DX12 or Vulkan Games Supporting m-GPU

Is there a better list to be found anywhere on the internet?

I don't mean Crossfire or SLI support, but via DX12/Vulkan explicit m-GPU.

As far as I know there is currently: -

1. Ashes Of The Singularity
http://www.kitguru.net/gaming/matth...and-amd-team-up-for-total-war-warhammer-dx12/

2. Rise Of The Tomb Raider
https://devblogs.microsoft.com/dire...rectx-12-multigpu-and-a-peek-into-the-future/
http://wccftech.com/rise-of-the-tomb-raider-pc-patch-dx12-multi-gpu-async-compute-vsync/

3. Deus Ex: Mankind Divided
https://gaming.radeon.com/en/deus-ex-directx-12-mgpu/

4. Total War: Warhammer
Now here in Beta form View: https://www.reddit.com/r/totalwar/comments/4qr92s/dx12_crossfire_support_gone/d4vc4oc/


5. Civilization VI
http://www.pcworld.com/article/3143...directx-12-new-multiplayer-mode-and-maps.html

6. Hitman
View: https://www.youtube.com/watch?v=9KUK-yHT-Pg

In action.

7. Gears of War 4
View: https://www.youtube.com/watch?v=HquM9cy8HHA

In action.

8. Sniper Elite 4
View: https://www.youtube.com/watch?v=PYirYgVQkjM

Performance is superior to DX11 Crossfire mode.

9. Halo Wars 2
https://www.tweaktown.com/news/5821...-update-includes-multi-gpu-support/index.html
This is a DX12 (Feature Level 12) only game, so although the artlicle refers to SLI/Crossfire it is in fact DX12 m-GPU that has been patched in.
 
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Yes, some of the games listed are still awaiting a patch to enable the feature.

I have put links under each where I have read about implementation or upcoming implementation.

Ashes Of The Singularity, Deus Ex: Mankind Divided, Rise of the Tomb Raider - already working with m-GPU. I have tested AOTS and Deus Ex myself, both work very well. Not tested Rise of the Tomb Raider myself yet, although there are a couple of videos on YouTube of this.

Total War: Warhammer - DX12 m-GPU is now here in Beta form, see the link above.

Civilization VI - apparently the patch has just been released, I have yet to test this one out with explicit m-GPU however.

EDIT: Gears of War 'Ultimate Edition' now removed from the list, as m-GPU was still not patched it the last time I tested it.
 
it seems that you got completely confused by these articles, they all, in fact about SLI and Crossfire in DX12, not about different gpus stacked together, even since 2 years already passed and you already most likely figured it out that the only game with different gpus support is Ashes of the Singularity, however that info still will be useful for other people which will read my comment, i'll repeat - the only game as of now is Ashes of the Singularity.
 
I realize we're a longtime past caring, at this point, but since someone last replied in 2019. I'll just point out that while Microsoft and gaming sites hyped the capabilities of mix-matching DX12 GPUs of any make, including Intel, this is a very real capability of DX12, and I presume Vulkan...this is something everyone considers Explicit Multi-GPU, proper, but understand that SLI/ Crossfire(AKA AFR(asynchronous frame rendering)) is also classified as a form of explicit Multi-GPU. E.g. it's up to the developers as to how they want to leverage multi-GPU and you can sure as heck bet that manufacturers don't want you having 2, or 4 GPUs working at 2, or 4 times the GPU power...not when they can make more money off of selling you a full priced secondary card, for a 25%(best case scenario). If you buy two RTX cards now, you wouldn't need to buy another card for the remainder of the DX12 API generation...they don't want that...it's why Nvidia killed SFR SLI, fast-like. They said it had complications, but they saw people not buying cards as often.