I'm excited about my year+ old card! This is an AWESOME feature... I mean holy f**kin sh*t awesome. nVidia 8x AA? Unusable. 4xAA with 2 sample patterns, 4xAA performance, 8xAA image quality (or 90% close)... holy sh*t.
I have the Cat 4.4s, so I tried this out. I tried the following (@ stock XT speeds, FYI):
A. 2xAA 2-pattern @75hz + 85hz
B. 2xAA 3-pattern @75hz + 85hz
C. 4xAA 2-pattern @75hz + 85hz
D. 6xAA 2-pattern @85hz
*EDIT* 6xAA 3-pattern @85hz
I used Painkiller and UT2004, at 1024x768 (max detail OF COURSE, and 8x perf. aniso).
A. Looked comprable to 4xAA.. but not exactly. It seemed to depend on the situation. In some areas it looked just as good as (normal) 4xAA, in others it was noticably lacking (although not SEVERLY). During normal gameplay experience I would say its 80% as good as normal 4xAA. In some areas/situations though it looked half-way there (3xAA). I saw no flashing at 75 or 85 hz in this mode (was pulling those #s almost constantly however), and no difference in image quality.
B. Similar to the situation above. Not 100% 6xAA quality.. but close. 80% close during normal game play, but noticably lower in some situations if you look closely (4xAA looking). IMO not usable at 75hz... perfectly usable at 85hz however minor flickering can still be seen sometimes. I'd say at 100hz (which my monitor can do at 1024x768, but I did not try) would look perfect.
C. Compared to the 2x modes, the 4x mode achieved actual results closer to it's theoretical results, in my opinion. This really did look like 8xAA most of the time. During normal gameplay I'd say its 90% 8xAA, but again, looking closely, it's noticably lacking in some situations (but close). Saw no flashing at 75hz or 85hz, image quality remained the same.
D. OMG. Elite Bastards wasn't BS'ing... Painkiller with 12x(theoretical)AA... outstanding. Same goes for UT2k4. Again, in some situations it didn't stand up to what I imagine 12xAA being like (as I've never actually seen it)... but it was always better looking than normal 6xAA (makes sense...), but I'd say it appeared to be 90% effective during normal gameplay (effective at looking like 12xAA that is). I only tried this mode at 85hz, but there was no flashing for me (flashing comes with low FPS, if you can't pull my #s [common problem
😉] you may see some flashing).
All in all im exstatic about Temporal AA, and can't wait for it to be officially put in the drivers. For now im running all my games with 4x 2-pattern temp. AA and loving it. Now if we could just get OGL support...
*EDIT*
I have now tried 6x mode with 3 sampling patterns, with the refresh rate at 85hz. I played a UT2k4 deathmatch game to 50, in Grendelkeep with 8 bots. This is not a very graphically intensive map so it rarely dropped below 60fps.
Well if any test would make you sh*t your pants, this would be it. 18x effective anti-aliasing... and it showed. This mode looked noticably better than the 6x 2-sample mode... although not a ton, because 12xAA is already a sh*tload. I guess the real test would be to try it at 640x480... hey what a great idea! I'm gonna try that next. Anyways, during the game I noticed no flashing. It ran flawlessly and looked absolutely amazing... say bye-bye to jaggies
Me: are you saying I can't provide?
Me: cause I know I can provide.
Me: oh and I can provide money too
😉
Rachel

: why do we need money when we can just stay in our room and have sex all day?<P ID="edit"><FONT SIZE=-1><EM>Edited by Willamette_Sucks on 05/01/04 00:25 AM.</EM></FONT></P>