Epic: Bulletstorm Didn't Make Any Profit

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LORD_ORION

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Sep 12, 2007
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Because the game sucks?!?!?! This is what happens when a game is produced by some diva with a degree rather than someone with a gaming background.

Probably went something like this...
Clueless oily weasel exec "That girl is hot, and I like her more than the overweight guy who talks about game theory all day. I mean, that girl with the degree doesn't even talk about games, so put her in charge."
 

Stardude82

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I don't trust Metacritic scores anymore. Just look at the spread most EA games have between critic and user reviews.

Bulletstorm fails because it is an average game with below average multi-player in a crowded field with little marketing support from EA.
 

tinmann

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Most of the cross platform tiles to come out so far in the last couple of years have failed. If your going to make a PC game, make a PC game. Don't try to port a console game to the PC. Crysis 2 , Bulletstorm, Just Cause 2,and Duke Nukem Forever to name a few. The only titles that worked well across all platforms were Batman Arkham Asylum , Dead Space 1 and 2 and the Mass Effect Series.
 

mayankleoboy1

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i am not surprised it sold poorly. it had framerate and textures from day one. and these were not really addressed by the developer until very late.

the gameplay was excellent ,BTW.
 
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the game looks fun but.. its just another fps, guess ppl are getting tired of them.
(I am at least)
 

SmileyTPB1

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I had fully intended to buy this game but after the stupid comments about PC gamers by Blezinsky(You did get your start with PC games Cliffy, it might be a good idea to remember that.), the late PC demo(the game was developed on the PC, why was the PC demo late?), and the very short and uninteresting demo, I stopped caring.
 

beayn

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I've been waiting for a good sale. $120 + tax is expensive for my wife and I to play a single game for 6 hours. Lots of sp / coop campaigns are around the 6 hour mark making it ~20 bucks an hour to play. I'd be better off paying someone to do yard work at that price.

 

cuecuemore

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[citation][nom]michaelahess[/nom]JC2 was amazing on the PC![/citation]
This. But, I do think it's the exception. That and Crysis 2, although it wasn't completed until three months after it was released.
 

alidan

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i know why it failed financially.

you tied a beta or demo for gears 3 to it.

people decided that upon hearing that, the game was crap and you wanted to make a 60$ beta/demo money off a mediocre game.

game was great, but thats how most people saw it.
 

alidan

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[citation][nom]SmileyTPB1[/nom]I had fully intended to buy this game but after the stupid comments about PC gamers by Blezinsky(You did get your start with PC games Cliffy, it might be a good idea to remember that.), the late PC demo(the game was developed on the PC, why was the PC demo late?), and the very short and uninteresting demo, I stopped caring.[/citation]

yea, cliff is the reason i hate epic, treat the pc gamer right and we treat you right back, f*** us and we f*** you back
 
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Jesus, how's your spell check there at Tom's?! You misspelled Capps' name 3 times ::- D.
 

the associate

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[citation][nom]stardude82[/nom]Bulletstorm fails because it is an average game with below average multi-player in a crowded field with little marketing support from EA.[/citation]

Couldn't agree more.
 

crash_overide228

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This game only took me less than four hours to beat, and at $60 that's not acceptable. Those few hours were full of fun but that's still too much for a game with little to no replay-ability. I suspect its poor market performance is a result of the consumer being fed up with its lack of play time.
 

aaron88_7

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Maybe I'm just getting old but the mouse and keyboard controls seemed too confusing. I had a lot more fun playing the 360 demo using the controller, to the point I almost bought the stupid PC version of the 360 controller. Maybe I just need one of those nice and expensive gaming keyboards
 

pocketdrummer

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[citation][nom]tinmann[/nom]Most of the cross platform tiles to come out so far in the last couple of years have failed. If your going to make a PC game, make a PC game. Don't try to port a console game to the PC. Crysis 2 , Bulletstorm, Just Cause 2,and Duke Nukem Forever to name a few. The only titles that worked well across all platforms were Batman Arkham Asylum , Dead Space 1 and 2 and the Mass Effect Series.[/citation]

Not exactly... Mass Effect was a good game, yes, but it wasn't without the usual port problems by ANY means. The first Mass Effect didn't even support wide-screen and the textures would pop in and out in odd places due to console optimization. It was a port. The game was great, but it was still a crap port (from a technical standpoint).
 
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