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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Hello,
after thinking about it for a while I'd say that Enduring Ideal (the
previewed white Epic spell) can easily Arrest (enchant with Arrest)
opponent's untargetable creatures, such as Kodama of the North Tree,
Troll Ascetic etc. - unless they have protection from white or cannot
be enchanted (Tetravite tokens; Tattoo Ward etc.) The same must be
true for Autumn-Tail, Kitsune Sage (of course, it's only MOVING
enchantments, not putting them into play).
Here is the rule that made me think so:
212.4e If a local enchantment is coming into play by any other means
than being played, and the effect putting it into play doesn't specify
what it will enchant, the player putting it into play chooses a
permanent or player for it to enchant as it comes into play. In this
case, the enchantment doesn't target the permanent, but the player who
is putting it into play still must choose a permanent or player that
the enchantment can enchant. If no legal permanent or player is
available, the enchantment remains in the zone from which it attempted
to move instead of coming into play. The same rule applies to moving a
local enchantment from one permanent to another or from one player to
another. The permanent or player to which the enchantment is to be
moved must be able to be enchanted by it. If it isn't legal, the
enchantment doesn't move.
Another question: if there is nothing this local enchantment could
enchant, will it return to its owner's library? After all, that's the
zone "from which it attempted to move"...
Enduring Ideal
5WW
Sorcery
Search your library for an Enchantment card and put it into play. Epic
(For the rest of the game you can't play spells. At the beginning of
each of your upkeeps, copy this spell except for it's epic ability.)
Hello,
after thinking about it for a while I'd say that Enduring Ideal (the
previewed white Epic spell) can easily Arrest (enchant with Arrest)
opponent's untargetable creatures, such as Kodama of the North Tree,
Troll Ascetic etc. - unless they have protection from white or cannot
be enchanted (Tetravite tokens; Tattoo Ward etc.) The same must be
true for Autumn-Tail, Kitsune Sage (of course, it's only MOVING
enchantments, not putting them into play).
Here is the rule that made me think so:
212.4e If a local enchantment is coming into play by any other means
than being played, and the effect putting it into play doesn't specify
what it will enchant, the player putting it into play chooses a
permanent or player for it to enchant as it comes into play. In this
case, the enchantment doesn't target the permanent, but the player who
is putting it into play still must choose a permanent or player that
the enchantment can enchant. If no legal permanent or player is
available, the enchantment remains in the zone from which it attempted
to move instead of coming into play. The same rule applies to moving a
local enchantment from one permanent to another or from one player to
another. The permanent or player to which the enchantment is to be
moved must be able to be enchanted by it. If it isn't legal, the
enchantment doesn't move.
Another question: if there is nothing this local enchantment could
enchant, will it return to its owner's library? After all, that's the
zone "from which it attempted to move"...
Enduring Ideal
5WW
Sorcery
Search your library for an Enchantment card and put it into play. Epic
(For the rest of the game you can't play spells. At the beginning of
each of your upkeeps, copy this spell except for it's epic ability.)