James Mason :
Vici0us :
The main problem with the game is View Distance. It's set 0% on concoles.
Try lowering the View Distance, it might fix your problem.
That's probably a problem with your AMD card(s), Dying light just runs like garbage on AMD cards for the most part, and SLI/Crossfire also seems to cause extra problems.
You're right about the SLI/Crossfire, though Draw Distance IS in fact THE biggest performance hit. However it's just not true that the game runs like crap on AMD vs Nvidia GPUs. It's only the AMD CPUs that struggle. Kotaku shows the 280x running only one frame lower than the equivalent if not higher priced 960 at 1080p, and the Ghz Ed 280x running one frame faster.
http://kotaku.com/dying-light-benchmarked-graphics-and-cpu-performance-1682948936
I feel the record need be set straight here, because the fact is, a lot of Nvidia endorsed games more and more are poorly optimized in general, and often use Nvidia's graphics crippling method of so called driver optimization in the game patches. The first patch dropped the Draw Distance values in general. The last one dropped the Shadow Map values.
This can easily be seen just by looking in the video.scr file before and after patching. So please, do some research before claiming AMD GPU performance is bad. A lot of people don't even have a clue what certain settings in this game do, or how poorly optimized and patched it is in general.
Personally I'm looking forward to devs getting back to AMD endorsed titles. Nvidia can't even seem to write drivers very well lately, and they seem to influence devs to patch just as poorly.