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"DeAnn" wrote:
> By "boosters", I mean use something that temporarily fortifies your
> intellect.
I had a Spellmaker create a spell that boosts my Intelligence and Luck by
100 points for 2 seconds. Then I would quick drop the soulgem on my
character and start enchanting. Unfortunately, that used a good bit of
magicka, and the spell failed sometimes. So I cast the spell successfully,
dropped a soulgem on myself, and created an amulet that ... increases my
Intelligence and Luck by 100 for 2 seconds! I called it "Amulet of the
Enchantress". Now I can save my magicka for more important things.
BTW, I have found that Intelligence of 175 and Luck of 150 is good enough
for enchanting most weapons and armors, plus medium quality clothing.
However, if you want to create constant effect items, or max out extravagent
and exquisite items, even Intelligence and Luck of 200 is usually not
enough. I don't mean you'll fail more often than you succeed, I mean you'll
fail every freakin' time. That is when you'll have to break out the potions
and start pushing your Intelligence up to 500+. I hate doing that, because
I consider the way potions accumulate to be something of a flaw in the game,
but it is simply impossible to create high quality enchantments without
abusing alchemy. This is especially silly when NPC enchanters like Galbedir
can enchant *anything* while having mediocre Enchant, Intelligence, and
Luck. This is probably the only situation in the game where I feel it is
justified to gulp down dozens of the same potion.
--
Rick Cavalla
rac22@NO.erols.SPAM.com
==========================
"Beyond me, night is total / And through the colonnades I walk..."