http://www.pcgameshardware.de/aid,691316/DirectX-11-AMD-und-Nvidia-enthuellen-Details-zu-Technik-und-Hardware-Vorschau-auf-PC-Games-Hardware-09/2009/PCGH-Heft/News/
Youll have to use google translator
Youll have to use google translator
I will wait and see what happens, all this is meaningless unless nvidia and alot of game devs stops procrastinating over the Direct3d issue.
1.DX11 again, is but a superset of DX10, and most DX11 functions can be used on DX10 cards
2.And fading, and if what were seeing in the uptake of W7 conitues, fading fast
3.You essentually eliminte DX10 once you go to DX11, having any DX9 game patched is the question. Is it worth it is more the question. If you want your game playable to a wider audience/customer, it may be. If it enhances other things easily brought in, it may be. If DX11 games or patched games, or HW or W7 shows alot of promise for any of these things mentioned above, it may be.
Coming in with new games destined for DX10, but still carrying the DX9 path, certainly, which would include most new games from here on out
The only eyecandy enhancement that may take time, dependant totally upon impact, is tesselation. All other enhancements are already built in.While you may be limited to HW and or OS (W7 better MT than Vista), the majority of DX11 is easily adoptable and immediately usable in part.
As Ive said, some people act like there will be a total transformation of games and uses going to DX11. For one, theres no need to do so, as Ive said, most of the enhancements can be seen using partial DX11 implementation. Saying that a full DX11 wont be out for another 2 years is like saying , were still on DX8, since all of DX9 isnt fully used
NVIDIA cards aren't 10.1 complaint. Simple really. And no, removing a feature like 10.1 is usually easy, as the code is usually kept seperate from the DX9/DX10 codepaths. Now, removing DX9, or even DX10 would have been a huge undertaking.]How about Crysis, or Assassins Creed? Just where did the 10.1 come in? They redo the whole game with a patch? Same when they undid it?
As for the theory of M$, answer my question, are nVidia card holders prevented from using the DX10.1 model? Their HW isnt fully compliant. I see this as more of a fixation you have with M$, and xp, than the use of DX. Maybe Im wrong, but answer my questions, and them put them against what youre saying, all of it.
The statement its mostly Vista users. Thats simply not a good experience from what Ive seen, as many adopters to W7 are ready for something new, and alot have quads, and having them, they understand that using xp stunts their usage. As we will soon see vs W7 and DX11
Im trying to point out your fixation with M$ here. You said earlier unless its fully supported etc, well Im pointing out notjhing is, even DX9, so those games in essence arent fully DX9 games. Hows that you may ask? Because some elements are being used from prior DX models. How can that be? Using both, and HW is DX9 compliant. Isnt that like playing a DX10 game, getting benefits from DX11 using some of its non fixed function abilities ? That itsalf answers your grid bet