot of video/graphic
rendering so things like FSAA really stand out for me.

For now AMD64 FX53 will be my choice -- just waiting for the new ATI's 800XT
to arrive.

"shu" <washu@hiwaay.net> wrote in message
news:10bsfkd11eccvac@corp.supernews.com...
> I set everything up except I set the visiablity limiter to 100 miles
> these are FS9 settings.(including shadows)
> I mean litterally ALL the settings set at their best Except visabilty set
to
> 100
> AND I kept the mip map at default.. if you increase this you get greatly
> decreased peformance
>
>
> the card settings are default.
> This is actually entirly my point. Your problem isn't with the FS2004
> settinsg, they are with your Graphic card settings
> FSAA is a Huge peformance killer, among other things...
> I recommend disabling FSAA and running at a higher resolution, at least
> trying it.
> if this isn't accptable, i doubt a new video card is going to cause any
> signficant peformance shift
> certainly upgrading to xeon's isn't going to do a thing., it may even slow
> it down due to the slower bus.
> I speak as someone who builds xeon workstations and gaming computers for a
> living. FS9 really loves the ultra fast RAM on the 800 MHz bus systems
>
>
> I also zoom out to 0.50 when i fly. . this decreases FPS. but I was still
> getting very good fps
>
>
>
> --
> **********
> shu
>
> "Rob R. Ainscough" <robains@pacbell.net> wrote in message
> news:%239O$OFOSEHA.3596@tk2msftngp13.phx.gbl...
> > I do have FSAA ON - 2X and Ortho set to 8X sample. You'll need to have
> > multiple cloud layers to see the affect (I believe this is a weather
> > setting). If you get a chance post the exact settings since they are
> > numerous and a single check box (i.e. shadows) can also make a huge
> > difference. As I recall (at work now can't get to it) there are well in
> > excess of 90+ settings that would affect performance.
> >
> > I've heard the "...cranked up EVERYTHING" statements before, and when I
> > pressed for more info into the claimed "EVERYTHING", I often find
several
> > settings that were NOT at Max. By your own admission you have NOT
cranked
> > up everything "I did not have FSAA on". You'd need FSAA ON at 4X (8X if
> > possible) and Ortho set to 16X.
> >
> > "shu" <washu@hiwaay.net> wrote in message
> > news:10bsb34g6t2j527@corp.supernews.com...
> > > Hmm
> > >
> > > I ran FS2004 with a 3.2P4, 1 GIG of hyper X ram, (dual 512's) 800MHz
FSB
> > > Asus P4P800 MB (deluxe)
> > > Gainward 5700 Card (128mbram) (Not even a 5900 )
> > > and i cranked up EVERYTHING . Flew around in real weather, lotsa
> wonderful
> > > clouds. in SFO area.
> > > the frame rates were impressivly high. quite in the 24 FPS range.
> > > oh yeah. i ran it at 1600x1200 too.
> > > i'm kinda thinking there is something strangely wrong with some
setting
> > you
> > > have. perhaps with the card itself
> > > I did not have FSAA on
> > >
> > >
> > > --
> > > **********
> > > shu
> > >
> > > "Rob R. Ainscough" <robains@pacbell.net> wrote in message
> > > news:OueFyACSEHA.1936@TK2MSFTNGP10.phx.gbl...
> > > > My quest for FS2004 frame rates continues. My problem is simple, I
> love
> > > > multi-layered high detail clouds -- it seems clouds spell the death
of
> > > frame
> > > > rates in FS2004 especially at 1280 X 960. It would also be nice to
> run
> > > with
> > > > shadows turned ON.
> > > >
> > > > I'm currently running:
> > > >
> > > > ASUS Motherboard with Intel 875 chipset on a Intel P4 800Mhz FSB
> > > overclocked
> > > > to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2 512
> modules)
> > > > rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405 Mhz
core) --
> > all
> > > > the latest drivers, etc. etc.. I can easily bring my frame rates
down
> > to
> > > 2
> > > > fps with FS2004 on this setup.
> > > >
> > > > So some questions:
> > > > 1. Will swapping out my old 9800 Pro 128MB for an 800XT 256MB help
my
> > > frame
> > > > rates?
> > > > 2. Will a P4EE at 3.4Ghz make much of a difference over my P4 at
3.5
> > Ghz
> > > > (800FSB)?
> > > > 3. Will a dual XEON at 3.2Ghz with 1MB cache (and supporting
> > motherboard)
> > > > be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
> > > >
> > > > Or am I still a year or more away from truely seeing enough
Processor
> &
> > > > video power to make FS2004 with ALL details cranked up and still get
a
> > > > minimum 24 fps?
> > > >
> > > > Thanks, Rob.
> > > > The quest is the quest...
> > > >
> > > >
> > >
> > >
> >
> >
>
>
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

Yes, rev 1 of anything is often a risky experiment on my dime.

"Seadog" <seadog@nunyabidness.com> wrote in message
news:FJqvc.3985$YP.2587@newssvr22.news.prodigy.com...
> Rob R. Ainscough wrote:
>
> >Thank you, looks like AMD64 FX53 and ATI 800XT will be it.
> >
> >Wonder if ExpressPCI 800XT is worth waiting for?
> >
> >
> >
> [snip]
>
> You're welcome.
>
> This old salt's weather glass can't predict that far into the future.
> It's a choice between a relatively mature, well known structure with
> upgrade potential for at least a year versus the unknown in PCI Express.
> We know the motherboard layout will be different, but we really don't
> know anything yet about how the various components will function
> together once actual production parts are assembled. It may take time to
> iron out the wrinkles. And it may involve wholesale redesign of existing
> standardized components, eliminating the cost advantage of upgrading
> current ATX systems, case, power supply, etc. Just can't say yet with
> any certainty.
>
> Your money, your desires, your call. -Seadog
 
Archived from groups: microsoft.public.games.zone.simulation (More info?)

oh really? I do a lot of 3d animation work/ rendering too
and yes without anti aliasing on, it's noticable.
a new cpu isn't going to give you radical speed improvements, the problem is
more with the video card and ram
if money isn't a problem, maybe you should considor a very high end
proffesional card, they can typically do AA without slowing down any.

--
**********
shu

"Rob R. Ainscough" <robains@pacbell.net> wrote in message
news:uzhV88XSEHA.3596@tk2msftngp13.phx.gbl...
> Thanks for the info, I didn't realize mip map setting has that much of an
> affect on performance. But I will NOT live without FSAA (minimum 2X) I'd
> rather run 1024 x 768 with FSAA over 1600 X 1200 any day. The difference
is
> just night and day IMHO -- but there again I do a lot of video/graphic
> rendering so things like FSAA really stand out for me.
>
> For now AMD64 FX53 will be my choice -- just waiting for the new ATI's
800XT
> to arrive.
>
> "shu" <washu@hiwaay.net> wrote in message
> news:10bsfkd11eccvac@corp.supernews.com...
> > I set everything up except I set the visiablity limiter to 100 miles
> > these are FS9 settings.(including shadows)
> > I mean litterally ALL the settings set at their best Except visabilty
set
> to
> > 100
> > AND I kept the mip map at default.. if you increase this you get greatly
> > decreased peformance
> >
> >
> > the card settings are default.
> > This is actually entirly my point. Your problem isn't with the FS2004
> > settinsg, they are with your Graphic card settings
> > FSAA is a Huge peformance killer, among other things...
> > I recommend disabling FSAA and running at a higher resolution, at least
> > trying it.
> > if this isn't accptable, i doubt a new video card is going to cause any
> > signficant peformance shift
> > certainly upgrading to xeon's isn't going to do a thing., it may even
slow
> > it down due to the slower bus.
> > I speak as someone who builds xeon workstations and gaming computers for
a
> > living. FS9 really loves the ultra fast RAM on the 800 MHz bus systems
> >
> >
> > I also zoom out to 0.50 when i fly. . this decreases FPS. but I was
still
> > getting very good fps
> >
> >
> >
> > --
> > **********
> > shu
> >
> > "Rob R. Ainscough" <robains@pacbell.net> wrote in message
> > news:%239O$OFOSEHA.3596@tk2msftngp13.phx.gbl...
> > > I do have FSAA ON - 2X and Ortho set to 8X sample. You'll need to
have
> > > multiple cloud layers to see the affect (I believe this is a weather
> > > setting). If you get a chance post the exact settings since they are
> > > numerous and a single check box (i.e. shadows) can also make a huge
> > > difference. As I recall (at work now can't get to it) there are well
in
> > > excess of 90+ settings that would affect performance.
> > >
> > > I've heard the "...cranked up EVERYTHING" statements before, and when
I
> > > pressed for more info into the claimed "EVERYTHING", I often find
> several
> > > settings that were NOT at Max. By your own admission you have NOT
> cranked
> > > up everything "I did not have FSAA on". You'd need FSAA ON at 4X (8X
if
> > > possible) and Ortho set to 16X.
> > >
> > > "shu" <washu@hiwaay.net> wrote in message
> > > news:10bsb34g6t2j527@corp.supernews.com...
> > > > Hmm
> > > >
> > > > I ran FS2004 with a 3.2P4, 1 GIG of hyper X ram, (dual 512's) 800MHz
> FSB
> > > > Asus P4P800 MB (deluxe)
> > > > Gainward 5700 Card (128mbram) (Not even a 5900 )
> > > > and i cranked up EVERYTHING . Flew around in real weather, lotsa
> > wonderful
> > > > clouds. in SFO area.
> > > > the frame rates were impressivly high. quite in the 24 FPS range.
> > > > oh yeah. i ran it at 1600x1200 too.
> > > > i'm kinda thinking there is something strangely wrong with some
> setting
> > > you
> > > > have. perhaps with the card itself
> > > > I did not have FSAA on
> > > >
> > > >
> > > > --
> > > > **********
> > > > shu
> > > >
> > > > "Rob R. Ainscough" <robains@pacbell.net> wrote in message
> > > > news:OueFyACSEHA.1936@TK2MSFTNGP10.phx.gbl...
> > > > > My quest for FS2004 frame rates continues. My problem is simple,
I
> > love
> > > > > multi-layered high detail clouds -- it seems clouds spell the
death
> of
> > > > frame
> > > > > rates in FS2004 especially at 1280 X 960. It would also be nice
to
> > run
> > > > with
> > > > > shadows turned ON.
> > > > >
> > > > > I'm currently running:
> > > > >
> > > > > ASUS Motherboard with Intel 875 chipset on a Intel P4 800Mhz FSB
> > > > overclocked
> > > > > to 3.5Ghz (rated at 3.0Ghz) with matched Corsair memory (2 512
> > modules)
> > > > > rated to 500Mhz and an ATI 9800 Pro 128MB (clocked at 405 Mhz
> core) --
> > > all
> > > > > the latest drivers, etc. etc.. I can easily bring my frame rates
> down
> > > to
> > > > 2
> > > > > fps with FS2004 on this setup.
> > > > >
> > > > > So some questions:
> > > > > 1. Will swapping out my old 9800 Pro 128MB for an 800XT 256MB
help
> my
> > > > frame
> > > > > rates?
> > > > > 2. Will a P4EE at 3.4Ghz make much of a difference over my P4 at
> 3.5
> > > Ghz
> > > > > (800FSB)?
> > > > > 3. Will a dual XEON at 3.2Ghz with 1MB cache (and supporting
> > > motherboard)
> > > > > be better than either P4EE 3.4Ghz or current P4 3.5Ghz?
> > > > >
> > > > > Or am I still a year or more away from truely seeing enough
> Processor
> > &
> > > > > video power to make FS2004 with ALL details cranked up and still
get
> a
> > > > > minimum 24 fps?
> > > > >
> > > > > Thanks, Rob.
> > > > > The quest is the quest...
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>