Epic Shows off Unreal Engine 3 Running on iPhone

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Thats crap! You have to use your thumb for both turning and firing at the same time?!! Plus, you can't fire and turn at the same time. wth?!

The split second it takes to move your thumb from turning to the fire button is an eternity if FPS.
 
[citation][nom]griffed88[/nom]I hope the new platform they show the unreal engine on is the psp. If the ipod touch can do then the psp should definitely be able to[/citation]
Actually this couldn't be done on PSP because PSP doesn't have pixel shaders. Just the same reason Epic said it couldn't be done on the Wii. Plus the PSP is very limited in memory 32MB vs 256MB in the 3GS/3rd Gen Touch.

 
[citation][nom]sunflier[/nom]Thats crap! You have to use your thumb for both turning and firing at the same time?!! Plus, you can't fire and turn at the same time. wth?!The split second it takes to move your thumb from turning to the fire button is an eternity if FPS.[/citation]Actually see NOVA... you hold your thumb down and can still move it around to aim.
 
this is indicative that the video game industry is a fraud. if the iphone is able to run the unreal engine 3, so should the wii. but where is the wii version? what is even worse is that ps3/360 developers kept saying the wii is underpowered. how is the wii underpowered if the unreal engine is being run on an iphone, which is more underpowered then the wii? this just tells you that the video game industry is a fraud. the wii was never the problem, it was the developers.
 
[citation][nom]darkknight22[/nom]I mean honestly, this is your job here, do you not care?[/citation]

Wow.

You know how everyone, at some stage in their working life, has had a boss that overreacts to small, human mistakes? I've come to ignore friends who complain about that guy in their office because in this office, we have several million of them standing over us 24 hours a day.

Mistakes happen. They shouldn't, but they do. People make mistakes. This one has been rectified since. In fact, one of the other readers was kind enough to post the link before we noticed there was a mistake. Let's just take a deep breath and enjoy the holidays. :)
 
[citation][nom]schizofrog[/nom]Doesn't this just prove that the engine was lame to start with and was never fully developed for decent hardware even for the time? I mean come on, a mobile phone is supposed to have the same power as a gaming PC thats a few years old? Even at lower resolutions that doesn't stand up.The so called death of PC gaming isn't anything to do with piracy, just look at the success of WoW and Steam... No it is developers who produce mediocre releases because they are too busy trying to just cash in rather than concentrate on quality.[/citation]


I agree with what you are saying. but it's not the engine's fault, it is the underlying hardware's fault. or maybe it's awesomeness!! fact of the matter is that the Iphone3GS architecture is pretty much the same as the xbox360!! the good news is I don't think this is soo much because there hasn't been enough improvement in hardware lately, but because the current hardware architecture is now so customizable that it doesn't need to change all the time. I'm talking about shaders! even the source engine continues to live, with quite big improvements between HL2 and HL2 ep 2 without needing a new engine. before shaders, hardware was changed dramatically to add new functionality because there was no customize ability through software.

I'm talking of course about technology here, the thing that dictates whether an engine is compatible with hardware or not.

of corse there is a massive power difference between the 3GS and the 360, just like current PC Gfx cards are around 10 to 20 times more powerful than the ones in the 360 and ps3. but catering to different power levels is as easy as toning down res, texture res, model detail, and shader detail, it doesn't require you to change engines.

the fact that the unreal engine scales so dramatically is a good thing, and a testament to its great design, and the customizability of the programmable pipeline architecture.

However, as I said before, I do agree that game makers aren't trying enough to push the boundaries anymore, this let up in innovation to some extent is also what has allowed the current architectures and engines to mature so nicely, because everyone has been focusing on making games as easy as possible to make, not focusing on making them more awesome for us!

and while this is good for the industry, for us it simply means that instead of a few awesome games that are constantly pushing the boundaries, we get lots of mediocre crap that is just a rehash of a game that came out a few months ago.

as good as shaders and stuff are, they would not have been able to mature so cleanly if they were still pushing the boundaries so harshly as they were up to hl2.
 
[citation][nom]pochacco007[/nom]this is indicative that the video game industry is a fraud. if the iphone is able to run the unreal engine 3, so should the wii. but where is the wii version? what is even worse is that ps3/360 developers kept saying the wii is underpowered. how is the wii underpowered if the unreal engine is being run on an iphone, which is more underpowered then the wii? this just tells you that the video game industry is a fraud. the wii was never the problem, it was the developers.[/citation]


see above, technology wise, the 3GS is more advanced than the wii. the reason it isn't on the wii is because the wii is A PIECE OF SHIT! I would dare say that the GPU in the 3GS is actually more POWERFUL than the one in the wii as well! also the wii isn't kind the 3rd party developers.

I would understand if the tech in the wii differed from the shader system because it was taking everything in a radical different direction of tech, but it isn't its just because its SHIT, old, outdated piece of crap. just like the DS that doesn't even have a floating point unit.
 
I'm recycling a post I made on another talkback subject tonight:

"And for those who haven't gotten the memo yet, dissing the Wii is no longer a requirement for getting your "hardcore gamerz fanboi" card renewed."
 
[citation][nom]matt87_50[/nom]see above, technology wise, the 3GS is more advanced than the wii. the reason it isn't on the wii is because the wii is A PIECE OF SHIT! I would dare say that the GPU in the 3GS is actually more POWERFUL than the one in the wii as well! also the wii isn't kind the 3rd party developers.I would understand if the tech in the wii differed from the shader system because it was taking everything in a radical different direction of tech, but it isn't its just because its SHIT, old, outdated piece of crap. just like the DS that doesn't even have a floating point unit.[/citation]

you are correct. here let me prove you are correct from what you've written,

"...fact of the matter is that the Iphone3GS architecture is pretty much the same as the xbox360!!... "
 
I'm boycotting AnandTech, because DailyTech sold out to the corporate disinformation machine and has become a platform for corporate shills like climate change denier Michael Asher.

Don't read AnandTech/DailyTech. Let them know, and tell your friends to do the same.

Tom's Hardware should not be linking to these guys.
 
[citation][nom]matt87_50[/nom]doesn't it [the Palm Pre] use some sort of web api? like java script or something? I'm sure game devs would quit before trying to port to that...[/citation]It does. But, the graphics API hasn't been written or implemented yet in the Palm Pre. In fact the graphics chip lays dormant in every Pre. It's expected to be used "shortly" since Palm hired some graphics programmers a few months ago. How awesome would it be to have the Unreal Engine as the basis for your graphics API? Palm supposedly has something juicy for CES this year and this combo would be a breaker. I think it being released/demo'd on a Droid is more likely though.
 
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