Archived from groups: alt.games.morrowind (
More info?)
On 20 apr 2004, someone wrote in alt.games.morrowind
> I've gotten picky about which monsters' souls I'll trap. Grand soul
> gems are only for Golden Saints or Ascended Sleepers, in order to use
> them for constant effect items or powerful weapons with a 400-point
> charge. Greater soul gems are only for Storm Atronachs, and Common
> soul gems are only for Fire Atronachs, since those are the most
> powerful creatures' souls those gems will hold. For the Lesser soul
> gems, I usually go Bull Netch hunting. You can make a nice targeted
> Soul Trap item at the beginning of the game (I use an Expensive Belt,
> which is easy to find), which will cast Soul Trap at a distance in a
> 10' radius for 34 seconds. Coupled with a good quality bow (or an
> item enchanted with Bound Longbow), it's easy to cast the Soul Trap
> spell on the Bull Netch from a long distance and almost immediately
> bring him down with an arrow, avoiding those nasty Poisonblooms.
>
> As for having enchanted items made by an enchanter, there's no reason
> to do that, unless you're just looking to sell stuff off. All you
> need to do is boost your Intelligence to insanely high levels with
> multiple progressively more powerful Fortify Intelligence potions.
> Once your Intelligence looks like a zip code (five digits), you should
> have no problem in casting any enchantment you want on any item. My
> current character (a Nord named Bone Skullbreaker) boosted his over
> 5,000,000, although it's down into the mid-4 millions now as the
> weaker potions are wearing off.
>
> Some useful constant effect items I've made:
>
> Robe of the Master Bowman: (Constant effect Bound Longbow; when it
> gets worn, re-equip it and you have a brand new longbow) - 10 point
> enchantment. I used a Black Robe I found in a mod, but any item that
> will take 10 points enchantment will work). Note this will also work
> with other Bound weapons, but the Longbow is probably the most useful.
> I prefer other enchantments on my melee weapons.
>
> Ring of Night Flight (Constant effect Levitate 1 point/Night Eye 30
> points) - Use an Extravagant Ring that will take a 60-point
> enchantment. I prefer a ring to an amulet because I use the Amulets
> of Recall/Almsivi Intervention/Divine Intervention to teleport around,
> and if you have to take off an amulet that is allowing you to Levitate
> in order to go someplace... Well, sometimes it's a long way down.
>
> Shield of Invisibility: (Constant effect Invisibility) - I cast this
> one on the Ebony Shield you can get at Ald Sotha. Perfect for a
> 100-point enchantment.
>
> Daedric Shield of Blending: (Constant effect Chameleon 1-89%): A
> 225-point enchantment that will only work on a Daedric Tower Shield.
> Once you make it, keep re-equipping it until you get a Chameleon
> effect over 80%. This one really unbalances the game because at that
> point, you are effectively invisibly, and unlike the Shield of
> Invisibility above, you REMAIN invisible even when you open doors,
> pick locks, etc. On the other hand, it's nice to be able to fly
> around unmolested by Cliff Racers or be able to go pearl diving
> without pesky Slaughterfish and Dreugh bothering you.
>
> Some non-constant effect weapons I've made with 400-point soul gems:
>
> Thunderbolt (Daedric Katana: Shock damage 13 points, Absorb Strength
> 10 points, Absorb Health 10 points) - Showy but cool.
>
> The Vampire's Axe (Daedric Battle Axe: Absorb Health 40-41 points) -
> Very lethal. Most monsters don't last more than a couple of blows.
>
> Venom Spear (Daedric Spear: Poison damage 7 points for 5 seconds) -
> Also very lethal, but slower as the poison takes its toll.
>
> Green Venom (Glass Claymore: Poison damage 10-11 points) - I like the
> Glass Claymore; very cool-looking. Glass weapons won't take much
> enchantment, though.
>
> William's Shockspeare (Ebony Spear: Shock damage 13 points, Absorb
> Health 5 points) - Yeah, bad pun.
>
> Best source of Daedric and Glass weapons: The Daedric tomb just
> outside of Caldera. At lower levels, you get a lot of Dwemer junk,
> but you sell it off or use it until you start seeing Ebony weapons on
> the Dremoras you kill. At higher levels (17+), repeated trips into
> the tomb will build a complete arsenal of Daedric and Glass weapons,
> as well as allowing you to fill your Grand soul gems with the souls of
> the Golden Saints who show up more and more frequently at higher
> levels. Lots of atronachs for your other soul gems, too.
>
> I've found that the best way to sell stuff is to go to Aradraen the
> Fletcher in the basement of the Foreign Quarter in Vivec. She'll buy
> 8000 gold pieces worth of expensive weaponry at a pop. I sell her the
> low-level stuff first, then sell her a higher-level item and take the
> lesser stuff back in change. Also, if you have the Area-Effect Arrows
> mod, you can take some of the nastier arrows in change as well.
The word "munchin" comes to mind. ;-)
The game is already too easy, so why go to such lenghts to abuse the
unbalances? Having INT of several millions is just ludicrous and must be
a design and/or programming error. If you quaff several potions only the
strongest one should be effective.
C