[citation][nom]CarolKarine[/nom]look up the law of diminishing returns. at a certain point, the human eye can't tell the difference between a 100000 poly model and a 1000000 poly model. the difference, if you look, is in the particle effects, the lighting, the cloth simulation, and the animation. the textures are at least twice, if not quadruple the old resolution, and I think the entire ground is tesselated. it's a step up. it's not cryengine 3, but it's a step up.[/citation]
ps3, resistance 1 and 2.
2 had twice the polly count as 1
you had to be told that to even have a chance at seeing the difference.
this is one of the reasons why i dont want graphics to be pushed to a retarded extreme...
they develop and design for the highest end, and let a computer scale everything back, making the game look like hell if you dont have that high end hardware.