Ebarron--Pretty Darned Good, Actually!

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Archived from groups: alt.games.whitewolf (More info?)

(NOT crossposted to rgfd, because I don't know them...and those guys
scare me!^^;😉

Spurred by the Ebarron thread here, I spent a couple of hours after my
shift paging thru one of the four Ebarron setting sourcebooks my store
got in. Quite an engrossing read, beautifully composed, and
excellently laid out. Frankly, I even found myself asking why Exalted
couldn't have this much setting detail painstakingly sketched out?

(Huh; not one paragraph in, and already I bring up Exalted; oh,
well...)

Anywho, this game has a great setting, and the Race and Class
descriptions really made me want to play most of them. I also
appreciated the emphasis on Noir/Pulp-style tone and action over the
traditional D&D style. One of the complaints in the previous thread
was the "anime" feel; maybe it's because I'm a big anime fan, or
heavily involved in such an obviously anime-influenced game like
Exalted, but frankly, I don't see it. He may have had a point about
the comic book superhero influences, however...

Well, I guess I can't get thru this without a comparison to Exalted.
Frankly (yes, there are a lot of franks in this article), more than a
few setting elements caused me to raise an eyebrow, such as the
elementally empowered weapons/armor, martial arts monks, relic
hunters, and most tellingly of all, the great (yet missing) Dragons,
the dynasties of Dragon-Marked Houses, and the Heartst-I mean,
Dragonshards. Yes, I know, it's much more likely that both games are
plundering the same sources than anything else, it just raised an
eyebrow, is all.^^

I'm not really a D20 player; my players got me the D&D game (whichever
one was in the red box with the dragon on the cover?) for Christmas
when I was a kid, but I couldn't find anyone on my block or in school
to play with!-_- Didn't stop me from collecting the Monster Manuals,
tho; I used to love looking up the monsters onthe Saturday morning
cartoon show! Er, anyway, my point is that I didn't read much of
Ebarron's rules mechanics, but the Action Points part intrigued me.
Was this a part of a previous D&D edition? Was it any different there?

I'll read more tomorrow, but it's safe to say I think this is a very
cool game, well worth checking out. As cool as Exalted? Nooot quite,
but cooler than Agone, which is saying something.^^

Any other opinions?

Dex,
who now has some new Exalted ideas to write up...
 
Archived from groups: alt.games.whitewolf (More info?)

smilinglord@hotmail.com (Hand-of-Omega) wrote in
news:27420f11.0407222153.14223634@posting.google.com:

> Ebarron's rules mechanics, but the Action Points part intrigued me.
> Was this a part of a previous D&D edition? Was it any different there?

Action points were introduced in D20 Modern, but there was something
somewhat similar introduced in Planescape called Belief Points.

Knight37
 
Archived from groups: alt.games.whitewolf (More info?)

On 22 Jul 2004 22:53:29 -0700, smilinglord@hotmail.com (Hand-of-Omega)
wrote:

>(NOT crossposted to rgfd, because I don't know them...and those guys
>scare me!^^;😉

Think of it as character-building.

>
>Spurred by the Ebarron thread here, I spent a couple of hours after my
>shift paging thru one of the four Ebarron setting sourcebooks my store
>got in.

You misspelled Ebberon. HTH!

>Quite an engrossing read, beautifully composed, and
>excellently laid out. Frankly, I even found myself asking why Exalted
>couldn't have this much setting detail painstakingly sketched out?
>
>(Huh; not one paragraph in, and already I bring up Exalted; oh,
>well...)

That's probably because Exalted is basically D&D, but with dice pools. 😉

>
>Anywho, this game has a great setting, and the Race and Class
>descriptions really made me want to play most of them. I also
>appreciated the emphasis on Noir/Pulp-style tone and action over the
>traditional D&D style. One of the complaints in the previous thread
>was the "anime" feel; maybe it's because I'm a big anime fan, or
>heavily involved in such an obviously anime-influenced game like
>Exalted, but frankly, I don't see it. He may have had a point about
>the comic book superhero influences, however...

"Anime" is often used as a synonym for "any comic-book-inspired style I
don't like". Much the same as "munchkin" is used as a synonym for "any
gaming style I don't like".

>
>I'm not really a D20 player; my players got me the D&D game (whichever
>one was in the red box with the dragon on the cover?) for Christmas
>when I was a kid, but I couldn't find anyone on my block or in school
>to play with!-_- Didn't stop me from collecting the Monster Manuals,
>tho; I used to love looking up the monsters onthe Saturday morning
>cartoon show! Er, anyway, my point is that I didn't read much of
>Ebarron's rules mechanics, but the Action Points part intrigued me.
>Was this a part of a previous D&D edition? Was it any different there?

Action points were introduced in d20 Modern. To be honest I don't think
it's the best way to handle it; the bonus is pretty small at high levels,
and the fact you get more APs doesn't help that much. Also, I'd let people
get more APs for doing cool stuff, much like stunting in Storyteller.


--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB
 
Archived from groups: alt.games.whitewolf (More info?)

On 23 Jul 2004 15:34:04 GMT, Knight37 <knight37m@email.com> wrote:

>smilinglord@hotmail.com (Hand-of-Omega) wrote in
>news:27420f11.0407222153.14223634@posting.google.com:
>
>> Ebarron's rules mechanics, but the Action Points part intrigued me.
>> Was this a part of a previous D&D edition? Was it any different there?
>
>Action points were introduced in D20 Modern, but there was something
>somewhat similar introduced in Planescape called Belief Points.

To be honest, every time someone mentions how Planescape works on the
"power of belief", I think of Wally (from Dilbert) trying to reproduce
asexually through cell division....

"Divide! Divide!"


--
Hong Ooi | "Well, that about WANGER up the
hong@zipworld.com.au | WANGER of your WANGER, Hong.
http://www.zipworld.com.au/~hong/dnd/ | WANGER."
Sydney, Australia | -- MSB
 
Archived from groups: alt.games.whitewolf (More info?)

Hong Ooi <hong@zipworld.com.au> wrote in
news:9kc2g01qj13n7pnpr6rspradjpcnnme2ln@4ax.com:

> To be honest, every time someone mentions how Planescape works on the
> "power of belief", I think of Wally (from Dilbert) trying to reproduce
> asexually through cell division....
>
> "Divide! Divide!"

My favorite Wally quote:

asok: 'you're my role model, wally. despite all the pressure and
frustration, you press on. you bend but you do not break.'
wally: 'my motto is - they can't break you if you don't have a spine.'

Knight37
 
Archived from groups: alt.games.whitewolf (More info?)

"Hong Ooi" <hong@zipworld.com.au> wrote in message
news:9kc2g01qj13n7pnpr6rspradjpcnnme2ln@4ax.com...
> On 23 Jul 2004 15:34:04 GMT, Knight37 <knight37m@email.com> wrote:
>
> >smilinglord@hotmail.com (Hand-of-Omega) wrote in
> >news:27420f11.0407222153.14223634@posting.google.com:
> >
> >> Ebarron's rules mechanics, but the Action Points part intrigued me.
> >> Was this a part of a previous D&D edition? Was it any different there?
> >
> >Action points were introduced in D20 Modern, but there was something
> >somewhat similar introduced in Planescape called Belief Points.
>
> To be honest, every time someone mentions how Planescape works on the
> "power of belief", I think of Wally (from Dilbert) trying to reproduce
> asexually through cell division....
>
> "Divide! Divide!"

In Planescape he would have succeeded.

- David Prokopetz.