Early career promotion

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Archived from groups: alt.games.the-sims-2 (More info?)

I haven't played Sims 2 much at all, so I'm still getting the hang of
it. Don Lothario seems to have jumped to the next level of his career
without having all the required skill points. This happened after I
got a window asking whether he should speak up in a meeting. I said
Yes, just to see what would happen, figuring I could quit without
saving if the results were bad. He got promoted to Resident, even
though he was lacking two skill points he supposedly needed. Would I
be correct in assuming that his platinum aspiration level was what
made it successful? I guess this is one of the new dimensions of Sims
2. I rather like it.

Also, he brought a friend home from work with him, which was pretty
cool, though I'd had other plans for his evening. They sat in the hot
tub and chatted their way to friendship very quickly--that part seems
to go faster than in Sims 1. Then I had Don go do what I'd planned
for him to do, and the friend made himself at home.

BTW, does the gelatin dessert ever go bad? They've been snacking on
it for a couple of days now. Meanwhile, flies were the cereal fixings
that Don didn't have time to finish preparing before work and the tray
started emitting the dreaded green steam.

BW
 
Archived from groups: alt.games.the-sims-2 (More info?)

barbara@bookpro.com wrote:
> I haven't played Sims 2 much at all, so I'm still getting the hang
of
> it. Don Lothario seems to have jumped to the next level of his
career
> without having all the required skill points. This happened after I
> got a window asking whether he should speak up in a meeting. I said
> Yes, just to see what would happen, figuring I could quit without
> saving if the results were bad. He got promoted to Resident, even
> though he was lacking two skill points he supposedly needed. Would
I
> be correct in assuming that his platinum aspiration level was what
> made it successful?
<snip>

I think it's just random. The "chance cards" (the little pop up
things) apparently have a 50% chance of being good or bad regardless
of the choice you pick (except "Ignore"). And some of the good ones
will promote the sim, regardless of their skills.

One neat thing though, if you change jobs via the computer, the sim
can start out at a higher level than the lowest rung, depending on
their skills.
 
Archived from groups: alt.games.the-sims-2 (More info?)

Hi,

Some Chancecards are bogus (those seeming REALLY weird), so both answers
are wrong. One lets you loose the job the other costs you money. Some
answers (the BONUS ones) in the higher career levels have fixed
answers... Some depend on the mood of your sim. If he goes fetching
donuts for his starving pals at police HQ and is very hungry himself,
he'll eat half of them and gain nothing. If he's wellfed he'll deliver
all and get skill points and maybe (I don't remember) a promotion.

I save my game every midnight (sim time) so if a chancecard turns out to
be bad I'll just go to neighborhood and reload.

Ranbir

In article <10ot4bfg6ns7677@corp.supernews.com>, wrote:

> I haven't played Sims 2 much at all, so I'm still getting the hang of
> it. Don Lothario seems to have jumped to the next level of his career
> without having all the required skill points. This happened after I
> got a window asking whether he should speak up in a meeting. I said
> Yes, just to see what would happen, figuring I could quit without
> saving if the results were bad.
 
Archived from groups: alt.games.the-sims-2 (More info?)

Hi Jeremy,

In article <10ot620nq7jq9c2@corp.supernews.com>, Jeremy Reaban wrote:

> One neat thing though, if you change jobs via the computer, the sim
> can start out at a higher level than the lowest rung, depending on
> their skills.

One downside though: you won't ever get the reward object for that
particular job. AND since you have all those friends and skill points,
you'd be promoted every day nearly, getting the bonus cash.

Ranbir
 
Archived from groups: alt.games.the-sims-2 (More info?)

On Sun, 07 Nov 2004 19:15:43 EST, Ranbir Kaur
<ranbir_nospam@gurmatps.org> wrote:

>Hi,
>
>Some Chancecards are bogus (those seeming REALLY weird), so both answers
>are wrong. One lets you loose the job the other costs you money. Some
>answers (the BONUS ones) in the higher career levels have fixed
>answers... Some depend on the mood of your sim. If he goes fetching
>donuts for his starving pals at police HQ and is very hungry himself,
>he'll eat half of them and gain nothing. If he's wellfed he'll deliver
>all and get skill points and maybe (I don't remember) a promotion.
>
>I save my game every midnight (sim time) so if a chancecard turns out to
>be bad I'll just go to neighborhood and reload.

I save after every important event--daily salary paid, friendship
increased significantly, aspiration achieved, etc.--so that if there's
a problem, I can go back to the neighborhood screen and try again.
Sometimes I save before I try something risky or when I'm testing
certain interactions.

I tend to use Save and Pause a lot, as I did with Sims 1.

BW
 

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