I am particularly impressed with the way FD are panning out the Thargoid story arc; recently there is debate as to whether the types of 'Goid ships currently seen in the game are actually the good guys, and as such players shouldn't be attacking them (in the lore of the game, there was more than one Thargoid race, a split somewhat akin to the Vorlons vs. Shadows in B5). This video talks about the idea:
There are of course all sorts of technical updates going in, in 2.4 and later, and many people want to see the ability to land on planets that have atmospheres (very complicated, I'd rather it took a while to do it properly than be rushed out and look terrible), but IMO this more involved storyline with the Thargoids is the best thing FD have done in the game so far, it opens up the possibility of PvP conflict based on the story in the game itself. Some players are already declaring they will defend the Thargoids currently being seen in the game.
Apart from that, personally I look foward to the exploration updates, and hope FD can add further factual content to the game in terms of phenomena in space that can be represented, such as stars that are cool enough for ships to fly amid their upper layers, ditto gas giants, fast-orbiting supergiants, etc.
Meh, I won't be holding my breath for any of these "significant" changes. Nothing has been explained in detail, and for years now, this game has seen bombastic promises followed by bare bones implementation.
I read on an earlier post about ED, folks complaining about costing too much. Are they playing the same game as there is no monthly, I bought the game and the updates and that it it. As far as MMO's go for what you get the price point on this game is extremely cheap. As far as updates go (have been playing for a few years now) I usually find my self playing a ton right after but then it goes dry pretty quick. The main issue is that they are upgrading tech left and right but not upgrading drives and don't get me started on the roulette wheel of the engineers as you really do not know what your going to get and even that, best case scenario is maybe 50-70 light-year jump and with that kind of rating it takes a really long time to get places. Example - I have the 3rd largest ship in game and I currently (full armed, armored and all slots full) can jump 31 ly, and this is with a few spins of the roulette engineer wheel. A trip to to the new area (bubble) Colonia with jumping in, honking and jumping out (1m to 1m30s) it was a 13 hour trip. In distance this is about 1/3 of a trip from end to end of the galaxy. Add in no legs, no atmospheric planet landing and lack of fauna and there is alot of stuff yet to be built out. Also I have to say comparing it to Star Citizen... well ED has a map and 450 billion+ planets/stars and you can already land and drive around on a good portion, Star Citizen not so much. ED just has to add legs and atmospheric landings with Fauna and you have what Star Citizen wants to be.
Ton more to add but ED is playable after the updates and here and there on the weekends - unless you get in with a good group/guild etc that keep you active. I watch videos of ED and I think wow cant wait to get off work and log in and then 15 minutes after I do I am looking for something else to play.
I read on an earlier post about ED, folks complaining about costing too much. Are they playing the same game as there is no monthly, I bought the game and the updates and that it it. ...
I just bought the lifetime option, so nothing extra required for as long as the servers keep going I guess.
... I usually find my self playing a ton right after but then it goes dry pretty quick. The main issue is that they are upgrading tech left and right but not upgrading drives ...
I guess it depends what one excepts from the game. I can imagine that someone who is able to dedicate a lot of time to the game may find it, at present, a tad shallow in some ways. There's a lot of things FD could do to improve this, but many of them would mean them not pandering to the PvP crowd, and that's difficult. It's the only reason why Power Play was created.
... and don't get me started on the roulette wheel of the engineers as you really do not know what your going to get and even that, ...
I think that's the whole point. If they merely offered fixed/known upgrades with no tradeoffs, it would just be liking buying any other pre-existing item. However, it's not the detail of the Engineer structure that irritates me, rather that it's just another example of FD tinkering around the edges with how the game works, rather than making it have genuine depth, which they could certainly do, but doing so means their letting go of their control of the game world to some extent, and that's hard for a dev company to do.
... best case scenario is maybe 50-70 light-year jump and with that kind of rating it takes a really long time to get places. ...
It *should* take a really long time to go anywhere, the universe is BIG.
What would be the point of it being easy to go anywhere in no time at all?
...it was a 13 hour trip. ...
Sounds pretty fast to me. 26000ly in just over half a day, hehe.
I'm prodding a bit, but my point is that the game is set at a future fictional time where we don't yet have mega uber zip anywhere fasty fast tech, so changing the game world just so a real person in their bedroom can do a particular thing in fewer hours makes no sense. The whole point of the game in its scale is that it's supposed to reflect reality in some sense, going somewhere like SagA* should feel like a long journey because it literally is. Take that away and the simulation aspect of the game would be destroyed.
... Add in no legs, no atmospheric planet landing and lack of fauna and there is alot of stuff yet to be built out. ...
Good; by that I mean, the game doesn't have those things yet because they're not yet ready. Not trying to do everything all at once is one of the very best things FD are doing with this game. Building it up over time, adding things and getting them right (at least from their point of view). If they added all the things you mention in a single update, the number of new issues introduced would be enormous. At the end of the day we're dealing with code, code has bugs, change too many things at once and it becomes much more difficult to work out what's going wrong.
...Also I have to say comparing it to Star Citizen...
Ah yes, the never ending money sink hole of a tech demo. The issues surrounding that game are exacty why FD taking it one step at a time is the better way. Numerous people, including former employees, say the main guy behind SC is simply trying to pack too much into the game at first launch. It won't work. Look how long the project has been going on, the enormous amount of money people have plouged into it, still no proper release. Of course, those who have paid into it will get very defense about the project because they will feel a strong need to justify their spending decisions (and some have spend many thousands), but that doesn't change the fact that as a game SC still doesn't exist.
... ED just has to add legs and atmospheric landings with Fauna and you have what Star Citizen wants to be.
Gettin those aspects right is the critical part, because there are an awul lot of ways they could get it so very wrong. The very nature of what's involved in portraying worlds with atmospheres, fauna, etc., means it's a far greater challenge just doing a moon or planet with no atmosphere. So much more complicated. I'm sure this is why FD wants to update the general planet generation system first and beef up the exploration system a bit (next year) because at least visually the current system isn't as good as it used to be, and atm some things are not even possible with how it works (such as caverns and caves), things that would be necessary for an armospheric planet setup.
Ton more to add but ED is playable after the updates and here and there on the weekends - unless you get in with a good group/guild etc that keep you active. ...