News DX12 to Vulkan Mod Supposedly Boosts Alan Wake 2 FPS by 50% on GTX 1080 Ti

In other words, Alan Wake devs weren't "pushing the envelope", they were simply incompetent at optimizing and targeting older hardware.

it's not a good look when a translation-layer is boosting your performance by any significant margin on relevant hardware.
 
In other words, Alan Wake devs weren't "pushing the envelope", they were simply incompetent at optimizing and targeting older hardware.

it's not a good look when a translation-layer is boosting your performance by any significant margin on relevant hardware.

This normally happens when a game has some sort of crazy rendering pipeline bug, the translation layer ends up forcing the code down a different render path bypassing the bug entirely.
 
it looks good for a walking simulator. Shame games need something other than graphics to be worth playing... not much game play in it. Maybe soon games won't have any game play and can be interactive movies. Then Digital Foundry will be in a perfect position as they already think all that matters is what it looks like.
 
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it looks good for a walking simulator. Shame games need something other than graphics to be worth playing... not much game play in it. Maybe soon games won't have any game play and can be interactive movies. Then Digital Foundry will be in a perfect position as they already think all that matters is what it looks like.
Interactive movies? Quantic dream has been making those for over 10 years. It's certainly an experience (which I didn't mind in the case of Beyond:two souls and Detroit:become human) but I wouldn't want every game to turn into that!

I think game devs are under a lot of pressure to make their games better looking than their last, and actually achieving that is getting harder and harder as diminishing returns kick in. That, and modern dev theory may place less focus on performance and more on portability and maintainability as the codebases get bigger and bigger and dev turnover becomes an ever-growing issue.
 
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