Dunric's 8k Adventure

G

Guest

Guest
Archived from groups: rec.arts.int-fiction,rec.games.int-fiction (More info?)

This is a simple, 8k adventure game
written for use in GW-Basic, Qbasic
and PowerBASIC.

The goal is to explore the castle
south of town and retrieve a hidden
scepter (missing from the throne
room).

It may be possible to convert this
game to other BASIC interpreters.

You might also try converting
this game for play on Tiny BASIC
(minus the color commands, of
course!)

8086 Tiny BASIC has around 5,200
bytes free, and this game currently
stands at 10,870 bytes.

A clever programmer might be
able to convert it for play on
other Tiny BASIC dialects (such as
Minol 2.0 or Palo Alto Tiny BASIC).

For more information, please visit:

http://www.geocities.com/dunric/8kadv.html

Sincerely,

Paul Allen Panks [a/k/a "Dunric"]
dunric@gmail.com

--
panks@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org
 
Archived from groups: rec.games.int-fiction (More info?)

In rec.arts.int-fiction Paul Allen Panks <panks@sdf.lonestar.org> wrote:
> This is a simple, 8k adventure game
> written for use in GW-Basic, Qbasic
> and PowerBASIC.

I'm not trying to be dense, here, but which bit is supposed to be 8k?
The zip file on your website is 35k. It unzips into 3 files, none of
which is 8k.


-markm
 
Archived from groups: rec.games.int-fiction (More info?)

Mark J Musante wrote:

> I'm not trying to be dense, here, but which bit is supposed to be 8k?
> The zip file on your website is 35k. It unzips into 3 files, none of
> which is 8k.

I know as much as the next guy about what PAP is up to (i.e. everything,
as it all gets posted), but my guess is that it can run in 8K of memory...


Michael
 
Archived from groups: rec.games.int-fiction (More info?)

Michael Coyne <coyneAT@mtsDOT.net> wrote in
news:WYACc.44251$gf1.91427@news1.mts.net:

> Mark J Musante wrote:
>
>> I'm not trying to be dense, here, but which bit is supposed to
>> be 8k? The zip file on your website is 35k. It unzips into 3
>> files, none of which is 8k.
>
> I know as much as the next guy about what PAP is up to (i.e.
> everything, as it all gets posted), but my guess is that it can
> run in 8K of memory...
>
>
> Michael
>

<speculation>

(Some? Most? Only old-skool?) BASICs don't store keywords and line
numbers and such as plain text but in binary format, which would
reduce file size somewhat.

</speculation>

--
kitzapoo {at} gmx {dot} co {dot} uk
 
Archived from groups: rec.games.int-fiction (More info?)

"Ally" <kittycrisis@ifrance.com> wrote in message
news:Xns9512B9B2DA0D8kitzapoogmxcouk@62.153.159.134...

> <speculation>
>
> (Some? Most? Only old-skool?) BASICs don't store keywords and line
> numbers and such as plain text but in binary format, which would
> reduce file size somewhat.
>
> </speculation>

BBCs did it. I think speccies did it. Microsoft's GW-BASIC and BASICA did
it. Their QBASIC did NOT (although it was supposed to be compatible with
GW-BASIC. QuickBasic 7.1 (the paid for version of QBASIC) does it optionaly.

--Max