Archived from groups: rec.games.frp.dnd (
More info?)
"Talen" <talen@spamspamspamspam.dodo.com.au> wrote in message
news:hetd315pi53pggue9rljv4b3eabu8h8o50@4ax.com...
> It has been brought to my attention that Jeff Heikkinen
> <no.way@jose.org> wrote:
>
>>Time to step up the meds; I could have sworn Kevin Lowe just said...
>>> In article <4232d700$1@clear.net.nz>, tussock <scrub@clear.net.nz>
>>> wrote:
>>>
>>> > Malachias Invictus wrote:
>>> > > In Unearthed Arcana, the idea of gestalt characters was introduced.
>>> > > If one
>>> > > was to include these in a "normal" game, what ECL should they have?
>>> > > Is it
>>> > > even really possible to balance them with "normal" characters?
>>> >
>>> > As an idea, compare a Wizard-Cleric gestalt against a
>>> > MysticTheurge; that would seem to be about +3 LA for the gestalt (give
>>> > or take). That should work pretty well for most of the multiclass-fix
>>> > PClasses.
>>>
>>> This is correct to an extent, but apparently there are some monstrously
>>> munchkin builds that are book-legal gestalt characters, if you allow
>>> non-core classes.
>>>
>>> For example, I understand that you can make a
>>> (Fighter1/Ninja9)/(Rogue10) gestalt character that has, at 10th level,
>>> +10BAB and +10d6 Sneak Attack.
>>
>>Not only is half of that sneak attack watered down as others have
>>pointed out, but I don't see how that BAB can be right. A ninja gets the
>>same 3/4 BAB as a rogue, giving this build a total BAB of +7.
>
> 3.0 Ninja. Full BAB, full, proper, Sneak attack. Very different (and
> IMHO, more appropriate) class than the 3.5 Complete Adventurer Ninja.
Of course, they nerfed its saves (to only Reflex good) and BAB (to medium
progression) back down to a less superhuman level with the errata. It was
*still* a good class.
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley